
Assemble your team of legendary Marvel characters in the ultimate 4v4 tag team fighter.
Most likely between $7.1M and $20.2M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | 49% | approximately $11.9M |
| PlayStation | $99.99 | 87% | — |
| Epic | $59.99 | 91% | #17 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $44.41 on Steam · China (−26%). Compare 16 prices in 14 markets →
Reviews
Themes across 2151 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great game at its core, but the performance issues and some really weird mechanics make it frustrating to play even when you're winning.I don't know what it is about this game, but it feels really different from your typical Arc System Works game. Even when I'm consistently winning in ranked, I still find myself getting frustrated. Wake-up invincibility feels way too strong. I've spent countless hours learning how to punish players with meaties, but for some ♥♥♥♥♥♥♥ reason people can still spam buttons on wake-up and get away with it. I think the reason people keep doing it is because they realize just how generous and unclear the invincibility frames are. For the love of God, please fix the meaties, rolls, and wake-up invincibility. Knockdowns also feel really weird because there barely seem to be any reliable hard knockdown options unless you use a super. And even when you do use a super, half the time you're pushed so far away that you can't maintain any meaningful pressure afterward. The game just feels way too punishing toward players trying to maintain pressure, while giving the defender way too many ways to slip out of bad situations. Assists are also absurd. The constant assist spam gets irritating incredibly fast. At this point, I feel like if a game has "Marvel" in the title, you should expect one of the most seizure-inducing games you've ever played. It's like they completely forgot to tone down the visual clutter. Half the time there's so much happening on screen that it's difficult to tell what's actually going on. And then there's the lag. OH MY GOD, THE LAG. I love how they came out after the beta saying they heard the feedback and were going to improve the performance, only for the game to release and basically grab you by the shoulder and say, "Actually... about that, chief." Will I keep playing the game like a ♥♥♥♥♥♥♥ idiot, yes I will b/c Im that dumb as I spent 100 on this game. Just fix the port and improve the wakeup options. Would at least some more moves that have hard knockdowns.
Not worth the price of admission. terrible performance, DRM, shoddy gameplay, overtuned characters, the works.
solid game but has issues such as mandatory psn login and terrible performance despite the fact i believe i am over recommended specs, trying to run the game on medium settings provides me as low as 30 fps sometimes.
So not only does the game not run well on my PC, but the anti cheat also causes lag in all my other games as well. Very cool.
PC Performance still sucks just go support smaller indie devs
Can't even get past the opening menus without it crashing.
This game does not deserve any praise, they consciously thought to press "upload to steam" on this game when they did not figure out everything to make sure the pc port was ready to be played, EVEN AFTER THE BETA! Sony lost me with this one. (its ok Arcsys, i still love you i know it ain't your fault)
"fixed optimization" so we straight up just lying now
Going to end up like Invincible VS
I don't know, I guess I am in the minority here, but this game runs perfectly fine on my 3 year old laptop. Operating System: Windows 11 CPU Brand: AMD Ryzen 7 7735HS with Radeon Graphics RAM: 15 GB Video Card: NVIDIA GeForce RTX 4050 Laptop GPU Primary VRAM: 6 GB ....anyway lol. Really love this one. I can't tell you how long I've been waiting to use Green Goblin in a fighting game. Okay, I actually can tell you. 26 years. I have been waiting 26 years to use this character in a fighting game. Arcsys does what they do best, and gave each character a incredible design. They all look great, and their roster picks are fantastic. I am praying this game goes the distance and the roster stacks up. If I see Beast, Sabretooth, or Rocket Racoon in here, I am going to be a very happy gamer. On first inspection, this game seems way too simple, but it didn't take but a moment to realize there is a lot of character depth in these movesets, with setups that are crazy easy, to insanely hard to pull off. Some of these movesets are hyper specific to what you can do and when, which I really love. There is ease of use for a casual, and there is plenty to lab really hard on if you want to master a character, which again is fantastic. The sound design is great. Not all the music tracks hit home, but the ones that do really stand out. Storm and Black Panther have some real good tracks. Love the voice casting, and not only that, but lol, I decided to go into the options and listen to some of the other languages, and they are great too, and there are a lot of them. Performance... Well, this is awkward, because for me the game runs smooth. The attacks come out as I want them, the tags, no issues on my rig, hence the 8 hours played on release. The lobby system is cool. I dig it. There are a few modes to dig into. I wish there were more. The Cons are, Sony. I don't care for, or wish to have them running along side my PC game. I am not a fan of consoles for many reasons. Hilarious that they are putting their crap on PC games, removing physical media in the near future. I get it Sony, you want to be PC so bad, but you're not, you're just getting in it's way, and I mean that from the very bottom of my heart. If their involvement was not here, I think this launch would have been very smooth, but here we are, it's apparently hurting a lot of players from enjoying the game. I just pray that a game this fun does not suffer the same fate as UNDER NIGHT IN-BIRTH II. That game was dead on arrival just because PC player were salty they had to wait one single week for a fix to roll out, so I can imagine it's VERY possible, especially given how touchy and critical the FGC has become over the last decade.