
FIGHT AND STRATEGIZE LIKE A SUPER HERO IN THE DARKER CORNERS OF THE MARVEL UNIVERSE. Play as The Hunter, a legendary demon slayer who must lead a team of Super Heroes and supernatural warriors facing apocalyptic threats.
Most likely between $19.9M and $56.5M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $59.99 | 82% | approximately $33.2M |
| PlayStation | $99.99 | 76% | — |
| Epic | $59.99 | 89% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $4.45 on Steam · China (−93%). Compare 16 prices in 14 markets →
Reviews
Themes across 1136 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Lots of witty dialogue, fun combat, it's pretty decent. It goes on a little longer than it had to and tends to get stale after the 30th hour, but it's worth it overall.
not a huge fan of superheroes, but a solid ass tactics game. got me to finally learn about some of the marvel lore
my fav fanfic: mother caught me off guard while i was hangout with my harem of superheroes.
Marvel's Midnight Suns is a game of two halves. The first half is a fun, brilliant, and surprisingly deep turn-based strategy game that sees you building and upgrading the decks of about a dozen characters from the Marvel universe. This half of the game is remarkably well made and genuinely feels replayable for a hundred hours. There was always something new to learn when it came to building decks, positioning my heroes, upgrading their abilities, and many others, so the gameplay loop never felt tedious for the 35~ish hours that I spent with the game. Mix that in with some stellar animations and sound design that made every single one of the Marvel heroes feel unique, and all I can say is that I have almost nothing bad to say about this part of the game. The only negative remark I can find for it is the fact that decks HAVE to be a certain size (no wiggle room) and that you can only have a max of each type of ability (max 4 attacks, for example). That is the only thing that slightly hinders the player's creativity in an otherwise remarkably well-designed strategy game. The other half of this game is a dreadfully dull and pointless life sim game that sees you building up relationships with these characters. You can also buy skins for everyone, explore the grounds of your home base, and slightly customize the look of your room. Every single one of these aspects feels tacked on in the worst possible way. I am already not the biggest fan of modern Marvel's writing. The jokes that feel crammed in to retain audience attention are present here as well. Tony Stark will babble on for about 12 hours on how he is scared of the spooky mansion, with the joke never properly landing. Any sense of urgency that is lost with the inclusion of said jokes is present here as well. And the biggest problem being that the game is missing the most important part of what makes some of these awful lines actually work in the movies: the banter between the actors and their expressions. Most of the lines in Marvel's Midnight Suns were clearly read by the voice actors when working alone in a sound booth. So there is no way of them playing off of one another or bringing any sort of physical comedy into the scene. The jokes either land or they don't, and for me, 99% of the ones that I heard before I decided to start skipping cutscenes absolutely did not land. In fact, that is the only good thing about this game's cutscenes: you can skip all of them and just focus on the fun parts of the game. Which, unfortunately, makes about 50% of this game feel like redundant weight that almost manages to drown and destroy all of its great parts. 6/10
Strategy/card game game mechanics are not my usual types of games but I did love this game. Usually after 30 minutes, strategy games bore me and I will admit, the tutorial is slow but I do love Marvel so it kept me going. What also kept me going were the RPG mechanics. Seems like most people fell off this game because there is a lot of talking and getting to know your team. This comes with cutscenes and bonuses for each party member you get to know. The dialogue is well written and genuinely funny at times du to your character being dead for so long and catching up with the modern day. It is sad this game got passed up on by many and I will admit, I was one of them. But it is a game that despite it most likely never getting a sequel, is very much worth your time.
won't launch
nice turn based game friendship levels kinda grindy though
I didn't think I would like it at first but it really drew me in. The combat is great and the story is good enough. I liked being able to build my relationships with all the characters and learning how each character operates.
Leider ist das Spiel in jeder Hinsicht oberflächlich und dümmlich. Die Dialoge sind platt und schlecht geschrieben. Tiefgang sucht man vergebens. Die Charaktere bleiben oberflächlich und flach. Es findet - bisher - keine wirkliche Entwicklung statt und die Figuren bleiben auf dem ihr zugeteilten Charakterfeld. Weiter wirkt alles einfach repetetiv. Kämpfe sind schnell öde, da sie immer dasselbe Schema haben. Verbesserungen wirken nur oberflächlich und die Story gewinnt auch keinen Blumentopf. Kurz gesagt gibt es nichts was einen wirklich bei Laune hält. Nach vier Stunden ist bei mir einfach die Luft schon raus und ich habe es für nu 9€ gekauft. Sorry für diejenigen, die hier Vollpreis bezahlt haben.
An XCOM-style card game. The story and dialogue is whatever but the gameplay and cosmetics are solid.