
Super happy fun time artist simulator!!!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
울적해지는구만
Жена сказала, что если на этом обзоре наберётся 10 лайков и 5 наград, то она подарит ящик пива. Мужики, выручайте!
ну вообще игра напоминает мою жизнь, встал\чето поделал\побухал\порисовал\поработал\выгорел\умер 10\10 спасибо за молодость
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Trends
Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
На разок игрушка.
Yup!
I Love You Too
[h1] [/h1]
Little short game about the frustraton, loneliness and depression of the doomed artist. A very specific psychological profile. Cool and powerful in some way. And it's free!!!
Man do I have mixed feelings about this. It prompted a good discussion with my partner as we 'experienced' this game - still feel like there's a missed opportunity to take this further. If 'ready-made sculptures' and the like can be art, not because they are inherently artistic, but because of how they provoke thought and conversation, then sure - this can be too. Have a begrudging 'Yes' for the recommendation.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.