
Magic Overflow is a first-person shooter where you fight using magic. With a programming-like crafting system, connect spells logically, and create your own powerful magic. And destroy these horde of enemies
Modeled estimate, not a reported figure. How we estimate →
Media

About
Magic Overflow is an arena shooter game where you combine spells to create your own magic. Craft a powerful magic, and defeat all enemies!
magic crafting system like programming
Connect spells

And eliminate all the enemies!
There are 6 types of spells

Caster Spell - The start point of the magic
Projectile Spell - Spawn a projectile
Modifier Spell - Change the nature of the spell
Event Spell - Cast the next spell whenever the projectile meets the requirements
Action Spell - Let the projectile take some action
Common Spell - Useful spell that help create magic
How many rounds can you survive?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Reviews
A really cool concept, basically 3D noita if you're familiar, but the beginning of the game is so boring man.. The wand you start off with is weaker than my grandma who's literally in the hospital right now. Seriously, it does 10 damage per shot and the cooldown is ♥♥♥♥♥♥♥ 5 SECONDS!!! I could literally do an entire noita run in that time. No but for real killing an enemy takes forever and they just keep spawning. I decided to fight through the boring run and kite gameplay and survive the 1st round when i got to finally buy some additional spells to make my wand stronger :D . Except they were all too expensive (I got around 5500 points) So i couldnt make any upgrades, then round 2 started with these bomb enemies that i couldnt kill or kite away from me and i died. As i said, the concept is really cool but the game doesn't feel finished. It feels like it hasn't been playtested at all honestly. Also the rounds take 8 minutes and thats a really long time to just walk circles and click lmb once every 5 seconds. Please rebalance and make the player just slightly stronger because it is unplayable in my opinion in its current state
This game is a roguelike, so with that you will progress, you will struggle, you will lose, and then restart. It's a very fun game for what it is, progression is there, varied enemies, didn't notice any lag or glitches either. I love the spellcrafting mechanic here, each stage you can get a new tile to add and there seems to be a lot of complexity that you can get out of that. I would like to see a story mode or some long term progression mode with this mechanic because it allows for a lot of creativity and not many games have something like it. As for the graphics, they do the job. They aren't bad, but they are simple. This game looks like it's made by a solo dev or a small team so i understand. My biggest complaint is the lack of settings for changing stuff like bloom or brightness as i can see that causing issues for people.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| The Forest | $254.8M | 678.5K | 96% | $19.99 |
| Sons Of The Forest | $201.1M | 314.9K | 88% | $29.99 |
| Don't Starve Together | $130.6M | 373.1K | 95% | $14.99 |
| Hell Let Loose | $51.5M | 148.7K | 82% | $17.49 |
Related
| Food and Girls | $315.6 | 51 | 86% | $0.99 |
| Glasses and Girls | $315.6 | 51 | 82% | $0.99 |
| Dances and Girls | $322 | 52 | 83% | $0.99 |
| Anime Sunset Ride | $334.4 | 54 | 67% | $0.49 |
| Carnival and Girls | $334.4 | 53 | 85% | $0.99 |
| Cosmic Journey PC Live Wallpaper | $336.3 | 52 | 71% | $0.49 |