
A 2D Pixel Art Shooter-inspired sci-fi FPS runs on GZDoom. You play as 'Petaka', an angry amnesiac that's on a journey to revive his memory by exploring multiple universes through warp portals. His journey won't be easy because he'll encounter one-eyed aliens and annoying drones that'll attack him.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 10 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Mala Petaka is a 2D Pixel Art Shooter-inspired sci-fi FPS runs on GZDoom. You play as 'Petaka', an angry amnesiac that's on a journey to revive his memory by exploring multiple universes through warp portal technology. His journey won't be easy because he'll encounter many one-eyed aliens and annoying drones that'll attack him.
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Gameplay Features
2 modes available: Story Mode & Horde Mode
Various weapons available: fists, pistol, shotgun, machine gun, grenade launcher, plasma rifle and more!
All weapons have alternate fire
Kill enemies with Fist Barrage by pressing one key to gain health and armor bonuses!
20+ enemy types!
Useful powerups like Time Freeze, Rampage, God Mode
Colourful NES-like cartoony graphics
8bit / Chiptune SFX & BGM by Indonesian Chiptunes veterans like Remedmatika, Shakaboyd, Remori, and more!
4 difficulty modes for player to choose: Very Easy, Easy, Medium, Hard
You start at the Hub map that let you choose the level you want to beat first via warp portals
Genres
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is fun to play and has unique visuals and audio, which set it apart from the usual boomer shooters full of demons and gore. It is, however, just a few hours long, so you might want to wait for a discount or more content, if the above is not enough of a incentive.
Very high quality. Its a Doom clone done in a style of a arcade shoot 'em up / lite bullet hell. While it may seem like a standard Doom total conversion, there is a lot of polish and refinement that gives Mala Petaka its own identity. You move fast and leap far forward with your jump allowing you to blitz every combat encounter while weaving through every projectile. Level design is done in a way which you are railroaded into mainly one path, progressing once you've cleared combat zones and circling back to unlock doors-paths. It may feel simplistic, but that rat in the maze feeling keeps the pacing of the consistently fast. Once you open one door or complete a fight, all you have to do is look close by for new spawned pick ups and enemies to see where to go. Simple, but very fun as you never lose your momentum. Weapons have good impact and fun utility with each one having a cool secondary fire. Enemies are colorful and offer a good challenge. While most fill in as their respective counterparts from the classic Doom games, there are unique enemies and attacks that feel really fun to fight. Of course there also several bosses that offer a quick, but fun challenge. Obvious highlights are the visuals and music. Its all fantastic. I could gush for a while, but just looking at the trailer should give you an idea of how cool the artistic design of this game is. Cons for some people would be that this is a shorter game (about 2-3 hours depending on difficulty), and again, its a pretty simple one at that once you start figuring things out. But personally, I feel the length is good as it ends before things stale. There is a standard wave mode for those who want more, but I understand not everyone is into those types of modes. Its a fun time if your looking for a shorter arcade like experience and a pretty cool experience if you like GZDoom games.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's fun! The weapons all feel satisfying to use, and the pummeling mechanic is a simple yet satisfying way to maintain your health and encourage you to get up close to enemies. My only critique is that some of the levels can feel a bit too same-y.
Doom x Mario. Absolutely fantastic. Can't wait for the free expansion.
A fun little GZDoom shooter with delightful visuals. It's a little on the easy side, so I recommend bumping the difficulty up one higher than you're used to if you're looking for a challenge.
fun game, fun weapons, colorful aesthetics, good pixel art
I remember playing the demo back in Itch.io and I knew I needed to get it once it hit Steam. The graphics are very colorful and stylish, the music fits the artstyle and tone the game is going for. The main story is a bit on the shorter side, it took me about 3.5 hours to beat the story. I feel like the length works well though,it's paced well. I had a great time playing and I had no technical issues.
The art was awesome, the level design made everything easy to follow, and I enjoyed the guns and combat. The only real downside is how short it is.
Fun little shooter. It's dead simple FPS with cool Megaman-like visual style and sharpened gameplay. There's nothing new or unique in this game that you haven't seen in any other boomer shooter, but everything that this game has is on decent level. Level design is good. While levels here may be a little "maze-like" and have some copied and pasted hallways, they still easy to navigate, and sometimes you see that game itself leads you with arrows on walls, appearing medkits and enemies. Guns also great. Since it's a 8-bit game, all weaponry looks and sounds like they are copied straight from Megaman games, but somehow have impact of guns from Doom 2016. Like they are really punchy. And also cool chiptune music here. Probably need OST dlc. Despite everything this game has one big issue - it's too short and has not much of a content. You have 15 levels (3 episodes with 4 usual levels and 1 boss fight in each) + final episode (which technically is a one big level), but everything you'll see you can beat in like 1,5-2,5 hours. And you also have endless arenas. Also there's 8 weapons (+1 secret), and on your HUD you also have slots 7 and 8, but you will not find any weaponry that will be in that slots. Developer said that soon there will be free expansion pack. For me it feels more like a sneaky way to release game that should be put in Early Access state as a full release. And I understand that probably it was made 'cause EA status could turn away people from this game. It could've been bad, but what we've got now is a short, but polished, finished and (most importantly) fun experience, so it's hard for me to judge them for that decision. So if you good with that price for fun but short game you wouldn't be dissapointed
Another short but sweet retro looking fps running on gzdoom. A nice variety of weapons all with alt fires. Blast through aliens/robots and several bosses with some light platforming and a dash jump. It is short though so I recommend waiting for a sale.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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