
In the realm of mortals, it is Gojun who reigns after killing the former god of war, Maneki. Now Maneki's soul is trapped in the Underworld--a rich labyrinth from which no soul can escape. But the former god of war's soul is unlike any other, and his vengeance has had a millennium to burn.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
The primary feature of this game is its bewildering array of rooms and passageways, which you have to memorize your way through to get to the end. It is a short game, taking less than an hour to complete. The premise of the story is explained well, and the key points, when you find them, have well-written narrative. Direction in the game, however, is hard to find. You are left wandering through a huge maze with no hints on what you are supposed to do. It's fun at first, but once you think you've explored every room, it becomes frustrating to look for the one place you've missed. The map is chaotic, where doors act more as teleports, and do not always work in both directions. Enemies appear on the map, and can mostly be avoided, but they usually aren't difficult to beat. If you like complex labyrinths which don't always make sense, you will love this game. If not, at least its short.
☀️
[h1] [/h1]
boff
⣾⡇⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣄⢻⣦⡀⠁⢸⡌⠻⣿⣿⣿⡽⣿⣿ play it ⡇⣿⠹⣿⡇⡟⠛⣉⠁⠉⠉⠻⡿⣿⣿⣿⣿⣿⣦⣄⡉⠂⠈⠙⢿⣿⣝⣿ It's good ⠤⢿⡄⠹⣧⣷⣸⡇⠄⠄⠲⢰⣌⣾⣿⣿⣿⣿⣿⣿⣶⣤⣤⡀⠄⠈⠻⢮ ⠄⢸⣧⠄⢘⢻⣿⡇⢀⣀⠄⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⡀⠄⢀ ⠄⠈⣿⡆⢸⣿⣿⣿⣬⣭⣴⣿⣿⣿⣿⣿⣿⣿⣯⠝⠛⠛⠙⢿⡿⠃⠄⢸ ⠄⠄⢿⣿⡀⣿⣿⣿⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣿⣿⣿⣿⡾⠁⢠⡇⢀ ⠄⠄⢸⣿⡇⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣏⣫⣻⡟⢀⠄⣿⣷⣾ ⠄⠄⢸⣿⡇⠄⠈⠙⠿⣿⣿⣿⣮⣿⣿⣿⣿⣿⣿⣿⣿⡿⢠⠊⢀⡇⣿⣿ ⠒⠤⠄⣿⡇⢀⡲⠄⠄⠈⠙⠻⢿⣿⣿⠿⠿⠟⠛⠋⠁⣰⠇⠄⢸⣿⣿⣿
---{Graphics}--- ☐ You forget what reality is ☐ Beautiful ☑ Gnome. ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ Paint.exe ---{Gameplay}--- ☐ Very good ☐ Good ☐ It‘s just gameplay ☐ Mehh ☑ Gnome. ☐ Just don‘t ---{Audio}--- ☐ Eargasm ☐ Very good ☐ Good ☑ Gnome. ☐ Bad ☐ Earrape ---{Audience}--- ☐ Kids ☐ Teens ☑ Gnome. ☐ Human ☐ Lizards ---{PC Requirements}--- ☐ Check if you can run paint ☑ Gnome. ☐ Decent ☐ Fast ☐ Rich boiiiiii ☐ Ask NASA if they have a spare computer ---{Difficulity}--- ☐ Just press ‚A‘ ☐ Easy ☑ Gnome. ☐ Easy to learn / Hard to master ☐ Difficult ☐ Dark Souls ---{Grind}--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isnt necessary to progress ☑ Gnome. ☐ Too much grind ☐ You‘ll need a second live for grinding ---{Story}--- ☐ Story? ☐ Text or Audio floating around ☐ Average ☑ Gnome. ☐ Lovely ☐ It‘ll replace your life ---{Game Time}--- ☐ Long enough for a cup of coffee ☑ Gnome. ☐ Average ☐ Long ☐ To infinity and beyond ---{Price}--- ☑ Gnome. ☐ Worth the price ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{Bugs}--- ☐ Never heard of ☐ Minor bugs ☐ Can get annoying ☑ Gnome. ☐ The game itself is a big terrarium for bugs
Игра "Maneki's Curse" - это атмосферное и жутковатое приключение в японском стиле. Сюжет цепляет с первых минут, погружая в историю о проклятии и поиске правды в старинном доме. Визуальное оформление выполнено превосходно, с вниманием к деталям и созданием тревожной атмосферы заброшенного особняка. Геймплей представляет собой смесь хоррора с элементами головоломок. Загадки интересно решать, они не слишком сложные, но требуют внимательности и логики. Скримеры хоть и присутствуют, но не злоупотребляют ими, больше упор делается на психологическое напряжение и чувство беспомощности. Единственный минус, пожалуй, – небольшая продолжительность игры. Хочется больше исследовать этот темный и загадочный мир. Но, несмотря на это, "Maneki's Curse" оставляет после себя сильное впечатление и рекомендуется всем любителям хорроров с интересной историей и аутентичной атмосферой. Определенно стоит потраченного времени!
It's not as bad as a lot of games I've played, but the map design was not good and that's a critical feature when you start your game with a labyrinth.
Related
Related
Trends
Modeled estimate over time.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.