No revenue estimate for XBOX — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
MANIC MINER was developed by Matthew Smith at the age of 17. When it was released for the Sinclair ZX Spectrum in August 1983, the game was considered revolutionary for its smooth animations, large sprites, and colorful levels. Now, Manic Miner returns as a faithful revival, reimagined and rebuilt for a new generation while preserving the charm of the 1983 original.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 307 | 90% | $14.99 | |
| — | 1.2K | 94% | Free | |
| — | 1.7K | 90% | $9.99 | |
| — | 132 | 76% | $9.99 | |
| — | 2.6K | 90% | $9.99 | |
| — | 184 | 80% | $4.99 |