
Mannequin Syndrome is a first-person survival horror game for solo play or 1–4 player online co-op. Enter the Syntrax Facility, complete objectives, restore critical systems, execute the shutdown, and escape as the mannequin threat becomes increasingly dangerous.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About

A new overhauled version of the game is in development, with major changes and improvements planned for the overall experience.
The existing version of the game will remain available as it is for now.
More details about the new version will be shared later as development continues.
Stay tuned!
------------------------------------------------------------------------------------------------------------------------------
Mannequin Syndrome is a first-person survival horror game for solo play or 1–4 players in online co-op.
You are sent into the Syntrax Facility, where something has already gone terribly wrong. The building is still running, but not the way it should. Some systems remain active, some areas still function, and throughout the facility mannequins stand motionless like empty shells.
Most of them are inactive.
One of them is not.
The active mannequin does not always stay the same. At any moment, the one hunting you can become still, while another somewhere else becomes active. That means every mannequin in the facility can become the threat.
Your objective is simple on paper: enter the facility, restore critical systems, complete the required objectives, reach the shutdown sequence, and escape.
Surviving long enough to do that is the real problem.
The deeper you go, the worse the situation becomes. Every completed objective moves you closer to escape, but it also makes the threat more dangerous. What begins as something slow and unsettling becomes faster, more aggressive, and far less predictable.
The challenge is not only staying alive, but continuing to progress. Exploration, objectives, and coordination become harder as the threat escalates. To survive, you will need to restore access, open new paths, interact with terminals, solve puzzles, and keep moving forward under pressure.
The mannequins are not there just for atmosphere. They are the main threat. As the round progresses, they become more relentless, more dangerous, and harder to read. Once the endgame begins, the facility stops feeling like a place you are exploring.
It starts feeling like something you need to escape before it fully turns against you.
Solo play and 1–4 player online co-op
First-person survival horror inside the Syntrax Facility
Objective-based progression
Environmental puzzles and interactive systems
Escalating mannequin threat
Shutdown sequence and final extraction phase
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Great game for early access. I can see the parts that can be smoothed out but I saw the dev state he'll be moving the game to Unreal Engine 5 so I can't wait to see what all changes. At some point the lights are supposed to come on but don't so I guess it's a bug. Overall not bad for a game to play with some pals or run through on your own.
Okay, first off there is no tutorial whatsoever. No direction at all; this barely qualifies as a demo. It has some creepy atmosphere and gives the game a weird vibe but other than that it's really dull from what I played. Games need something to hook a player in from the get go and this game doesn't have it yet. But I have faith one day it might! I Can't recommend at this time.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 38 reviews with recorded playtime.
I see what they were going for but ultimately it was a buggy and overall not a fun experience.. Spent 15+ minutes looking for a lever that ended up being among like 50 something individual lockers that you have to open.
免费 有成就 没中文 人偶综合症 《人偶综合症》是一款第一人称生存恐怖游戏,支持单人游玩,也可 1–4 人在线联机。 你奉命进入辛特拉克斯研究所,这里早已发生严重异变。整座设施仍在运转,却早已脱离正常秩序。部分系统维持运作,部分区域尚能通行;研究所里遍布人偶,一动不动,如同空洞的躯壳。 绝大多数人偶都处于静止状态。 但其中有一个,并不安分。 觉醒的人偶不会固定不变。随时可能瞬间静止,而另一处的人偶会立刻苏醒、开始狩猎。也就是说,设施里任何一具人偶,都有可能化身致命威胁。 你的任务表面很简单:进入研究所、修复核心系统、完成指定目标、启动关停程序,最后逃离此地。 但真正的难题,是撑到完成这一切。 探索越深,局势越凶险。每完成一个任务,距离逃离更近一步,同时也会让怪物威胁变得更强。起初只是缓慢诡异的压迫感,之后会变得速度更快、攻击性更强、行为更难预测。 你的挑战不只是活下去,还要顶着压力继续推进进程。随着威胁升级,探索、任务执行与团队配合都会愈发艰难。想要存活,你必须恢复通行权限、开辟新路线、操作终端、解开谜题,在高压之下不断向前。 这些人偶并非单纯烘托氛围,它们就是核心杀机。对局越往后,人偶的追击越疯狂、危险度越高、行为越难预判。进入终局阶段后,这座研究所不再像可供探索的场所, 而更像一个正在彻底敌视你、必须尽快逃离的牢笼。 游戏特色 单人游玩 / 1–4 人在线联机 辛特拉克斯研究所沉浸式第一人称生存恐怖体验 任务驱动式剧情推进 环境解谜与设施系统交互玩法 人偶威胁强度随进程不断升级 专属关停剧情流程与最终撤离逃生环节 为什么选择抢先体验模式? 《人偶综合症》以抢先体验形式推出,旨在从上线之初就为玩家带来沉浸感十足的硬核恐怖体验,同时与玩家社区紧密合作,共同规划游戏后续发展。我们希望收集玩家对于游戏玩法机制、人偶行为模式、关卡设计、游戏节奏以及联机平衡度的宝贵反馈。借助抢先体验,我们可以打磨现有的核心系统,优化整体游玩体验,并根据玩家建议持续优化细节、新增内容、丰富环境叙事深度。有了大家的支持,我们将不断完善《人偶综合症》,打造一场氛围更浓烈、更令人印象深刻的恐怖冒险。 这款游戏的抢先体验阶段大概会持续多久? 我预计《人偶综合症》的抢先体验周期约为 12 至 18 个月。该预估时长可能会根据社区反馈、开发进度以及规划优化内容的规模进行调整。 我在抢先体验阶段的目标是打磨核心玩法,优化人偶行为表现与整体游戏平衡,持续扩充游戏内容,强化整体恐怖氛围,直至游戏达到内容完整、体验完善的正式发售标准。 正式完整版与抢先体验版究竟有多大区别? 我计划在抢先体验版的基础上全面拓展《人偶综合症》的游戏规模,追加全新内容、丰富玩法类型,进一步打磨核心恐怖体验。后续更新将包含全新地图、更多人偶相关的玩法变体、拓展环境交互方式,并在现有的任务驱动框架上增设全新游戏系统。 抢先体验期间,我的工作重心是打磨核心玩法、优化人偶行为与数值平衡、完善联机及单人游玩模式,并依托社区反馈强化现有游戏机制。正式版将贴合玩家喜好,实现内容更完整、玩法更多样、细节更精良。 请注意,最终的游戏内容与功能配置,会随着开发进度、测试结果和社区反馈持续调整变化。 抢先体验版本目前处于什么状态? 《人偶综合症》抢先体验版已开放辛特拉克斯研究所内一整片可完整游玩的探索区域。玩家将直面人偶带来的威胁,且随着任务逐一完成,危险程度会不断提升,对局的压迫感也会持续加剧。 目前 1 至 4 人联机合作、单人游玩、任务推进、环境解谜、关停撤离流程、玩家死亡与观战机制等核心系统均已正常运行。安全区域规则以及各类研究所交互系统也已搭建完毕,能够完整支撑生存恐怖的核心游玩循环。 当前版本已搭建好游戏恐怖玩法的基础框架,后续更新将包含漏洞修复、画面优化、内容扩充、玩法丰富以及根据玩家反馈进行的深度打磨。 游戏在抢先体验期间以及结束后,价格是否会发生变动? 我目前计划将《人偶综合症》定为免费游玩模式,并且在抢先体验阶段及正式版上线后都不会更改这一设定。在后续开发过程中,游戏将始终保持免费。 在开发过程中,打算如何吸纳玩家社区参与进来? 我主要通过官方迪斯科社区吸纳玩家参与,玩家可以在社区内直接分享游玩反馈、提交漏洞报告、提出优化建议。 如有需要,我还会邀请社区玩家在版本大范围更新前,提前测试全新改动内容。这种方式能够让我依据真实玩家的体验反馈打磨游戏,持续不断地优化完善《人偶综合症》。
Mannequin Syndrome drops you into the creepy Syntrax Facility where you and up to 3 friends (or solo) have to complete objectives, restore systems, and escape before the mannequins turn the place into a nightmare. It’s a third-person action-horror game with clear inspiration from titles like Dead by Daylight’s atmosphere mixed with co-op objective-based survival like GTFO or early Access horror games. What I Liked: The Mannequins are legitimately unsettling. The way they stand perfectly still until you look away or get too close is classic “Weeping Angels” energy but executed with a creepy doll-like twist. The audio design (distant scraping, soft footsteps, sudden mannequin movement sounds) does a great job of keeping you on edge. Co-op shines here. Playing with friends turns it into a chaotic mix of “who’s watching the mannequins” and “run for your life while someone finishes the objective.” The threat level ramps up nicely as you complete more tasks, which creates good tension. Environmental puzzles and objective variety keep it from feeling too repetitive in short sessions. Solid atmosphere overall — dim lighting, abandoned facility vibes, and a growing sense of dread as the mannequins get more aggressive.
This game sucks for real. Me and my friend tried to find code for supervisors office and didnt find it at all wasting more than 30 minutes. When I died to mannequin my friend couldnt even revive me. Its not even scary and I dont recommend it to anyone. Wasted potencial, 0/10.
I'm kinda neutral on this game. The trailer didn't seem to match the gameplay. Gave it a quick try. Free to play so try it out for yourself. https://www.youtube.com/watch?v=zLFqi6sHf0A
♥♥♥♥♥♥♥♥ game ever
bad
sergio ahhh
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.