
Magic: The Gathering Arena empowers you to discover your strategy, meet the planeswalkers, explore the multiverse, and battle friends around the world. Start playing for free, challenge your friends, unlock cards, and feel the magic of the original fantasy CCG!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1974 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Game is trash. Sluggish. Plan to invest quite a bit of money if you want to compete. Not beginner friendly. Same as actual MTG though.
Avant, Magic c'était : Tu pourrais ajouter ces cartes dans ce deck. Oh, regarde les extensions d'il y a 5 ans, tu as la carte qu'il faut pour ce combo... Maintenant le powercreep a chaque extension est tellement ridicule que si tu n'a pas la moitié du set des 3 derniers mois dans ton deck, ça ne sert quasi à rien. Dommage, j'aimais bien Arena avant de me rendre compte qu'il tue le jeu plutôt que de le rendre accessible.
As someone new to the game, very helpful in learning the basics. Initial looks appear to be a grind to get packs or cards.
Random matchmaking means you'll play decks that perfectly counter whatever you try to draft and build.
very grindy , full of macro-transactions and if you play a mode that has reward , prepare to face the greasiest sweatlords with the most unfun decks taking as long as possible for their turns and interaction priority
This game is absolutely rigged, so if you enjoy playing a game that doesnt reward you for deck building and matches you up with decks that will hard counter yours, all the while rigging your card draws, this is the game for you!! :)
Hey Guys, Why is there not some kind of warning of your store page letting buyers know that the prebuilt deck they are about to spend 49.99$ on CANT BE USED IN RANKED PLAY!!!!!!!!!! I also cant get a refund so i just wasted 49 bucks on a deck that i cant play with. That is scummy beyond all reason. Literally 38/90 cards are unusable in standard or ranked play and i bought it for 49 dollars. Like a literal small warning could have saved me so much heart ache over this...
I have been playing Paper Magic since 1994, owned and ran a FLGS for 15 years of that time, and have well over 2,000 hours into Arena - having played it since the 2018 open Beta prior to installing it on Steam. Yes I will keep playing this - (obviously) but I do not recommend this hobby or game to anyone. Nope! How could I? The Good: It's a digital magic with rules automation built in for all the cards that are in the system. Arena manages game state so you don't have to argue over how rules work. Sometimes in the most obtuse way but hey it's at least quick and unforgiving about how it handles this. The Bad: Arena distills Magic the Gathering down to the worst parts and threats it as if those are features. False scarcity, Opponent Griefing, Slow Play, Absurd lock-out strategies, and games that often don't last 3 turns. All while denying us a platform to play digitally with our friends the most successful format of all time: Commander. They'll charge you $25 for a set of 5 Full Art land skins, because of course they will. They'll lock these away so you can't even buy them most of the time. Instead of some sort of sane pricing structure they use behavioral economics and FOMO to prey on those with low impulse control. Just like any Gacha game. You do not need to engage the cosmetics and frankly shouldn't since you can't without extreme expense bling out a whole deck so what even is the point anyway? If this still is not enough to ward you off and you are determined to suffer through the 'Video Game' that is MTGA do yourself a favor and spend absolutely no more money on this game than a set release 'mastery pass'. Make sure to buy all resources through Steam so that WotC only gets 70% as much as they would. Grind ICRs and Wilds and Gold until you can make your first "Tier 1" format deck for whatever deckplan you prefer the most (EXCEPT STANDARD since that is a total resource Rug-Pull every couple of months.) The Ugly: I encourage you to not give them any money at all if you can swing it. Yes it will feel as if you are completely hobbled for a long while. Play the included Precon decks with other Precon players and master them, play jump-start for 1,000 gold a run and collect some cards that way for fun. Play 'Quick Drafts' with your saved gold. Just don't expect this to feel like Magic across the table with an opponent you respect. The human on the other side of the screen does not respect your time or energy. They're just there to win as fast as possible, in the most toxic way, not to interact. You can't treat this as a full replacement for paper magic. What a game!
Probably one of the most infuriating experiences when playing Magic. Last few updates completely broke the shuffle and seems it has been rigged to draw as few lands as possible. 10 turns of no lands during MANY games should not be possible.
It's just adult gambling. Costs about $5-10 for 90 minutes of play.