
Explore the lost colony of Tau Ceti IV, scavenging valuable loot in a high-stakes survival first person shooter from the creators of Halo and Destiny.
Most likely between $29.5M and $83.4M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 82% | approximately $49.1M |
| PlayStation | $39.99 | 85% | — |
| Xbox | $39.99 | 80% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $25.03 on Steam · China (−37%). Compare 27 prices in 14 markets →
Reviews
Themes across 2446 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fantastic game
This game is a beautiful mashup of Destiny's gunplay, set in an extremely clean, color saturated world that would make Neville Brody proud. The environmental storytelling is top notch, and this visual style is much preferred to all of the drab brown FPS games on the market. Picking a skin for your character? Take whatever you want. Neon red will still blend into the visually busy landscape. I'll admit that I didn't understand this game at first - I played the beta and wasn't really hooked even after 4 hours of gameplay - but when this game clicked, it *clicked*. This game leans on spatial awareness through sound more than any other game I know of. Bring your best headphones. Play every class. Learn the sound of each ability and what class just armed their Search and Destroy ability behind the wall right next to you. This is an extraction shooter that hides a Battle Royale inside, along with movement shooter mechanics and one or two nods to Destiny-style raids. The maps are too small to be a classic extraction shooter: while most games lean on the threat of seeing players once every few games, you will almost certainly fight one or two teams in every game. In fact, it is not uncommon for experienced teams to attempt to wipe the lobby and spend the rest of the match grabbing loot in peace. You'll have multiple losses in a row where you'll spend some time back in the menus being frustrated at the power difference between you and the squad with all purple gear that just steamrolled you (and everyone else they saw that match), but slowly you'll start to acquire the game sense needed to turn the tables. I've been on both sides of that equation. I've gone zero to hero by performing identity theft on the experienced player who made the mistake of getting on a ladder right in front of me, and on the flip side I've received a knife to the face from around the corner while I was kitted to the teeth and stuck in my ult animation. You have to get over gear fear - it will all be lost at the end of the season anyways, so you might as well take the fun items for a spin at some point. Being honest for a moment: the game definitely has a niche appeal. However, we're slowly seeing a return to the PvE focus that it had before the game flipped directions during development, and the response has been very positive. My hope is that in a year or two Marathon will be recognized as the diamond in the rough that us beta players saw it as - and maybe, just maybe, it will be Bungie's next big IP.
Peakathon
[h1]It isn't as hard as you think[/h1] There's a narrative floating around that Marathon is a PvP sweatlord's playground and that everyone else is going to have a miserable time. That narrative just isn't true. I'm 500 hours in, I've barely touched Cryo, I have played a moderate amount of Outpost, and I'm VIP with every faction, my worm is fed, and I have a vault full of anything I could ever want. You can build a playstyle that avoids most of the friction people are scared of, and the game is far more generous than people give it credit for. [h1]It's more generous than the genre standard[/h1] Compare this to a typical extraction shooter: [list] [*] No crafting grind gatekeeping your loadout [*] No gear damage/degradation to manage or repair between raids [*] No wound system stacking debuffs on top of a bad extraction [*] You are showered in gear from contract/faction rewards [*] Scav (Rook)/free kits aren't punished by being locked to their free bag [/list] [h1]You have options for no risk combat or avoiding combat entirely[/h1] If you're worried about getting stomped by geared-out players, sponsored modes put everyone on a much more level playing field while you learn maps, rotations, and habits. It's basically a battle royale where everyone loads in with today's sponsored kit and then races to gear up and do map events, but you can also leave whenever you want if you get a contract done or find something good. It's a superb way to get better at using your shell of choice and learning how to make the most of everything you can scrape together. If you want a low-stress way to learn the maps, run Rook. I warm up almost every session this way, no team, no plan to fight anyone, just moving through a map picking up salvage and whatever else is worth selling, then getting out. You learn rotations, sightlines, and choke points without ever needing to win a gunfight, and it's a genuinely low stress way to play the game. Not every run needs to end with you wiping the other runners. Sometimes it's just you, your free blue bag, and a clean extract. [h1]Gear gap ≠ skill gap[/h1] The actual shield HP difference between tiers is smaller than people assume. [list] [*] Runner (no shield): 120 [*] Gray shield: 140 [*] Green shield: 160 [*] Blue shield: 180 [*] Purple shield: 200 [*] Gold shield: 200 [/list] Gold doesn't even add HP over purple. Its value is in its other perks, not raw survivability. So the actual swing between a totally under-geared runner and someone in top-tier shields is 80 points, not some insurmountable gulf. A better-geared team is absolutely winnable if they make a mistake, and they will make mistakes. Positioning, timing, and decision-making matter far more than the color of their shield. [h1]Where it could be better[/h1] I'm not going to pretend the game is flawless. Season 2 launched with rebalanced loot pools that gave access to endgame gear in the first few hours with minimal risk, largely through Sponsored Survival on Night Marsh. People understandably freaked out, and Bungie nerfed it quickly, but the damage to the economy was already done. Worse, the follow-up nerfs to drop rates and Cradle progression mostly just hurt casual players who hadn't had time to farm the new mode before the hammer came down, without actually undoing the advantage the early farmers had already banked. It should have just been a season of plenty, with different adjustments planned for the next season instead of a rushed walk-back mid-season. More broadly, Marathon needs to consistently guarantee modes for every kind of player, not just during a season's opening rush. There should always be at least one Sponsored Survival and one Sponsored map running on a daily/weekly basis, so casual players can keep working on a map's quests at their own pace, and newer players can always get PvP reps in on an even playing field, instead of that access coming and going at random. [h1]Bottom line[/h1] If the "you'll get sweat-stomped" narrative is the only thing keeping you off this game, don't let it. Marathon is far more forgiving, and far more flexible in how you can play it, than its reputation suggests, even if Bungie still has some work to do on consistently providing more relaxed modes (Vault Breakers is super cool). And none of that changes how good it feels to actually play: the gunplay is great, the sound design is spectacular, and the visual design is gorgeous, with style and worldbuilding oozing from every little detail. Don't miss out on this because you're scared there are better players who will beat you. You've got options, ways to learn, and ways to get better.
このゲームの最大の特徴とは?私はアートデザインやキャラクタービジュアルの奇抜さだと思う。かわいいキャラかっこいいキャラが当たり前になりつつあるこの時代でこの見た目は躊躇する人も多いだろう。 しかし、一度ハマるとキャラや銃のあの質感が脳の奥にこびりついて、忘れられなくなる。 他のゲームでは満足できなくなり、あなたの夢にもロード画面の蚕が出てくるであろう。 さあ、君もタウ・セティで一緒に脳を焼かないか?俺はお勧めするよ、まじで。 大丈夫、安心してすぐ慣れるから。
I do not come from Destiny, in fact I really don't like destiny at all. I was playing hunt showdown then started playing this game. Then I found out people are calling this game too "hardcore". I don't see it. I think I've died and exfilled a fair amount of times and it feels fine. I don't think this game should be advertised to destiny players, I mean it's dead dead after all. and this game isn't like that one. I really like Marathon and I really hope this game doesn't die off cuz I just started having fun with it.
Fun free game? Yes. Fun paid game? No
Really solid imo. Extraction shooters are not for everyone, but this game makes it easy to hop in and get going. The gunplay is genuinely 10/10, the progression is good, and the sound design is great. My biggest issue is the camouflage ability of the Assassin, I don't think going 90% invisible is a good game mechanic for an extraction shooter. Other than that, great game.
Ich checke nicht, warum dieses Game nicht bekannter ist als ARC Raiders. Es ist zehnmal besser, viel atmosphärischer und rasanter. Für Leute, die richtige Action wollen, statt in ARC Raiders mit angezogener „Hab-dich-lieb-Jacke“ herumzurennen, ist dieses Spiel genau das Richtige.
excellent gameplay and DA, but maybe a bit too hardcore and confusing at the start