
Build a party of heroes, fight off hordes of monsters, use resources to craft powerful new equipment, then fight stronger monsters or battle other players' parties in the arena!
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Languages: English**languages with full audio support
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Kahramanlardan oluşan bir grup oluşturun, canavar sürüleriyle savaşın, güçlü yeni ekipmanlar oluşturmak için kaynakları kullanın, ardından daha güçlü canavarlarla savaşın ..
I cant recomend this game to anyone. Let me talk about the autocombat, wich is the sole reason i cant recomend this game to anyone, you get a very little amount off them every day, and yes you can, if you pay real money get more each day, very poorly optimized autocombat, spreading the attack(s) all around usually taking the weakest enemies on first, where if you take command you would take out the boss first, then the next strongest enemies after. this feature should be better optimized as a human would play it, not only that, it should be free for all eternity to do autocombat all you like each day, to save you from the carpal tunnel syndrome demon.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 27 reviews with recorded playtime.
thats really really bad
영웅을 배치하여 적들을 모두 제거하자 진영은 1개의 건물과 10명의 영웅으로 구성할 수 있습니다. 영웅들은 전투를 진행하면서 경험치를 얻어 레벨업이 가능하고, 전투를 통하여 획득한 자원과 재료 등을 소모하여 마을에서 구매 또는 장비의 제작이 가능하죠. 전투는 게이지 방식으로 진행됩니다. 캐릭터의 스텟 등에 따라서 액션 게이지가 상승하며, 이 액션 게이지가 모두 채워진 영웅들은 적이 지정되면 공격하죠. 공격 지시는 2가지로 가능한데, 하나는 영웅을 선택하고 적을 지시하는 방법, 다른 하나는 적을 클릭하는 방식이죠. 하나하나 상대를 지정할 수 있고 그냥 간단히 준비된 영웅 순서대로 공격을 지시할 수 있는 것. 또한, 전투를 진행하면서 커맨드 포인트가 증가하는데, 이 포인트를 소모하여 공격력 증가, 방어력 증가, 체력 회복 등의 특수한 능력을 발동시킬 수도 있습니다. 웨이브에 따라서 등장하는 모든 적들을 제거하고 마지막 웨이브까지 끝내면 클리어 가능! 웨이브마다 다양한 재료를 얻고 무기 만들고 하면서 성장하면 되죠. 아쉬운 점 -약간의 자동기능이 있다면....
Majula Frontier is a mobile app clicker/time management game with an RPG theme (not to be confused with actually being an RPG, this is just a clicker). It also has a strange and bewildering surprise. This mobile app doesn't seem to have been launched on the app stores where it belongs, and was launched on Steam by mistake. Like the mobile games this was clearly supposed to be, it's not free, it's pay to play and pay 2 win. There's very little in the way of gameplay, it's just clicking on web browser tier text windows and doing "missions" which involve little to no decision making, just a lot of clicking. Until they ask you to pay them and squeal like good little mobile app microtransaction piggies. There's thousands of free games on Steam, my recommendation is to avoid mobile/browser pay 2 win shovelware like this and focus on decent games instead.
gamesense
Rammstein
[h1]Before I played Majula Frontier: The Offense, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
good idea, poor execution...
Such a boring game, no fun at all to be had here.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.