
Let the Heist shenanigans begin! Slip on your shades, get your stealth on and get ready to sneak your way past your friends. Use the environment and cheeky dodges to complete daring heists and surprise other players in the online multiplayer competitive game.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
Když se člověk do toho dostane, tak je hra je zábavná. Více mě bavil MP.
Surprisingly difficult and because of that very satisfying! :) It took me some time to figure out how to efficiently play. Waiting for more!
Instructions unclear ♥♥♥♥ stuck in Noctua fan help?
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 37 reviews with recorded playtime.
Nice game. Cool mechanics and responsive devs!
Played with 2 friends, had a lot of fun!!!
Yo, if you're looking for a fun and addictive game to play with friends, you gotta check this out. This game is seriously a blast to play. The graphics are super cute and colorful, and the sound effects are spot on. But the real magic of this game is in the gameplay. It's easy to pick up, but there's still plenty of depth to keep you engaged. You play as a gang of pigs trying to steal a trophy, and you gotta use the environment and your resources wisely to be the winner. And here's the best part - every game is different! With randomized elements, you never know what's gonna happen next. This keeps things fresh and exciting, and you'll wanna keep coming back for more.
Steal from the beasts and get rich. Shenanigans will be around. Best game I have ever played. 10/10.
Multiplayer je velmi zábavný. Na první počin solidní hra.
Mafia Pigs is a multiplayer stealth game developed and published by Timewarp Inc. that transforms the classic crime-heist formula into a playful, cartoonish competition between rival pig gangsters. Rather than presenting a gritty underworld narrative, the game embraces a humorous tone where players control sneaky pig thieves attempting to outsmart guards, steal valuable loot, and sabotage each other’s plans. The concept combines stealth mechanics with competitive multiplayer chaos, creating a lighthearted experience where cunning tactics and clever timing are often more important than direct confrontation. The core gameplay places players into small maps filled with patrolling guards, security systems, and valuable items waiting to be stolen. Each match begins with multiple players entering the environment as rival thieves, all competing for the same objectives. The ultimate goal is typically to obtain a highly valuable prize—often a golden acorn—while collecting keys, loot, or other items along the way. Because everyone in the match is trying to achieve the same objective, the environment quickly becomes a playground of deception and opportunistic sabotage. Stealth plays a central role in the gameplay design. Guards patrol the map with visible vision cones, forcing players to carefully plan their movements through corridors, buildings, and hiding spots. Rushing carelessly into a guarded area will likely result in being spotted and temporarily knocked out by security. However, the game avoids permanent elimination mechanics. Even if players are caught, they eventually recover and return to the action, ensuring that the match remains lively and unpredictable rather than punishing. What makes Mafia Pigs particularly entertaining is the interaction between players during a heist. Instead of cooperating toward a shared goal, participants compete for the same prize, which creates constant opportunities for mischief. Players can trigger alarms to draw guards toward rivals, steal items another player has already collected, or sneak behind someone and grab the objective at the last moment. This competitive sabotage gives the matches a playful unpredictability, where no victory feels secure until the final seconds. Another interesting design choice is the game’s avoidance of lethal combat. Although the theme revolves around mafia-style criminals, the developers intentionally keep the action nonviolent. Characters are only stunned or temporarily incapacitated rather than eliminated. This approach reinforces the game’s comedic tone and keeps matches from becoming overly aggressive. Instead of focusing on combat mechanics, the gameplay emphasizes stealth, timing, and strategic positioning within the map. The maps themselves are designed to encourage creative movement and tactical thinking. Small urban environments, interior spaces, and narrow pathways create opportunities for players to hide, sneak, or ambush rivals at key moments. Environmental features such as alarms, doors, and hiding spots add additional layers of strategy. Players who learn the layout of each map gain a significant advantage, as they can predict guard patrols and identify shortcuts that help them escape with stolen loot. Visually, Mafia Pigs adopts a colorful and cartoon-inspired art style that perfectly matches the game’s humorous tone. The pig characters are exaggerated caricatures of classic gangster stereotypes, often sporting accessories such as sunglasses, hats, or flashy outfits. The environments are bright and stylized rather than realistic, making it easy to quickly read the layout of the map and identify important gameplay elements. This visual approach helps the game maintain a playful atmosphere even when the action becomes chaotic. Sound design also contributes to the lively mood of each match. Comedic sound effects accompany actions such as sneaking, triggering alarms, or knocking out rivals, reinforcing the game’s cartoonish style. Meanwhile, subtle audio cues alert players when guards are nearby or when alarms have been triggered elsewhere in the map. These sounds help players stay aware of the evolving situation and react quickly when things begin to go wrong. To help new players become familiar with the mechanics, the game includes tutorial missions that introduce stealth movement, guard avoidance, and environmental interactions. These segments allow players to practice sneaking through areas and experimenting with the various tools available during matches. Although the tutorial content is relatively short, it provides a useful introduction before jumping into the competitive multiplayer mode. Because the game’s design revolves heavily around multiplayer interaction, the experience shines brightest when several players are competing at once. The unpredictable behavior of human opponents creates the most memorable moments, whether it involves narrowly escaping a guard patrol or stealing the objective from a rival at the last second. However, the reliance on active player lobbies can sometimes limit the experience if there are not enough participants available. The overall scope of the game is fairly modest, reflecting its indie origins. While the mechanics are enjoyable, the number of maps, characters, and progression systems is somewhat limited compared to larger multiplayer titles. After many matches, players may begin to notice the repetition in objectives and strategies. Nevertheless, the simplicity of the gameplay also makes it easy to jump into a match without a lengthy learning process. Despite these limitations, Mafia Pigs succeeds in delivering a fun and accessible multiplayer experience centered on stealth and playful competition. Its combination of cartoon humor, sneaky tactics, and unpredictable player interactions creates a distinctive style that stands apart from more serious multiplayer games. The focus on clever movement and environmental strategy rather than direct combat gives the game its own unique identity within the stealth genre. Ultimately, Mafia Pigs is best enjoyed as a social multiplayer game where players compete to pull off the most successful heist while constantly interfering with each other’s plans. Its humorous presentation and approachable mechanics make it a lighthearted alternative to more intense competitive games. For players who enjoy stealth gameplay mixed with chaotic party-style competition, the game offers an entertaining experience filled with clever tricks and unexpected betrayals. Rating: 7/10
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There are no available servers and no player population. This game cannot be played as intended.[/quote] Mafia Pigs is a dead PvP game. Why did it fail? [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. This was an attempt to make a "heist" kind of game except the developers chose to use weird 2D cartoon pigs and crappy 2D backdrops despite this coming out in the 21st century. You know how last year 3D graphics cards made 2D graphics obsolete? These guys didn't know that. I wonder why it failed so badly? Oh yeah. The game features really lacklustre 2D visuals (does the developer not know 3D graphics became mainstream in the mid-1990s?). Gamers don't spend thousands of dollars on gaming rigs and the latest 3D graphics cards to play 2D games. Even mobile phones and game consoles can do 3D graphics now. There's no excuse. Not every "free" game really is. There's often MTX, or content locked behind DLC, or donations being requested, or any other number of things that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 9 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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