
Make it Rain: The Love of The Money is a swiper game, where you have to invest your money in the best way to get richer then get more richer and then be very very rich. Be a business manager and success in your investments! Or otherwise, die in the process and start again to amass a lot of cash!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game crashes at any moment possible, especially when you got a good boost like golden bill
Most people must think the word "make it rain" as negative thing. But, this game doesn't increase the money but number simply.
rimlig sejt spil
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏没有找到正常的退出键,经常崩溃,关闭后再打开就会重新从零开始
Make It Rain: The Love of Money to gra mobilna z 2014 roku wydana przez amerykańskie studio niezależne Space Inch. W pierwszym tygodniu po premierze gra została pobrana 2 miliony razy na system Apple OS. Wydając 10 000 dolarów na rozwój gry, przyniosła ona 50 000 dolarów zysku dziennie. Założenie gry jest dość proste – jak najszybciej przesuwasz banknoty, aby zdobyć pieniądze i bogactwo. Możesz również zdobyć wirtualną walutę, wydając zarobione pieniądze na inwestycje biznesowe i finansowe. To darmowa, słaba i czasochłonna gra mobilna, która została przeniesiona na platformę Steam z zamiarem zarobienia jeszcze większych pieniędzy. Z powodu niemożliwych do kupienia zakupów w aplikacji – przycisk jest, ale wyszarzony – gra wydaje się niedokończona i zepsuta. Gra jest równie bezsensowna, co aplikacja „I am Rich” – nie ma żadnego celu i jest po prostu bezużyteczna. Niestabilny i całkowicie pospieszny interfejs zakłóca rozgrywkę uciążliwymi i powolnymi wyskakującymi okienkami z komunikatami „kup to, kup tamto”, które blokują aplikację i są frustrujące w obsłudze. W ciągu pierwszych dziesięciu minut natknąłem się już na kilkanaście błędów i jedną awarię. Sterowanie jest nieaktywne, a mechanizm przesuwania palcem, który był unikalną różnicą w porównaniu z innymi klikerami, od razu trafia do kosza. Gra została stworzona na platformy iOS i Android i tam właśnie powinna się znaleźć. Nigdy nie rozumiałem, dlaczego deweloperzy wciąż przenoszą takie gry mobilne na ogromne systemy operacyjne. Istnieje ogromna różnica między grami mobilnymi a komputerowymi – nie należy tworzyć tej samej aplikacji na dwóch zupełnie różnych platformach! Po premierze gry w 2014 roku Karyne Levy powiedziała: „Wygląda głupio i to dlatego, że w pewnym sensie taka jest”. Po prostu przesuwasz i przesuwasz, mając nadzieję, że nadgarstek ci się nie złamie.'' ''I to wszystko.'' Zawiesza się w dowolnym momencie. Może to być przesunięcie/klik, może to być spowodowane tym, że zobaczył motyla. Nigdy nie wiadomo
is ok, theres a glitch that gives inf money towards the end so that was nice
Mobile version is better.
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Игра "Make It Rain: Love of Money" – это затягивающий кликер, который вызывает какое-то странное удовлетворение. Простой геймплей, заключающийся в смахивании пальцем по экрану для зарабатывания виртуальных денег, на удивление увлекает. Наблюдать, как сумма на счету растет в геометрической прогрессии, подстегивает продолжать играть. Простота геймплея обманчива. Здесь есть система улучшений, позволяющая автоматизировать заработок и открывать новые источники дохода. Разнообразные инвестиции и политические махинации добавляют глубины, а юмористический тон и абсурдные ситуации не дают заскучать. Несмотря на повторяющийся процесс, игра постоянно предлагает новые цели и возможности для развития. "Make It Rain" – отличный вариант для коротких игровых сессий, когда нужно отвлечься и просто понаблюдать, как растут ваши виртуальные богатства. Это, конечно, бессмысленно, но чертовски весело. Рекомендую, если не боитесь потратить время на собирание виртуальных денег.
Fun game to play, used to play it a lot a decade ago on my phone and was sad when I found out that you can´t play it on your phone anymore. So I was happy when I found this on Steam. Few things I have to say though: 1. Leaders' board (or whatever it's called) doesn´t work and crashes your game. 2. You can´t buy golden pigs (the loading sign just keeps turning and turning and the only way to get out of it is by closing the game), which is technically a good thing, because you waste IRL money to increase your digital money in a game which is about earning money. 3. (I discovered this just now and buckle up, it's a long rant). At a certain point near the "end" of the game (as in when you're at the later stages of the investments) I unlocked a safe in the Investment category (so not the bill increase or the bucket increase category) and I got a reward from the safe that gave me 50BB. The only thing about this is that you're supposed to receive 50bb. Notice the difference in small and capitalized letters? Yeah, the game goes all the way from aa to zz (tested this through continuously buying a bucket increase product), followed by AA to ZZ (most likely) and probably AAA to ZZZ after that, et cetera. So instead of getting 50bb, I got 50bb followed by 26 zeroes after that. Said in a different way, I could buy everything in the game. It also happened during one of the game's missions. I had to get 1BB from the bucket, but I couldn't get the mission to complete, even though I had more than 1cc in my bucket (notice that this is because of the difference in small and capitalized letters, which I found some time later after this happened). This obviously should have been a mission to get 1bb from the bucket, not 1BB. I currently have a mission where I have to get 10BB from the bucket and I can only skip it by paying 120BB. I did get another 50BB from another safe, but with 99.9BB I can't pay to skip the mission and I have no unlockable safes left with atleast 20.1BB in them. This mission should have been 10bb to extract from the bucket, instead of 10BB. With the bucket increase investments for which I now have to pay more than 1BB for one investment, I can now earn a maximum of 48dd with the bucket, once it's full. So this mission can never be completed, or maybe in 10,000+ years or so. What I'm trying to say is, if you guys (Steam) are able to change the data in the game, please change this so players can keep on playing and having fun. Of course, we're able to restart the entire game from scratch through "dying" in the game, but if you're almost at the "end" of the game and you get an insane amount of money with which you can instantly "complete" the game, then it's not fun to play anymore (atleast not the "endgame"). This bug triggered the silver spoons section for the restart to go "insane" as well. Usually, when you can't progress anymore to the point that you will need the silver spoons to either increase your boosts or lower the cost of the investments, you will most likely have ~200 spoons if you "die" and restart the game again (this may be more if you're very persistent with continuing the grind). I can now get 3,735 spoons if I "die" and restart the game, so I can most likely lower all the investments from the full 100% of costs that the game starts with to the 1% that you have to pay when you fully upgrade the lowered investments (maximum % to lower is 99%) and I can probably get like a 1,000% increase per swipe, per financial investment, per bucket money/second increase and per bucket amount increase or maybe even more. This would allow me to easily get to the "endgame" much sooner, which will make this game much more boring for me (and others). So please, fix this bug of getting 50BB instead of 50bb and the missions bug of grabbing 1BB and 10BB from the bucket instead of 1bb and 10bb, if possible for other future players so they can enjoy the grind of earning that digital money. -- End of rant -- Have a nice day, ya'll.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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