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Languages: English
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Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game has fun parts such as the combat system feeling great. Everything else is absolutely terrible. Upgrade systems where you can invest dozens of hours and lose progress, rng systems where you can look for 1 item for years and never see it, fomo mechanics which make you want to login every day and play multiple hours a day doing dailies and weeklies, not to mention the thousands of hours of monotonous grind you need to do. Every update is such a mess, bugs upon bugs upon bugs. I'll only be describing one of the major ones, but there are dozens of other minor ones, that can go unfixed for weeks if not months, if they get fixed in the first place. That is unless of course the bug benefits the player, then it is quickly fixed within a couple hours, and anyone who abused them is awarded for doing so, by not being punished and keeping everything. Erda's Request is a weekly quest that grants a major jump to early game progression and is bugged and can't be completed, but only for some people. There was a new server just released, so some people are at least 1 week ahead of progression with hard to get materials, which can lead to upwards of a 30% damage difference. That's huge on a fresh server where everyone is rushing to complete boss content. Furthermore, updates hit the servers 1-3 hours before weekly reset, meaning players are in a mad rush to complete new weekly content before it resets to get so-called "week 0" or "day 0" rewards. The Erda's Request is one of the weekly quests that can be completed like so. The quest unlocks at level 260, which means it takes too long to get to before the weekly reset. That is, unless you buy the battle pass (that seem to increase in price every year and buying every pass is hundreds of dollars for a single 3 month event) that can get the player to even level 270 before the weekly reset. Of course, these players could complete Erda's Request and now be ahead by 2 weeks with the rare materials. Only play this game if you like to hate yourself.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
False banned me years ago, came back on a new account 2 years ago to play with friends. - Game is riddled with bugs - This patch started off with core functionality being broken, like Starforcing. - Ton of legacy items. - Game is heavily RNG-focused. The only way you'll progress in this game is if you're lucky. - Class balancing is horrible. - GMS exclusive features are a massive chore. - Lack of shared cash shop. - Paid (NX) event buffs ends earlier than advertised, no refunds. Just a shared compensation that's given to everyone, even if they didn't spend. - Game is riddle with service buyers / bots. - Community managers are just scapegoats for management. - Boss loot room crash is still common. If it happens, support will tell you you're out of luck. - Player support just responds in templates. Had issues recently with paid (NX) items and Nexon Support basically told me to get bent. Game is promising, but the team behind it ruins the whole experience, especially the support staff. If anything goes wrong in this game, you're ♥♥♥♥ out of luck.
It would be my favourite game if I was a IDF soldier from Tel Aviv
I'm playing this game to avoid any contacts of human beings. I was going to post something diabolical about my country of Canada but I stopped because I read the rules and guidelines.
This game is actual dog sh!t. I think most negative reviews are because of Nexon's greed. The current event has 3 different battle passes, all of which add p2w mechanics to their "non-p2w" heroic servers. The community was outraged, hence the overwhelmingly negative reviews. In response, Nexon added a fourth battle pass. Now would this be enough to consider this game bad? Yes, but I think this game is bad for other reasons as well. The biggest negative would be how progression works, I'll list off many points: - RNG upgrade system - Forced to create countless alts to upgrade your legion level (why force players to play characters they don't want?) - Insane visual clutter during bosses + "unfair" mechanics due to bad timing (no bad luck protection in their boss fight design), making the best way to clear bosses just to outgear them and burst them down quickly. - Event-based gameplay I think out of all the above, the worst is the event-based gameplay. If you're a new/returning player, there's basically no point in playing outside of a burning event. These events will fast track your character to 260+, making playing the game outside of events feel pointless. Not only that, but even the upgrade system is event-specific. Most endgame players will wait for specific events in order to gamble their in-game currency to upgrade their gear. Imagine waiting 3 months for an event then being unlucky, causing you to not have any meaningful increase in power. I returned to the game to play through the "challenger world 3" event in order to quickly upgrade my legion level; by doing so, I was able to complete about 20 different endgame bosses (up to and including ctene). This gave me insight on what endgame is like. Honestly, the gameplay is just bad. It would be one thing if the entire game was just mindless grinding mobs, but forcing you to complete 20 minute boss fights if you want to "push" progression is insane. Before some Nexon apologist comes on and says "oh you're just bad at the game that's why you don't like it", I'll make it clear I very much enjoy difficult games (see my history/play time on soulslikes, or hmu directly and I'll send you the logs of my mythic raiding in wow). The fights in this game are just badly designed, both in length and execution. If maplestory is the only game you play (i.e. you're a lifer here), you might disagree and believe it's the best part this game, in which case I sincerely hope your account gets hacked so you can finally quit this piece of sh!t. The people who unironically defend Nexon are honestly mentally ill and have stockholm syndrome. Overall not fun. Don't come back.
As someone that was spending 50k+ yearly on this game, this game is horrible. - Game is buggy, constantly lags when it boss fights. - Big patches are released riddled with bugs to core features. - Things that were suppose to come are generally delayed months. - Customer support is completely useless. Good luck if something goes wrong. Even if it's on items that are obtained by swiping. I'm going to be cutting back my play time on the game and cutting spend by 99% and only getting things that are worth instead of just handing them my money every single time they introduced a cash grab pass.
"This account has been banned for hacking and cannot connect to game servers." When hackers destroy years of your progression and nostalgia and Nexon Support hits you with a: ¯\_(ツ)_/¯
The grind is abysmal, Nexon is practically the embodiment of greed. There's not much more that needs to be said. But-- I had several characters above 200, but lots that felt almost impossible to get to even that point. I think my highest level was 234. It felt like I wasted my time even getting there. This was back when the Lara job came out, so I'm not fully up to date. That said it never felt like I would ever reach level cap. Hell I didn't even feel like I'd ever reach 250. I can't recommend enough against playing this game. It's just a total waste of time and money. Nexon should bring back a pre-Big Bang server, as it was, and leave it the ♥♥♥♥ alone forever.
Money grubbing
Been playing since 2007 and heroic since 2017. Reached 290 with a few bossing mules. Tried to recommend this to a friend and for new players it is horrendous without some form of video or written guide to help new players when starting. On top of the many many and I emphasize.. many passes that is on a F2P progression server. Until nexon stops being greedy, this game is not worth your time and money invested.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.