
Dungeon exploring Wizard action! Learn spells, defeat bosses and escape the evil in this 2D metroidvania.
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[h1] The Metroidvania Review[/h1] [url= https://metroidvaniareview.com/2019/07/22/mage/] Scored Summary[/url] | | [url=http://store.steampowered.com/curator/30503887/] Subscribe to our Curator [/url] [b]How Metroidvania is it?[/b] High Fit – [i]Mage[/i] is short but it checks all of the Metroidvania boxes. [url=https://steamcommunity.com/groups/MetroidvaniaReview/discussions/1/1644295067083637744/] Want to hear a different opinion, or want to share your own review? Check out our Forum here.[/url] [h1]Full Review[/h1] [i]The Review Code for Mage was provided by the developer through Curator Connect.[/i] [i]Mage[/i] is what I like to call a “Mini-Metroidvania”. It’s only about 30 minutes long not counting challenge mode options, and it comes at a budget price to match its length. If you’re looking for a meaty Metroidvania experience, then [i]Mage[/i] isn’t for you. However if you’re the type who enjoys huge epics that take dozens of hours, or enjoys playing a MMOs or MOBA games, sometimes you just need a break. In that case if you’re itching for a Metroidvania and don’t want to commit 10-20 hours for a standard length one, a Mini-Metroidvania like [i]Mage[/i] is the perfect solution. Compared to the other Mini Metroidvanias I have reviewed at this point what [i]Mage[/i] brings to the table is a fun straightforward power progression and amusing banter between its two main characters. The presentation for Mage is reminiscent of Newgrounds flash games from ten years ago. Everything looks like it was crafted in Microsoft Paint with a liberal usage of basic shapes and default colors. The map screen is just a bunch of squares with lines drawn between them indicating possible pathways. None of these low value assets come across as simply the result of laziness however. It’s very possible the developer simply doesn’t have the art abilities to do anything better, but the graphics feel more playful than bad. The way the game controls is likely the reason the presentation doesn’t seem like a failure. Combat itself is awkward with some wonky hitboxes, but the design is self-aware enough to never let that get in the way of it being fun to scutter around the game’s hallways anyway. Monsters are more like minor obstacles than a primary challenge, and the bosses mercifully give you three hit points to aid in your survival against them. Each boss is also more of a clever puzzle rather than a challenge of your dexterity. The main source of fun from [i]Mage[/i] is wandering the game hallways looking for the next power-up and wondering what it’s going to let you do when you find it. Power progression is stark and rapid, as you’d expect given the length of the game. Every spellbook is an immediate relief from your previous limitations, and you even achieve ultimate power by the end of the story. [i]Mage[/i] captures that Metroidvania feeling of conquering the environment perfectly. Just having a fun short dungeon to explore would be fine by itself, but adding value to [i]Mage’s[/i] playful emulation of the genre is the bottom part of the screen where dialog pops up over the course of your journey. Our protagonist and his devil possessor converse back and forth over just about every action you take in the game. The hero childishly comments on how many monsters you’ve killed and how good it feels to find new abilities, which is usually met with chiding remarks by the other character. Every time you die, the devil talks about how fun it was to see you suffer and how much he hates you. It’s all very silly, but it was enough to bring a smile to my face. The overall story itself is predictable within the first five seconds of playing, but it nicely sets the tone that this game is nothing more than a silly romp. None of what [i]Mage[/i] has to offer is particularly challenging, but it does a great job fulfilling its purpose as a Mini-Metroidvania. There is a speed-run mode and a no-death mode if you want to milk a little more out of your $3, but I think the adventure mode is fine as an easy way to quench that thirst for power-up driven exploration without taxing too much of your precious time. While there are other Mini-Metroidvania games available with more interesting difficulty and better polish, the whimsical experience [i]Mage[/i] provides is still one worth recommending. 3 out of 5
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Mage is a poorly made Metroidvania style platformer slapped together badly with Unity. It's not an asset flip that I can tell, it does seem to be sincerely made, just badly. The game has you doing normal platformer stuff, unlocking different areas as you learn new "spells" as you take on the role of a demon possessed wizard stuck in a dungeon. How inventive. Even less effort went into the technical implementation than went into designing the game concept, too. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The artwork here is terrible, it's a blend of old retro pixel "art" used as a substitute for contemporary PC graphics, and some of the most amateurish MS-Paint style drawings I've ever hurt my eyes on. It's unclear if this is due to lack of budget to arrange someone who can do graphics properly, or lack of talent, regardless, the overall visual quality of the game is extremely low as a result of these decisions. While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. The game only displays in 4:3 pillarboxed aspect ratio. It's possible they developed this using an old CRT they found in a dumpster, or this game has been specifically designed for people gaming on PC's from 1995... either way, this isn't really acceptable in the modern era of PC gaming. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 3 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality game is to be expected. Mage is relatively cheap at $3 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. [b][quote][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/quote][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.
great little game! Fun challenges and unique boss fights! :)
I really enjoyed my experience with Mage, it's a fun little Metroidvania with nice little challenges to keep you engaged. I especially liked the last boss, which worked very well with the games mechanics.
Mage is a fun little platformer which is great to play when you have a little bit of time to spare. The game feels simple to understand yet has a complex level layout which is extremely well thought out, similar to Metroid. The levels require you to go back and forth to discover secrets you may have missed, as well as to access new areas you could not before. This sense of exploration and adventure felt very rewarding, especially as your character becomes stronger. The bosses were also fun little fights to break up all of the exploring, and some of them had a surprising challenge to them. Overall I definitely recommend Mage, it's unique, short, and has a lot to offer if you're looking for a small platformer game with a few unique mechanics and some funny commentary!
Миловидная и простенькая игра, с графикой из детства. Приятная ностальгия по играм в жанре приключении - где ищите кристаллы; играли в соника? Надеюсь, что разработчик найдет поддержку со стороны и продолжит радовать подобной игрой. Играл я всего 2 часа, но контента на 20 рублей там хватает.
This is a great little game. Reminds me very much of my childhood playing through the Mega Man series. The art style is great and has a great feel to it. I completed the main adventure and had a crack at survival mode (didn't get very far) and will check the other modes out in the future. It wasn't too hard to work out what you had to do, and the bosses were very creative and interesting in their design. The back & forth between the 2 main characters during the game adds some nice flavor and life to the game. I found myself doing things just to see what the spirit would say. I did not however get 100% completion of adventure mode which will be my next goal playing through as I hope there is an alternate ending and I want to see what that 'loot room' (i guess thats what i'll call it) does. Solid Game, short & sweet.
Short and easy metroidvania that's surprisingly good!
it is hard
This is a good old-schooled game, if you want to experience old-schooled indie game this one is very good start
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