
3D Platformer inspired by the 80's. Pilot your Marble through skill based obstacles to complete stages and earn orbs! Will you compete for the fastest time or explore the void in order to collect all orbs?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
The game Marble Void does not have an option which allows players to start a new game. The ball on the gameplay screen that players control was moving by itself uncontrollably. Next time you update this game for Windows and Xbox One, please add an option which allows players to clear all of the saved data and another option of starting a new game.
One of the most easiest games to model and assign controls to - it's hard to make a bad marble game unless you're aiming for the 'hardcore' crowd and hoping to the be the one noted for creating 'Marble Madness 20XX' Having said that this game is enjoyable while at the same time feels very much like kids screwing around with GameMaker. As example there are a good number of interactive objects which you can tumble and roll along your way but they serve no other purpose than perhaps make the game feel a bit busier than what it actually is; there's no productive reason to spend the extra minute to push down a boulder because there are no breakable secret walls to roll it through nor would it provide any practical or easy means of reaching other places Gameplay consists of time runs and obtaining collectables and this is were many other developers have also failed in the past as well; instead of making the more rare collectables well hidden or accessed by thinking outside of the box, Void has taken the more time-consuming route of placing them in abstract and cumbersome places to reach expecting the player to let their Triple A backlog collect dust as they repeatedly bounce around the precious objects mindlessly until stupid luck prevails. And yet again for the steps Void takes backwards it compensates by coming forward again offering a progression system where the game editor, an eternal mode, a user-made level player and the campaign levels themselves rely on purchase with orbs found throughout the game. Also adding in a leader-board and several different scores to run each level for, to earn a mastery trophy, there's a sense of accomplishment and something to show for your efforts You can hear the sound track in the trailer...it doesn't get better than that and reminds me of a late 80's controversy among band members of Iron Maiden casting out a guitarist who was insisting on introducing Casio to their albums. The soundtrack here sounds very much like Harris trying to put an end to Smith's Casio interruptions by murdering Smith with his bass while a robot intermittently belchs out a line or two of vocals. Frankly, when it comes to video game soundtracks, outside of Skrillex, Prodigy & Fatboy Slim nothing really every feels right. The asking price is spot on - as novice as Void is I still have to give it credit for implementing a few features that a lot of seasoned developers often times leave out.
the game is good but can you add multiplayer in to the game so that friends can race or orb catcher or probably fight till the last one standing wins
Ahh, good old Marble Droid 2!, except wait something here seems different... Back when I played this on a Nexus tablet, I'd spend a lot of time trying and failing many times to beat the more intricate levels in the Medium section. Touchscreen controls were OK, until I reached the Hard section, because of which I spent much of my time playing levels on the more inferior difficulties. Now, thanks to the added support for keyboard and mouse controls AND Steam Deck (using Steam Input, which I had to go to the game's control options to make functional), rolling the ball has never been such a pleasing experience for me. I've been able to reach the end of all Easy and Medium levels as well as at least 5 Hard ones. Some Hard levels are pretty long and feature parts which require a lot of platforming precision, so don't expect to finish them on first try. Also I recommend using a game controller for tight areas, as a mere movement keystroke can do a whole difference in keeping the ball stable. There's even a leaderboard for every level it seems, so that's cool. Anyway I loved this game. I don't know if I'll ever beat all levels though lol.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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