
Lycanthorn II is 3D homage to games of old. You play as Rain, a Vampire Hunter, on her quest to slay Nosferatu.
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Languages: English
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
둠 + 캐슬베니아
great game
Lycanthorn 1 and 2 are in here, so no need to get the first game on itchio if you want to play through everything -- There are a few differences from the actual Lycanthorn 1 compared to the version in here, but not much reason to get the itchio version. + I mainly found these series of games through Mohrta which I recommended a friend to play. I just find the world and design to be very interesting. Games that are easy to pick up and put down are just more of my thing, not much investment and story buildup needed. Personally, I find these sorts of graphics to be charming and I wish to see other developers just make what they're interested in, no matter how niche it is, doesn't need to be the most polished thing ever to be fun and enjoyable.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's free for one, and while it doesn't have the best graphics, and kind of copies Castlevania music, with a few notes it's fun, plus you can play as a sexy wolf girl, so definitely try it.
Juegazo, los bosses del primer juego son la cosa mas injugable que la que alguna vez me enfrente, pero fue divertido <3
TL;DR 'I didn't really enjoy this, but it did deliver a unique gameplay experience. You might not play it for long, but it's still worth having a look at purely for the aesthetics.' -------------------------------------- Lycanthorn I comes free with this game, so I started there. The graphics are gorgeously old-school, it feels like playing a first-person SNES game. The sounds match perfectly as well, from the digital plink of the SFX to the perfectly-emulated 8-bit-sounding music. I could probably be easily convinced the music was actually done on a Commodore 64 and ported over to PC. The map design follows this logic too, which is another great thing about the game. No labyrinthine twists and tunnels to get lost in here, you'll always know where to go as long as you're paying attention. One quick thing before we get into the issues: I thought you'd play a werewolf but it seems you play someone who hunts them. Sadly, the combat is where the game design goes awry. This matters because the game is mainly concerned with combat. The combat itself is fine, if a little stilited/janky. That's fine for a free ZDoom game. What isn't fine is the balance issues. See, it has old-school difficulty as well. You WILL take too much damage and fail, unless you save-scum, because you can't block. And save scumming doesn't make it easier, just less frustrating. Health is incredibly rare in this game. I only saw two health items on the entire first map (about 10 minutes of play). The combat isn't advanced enough to let you create tactics beyond 'don't get hit', but the axe doesn't have enough reach for you to use positioning against the VERY quick enemies - enemies who swarm you after a few maps. Which, again, would be fine if there was a reasonable amount of health on the map. I played for about 3-4 maps and realised I STILL hadn't found any new weapons. This irritated me, so I figured I'd try Lycanthorn II out. Well. I don't know if I'm just in an impatient mood (the size of this review would imply otherwise) but I got sick of waiting for the text popups to finish. Why didn't I just skip them? Can't be done. After I finished the tutorial that was missing from Lycanthorn I for some reason, I wandered through a castle, lost. After about 5 minutes (to be fair I was dawdling and taking in the sights), I find my boss or whatever (whose name I will not repeat because I don't have the time to give it the full level of mockery it deserves) who then proceeds to waste my time with more unskippable text. That's impressive as hell, mechanically - Doom doesn't have that capability, so the devs found some way to make it happen. But gameplay-wise, get that crap outta my face. Do your lore dump at the START of the game, not *after the player is supposed to be finally in control*. Anyway I get sent out into the world and am told to head North-East into the graveyard. No inditcation of where North is though. I have been playing Lycanthorn II for at least 10 minutes at this stage and the whole thing has annoyed the hell out of me, so I look forward to some combat because surely at least I can kill some baddies before I turn the game off. I find where I'm supposed to be, walk up a crest, turn a corner, and am immediately swarmed by too many enemies to count at a glance. I have felt that feeling of a complete and utter lack of ability to fight back only once before - the end of the first Episode of Doom '93, the part where you're forced to die for story reasons. I went to reload my save out of sheer habit, and was loaded into Lyncanthorn I. I'd forgotten to save it. Instead of seeing if there was an auto-save, I uninstalled the game. I don't regret uninstalling it. I also don't regret engaging with it. I think that's interesting as hell. THAT'S why I'm recommending the game. Because it's unique and interesting and has clearly had a bunch of work put into it.
dobra
Hot werewolf girl
Short review: ... I mean, the first episode is ok (although follows too much its own 'castlelvania' gimmick to be anything more) but the second is a bunch of potentially ...good... ideas (which is basically those of Castlevania III) that doesn't know how to implement them in a fun or engagin way. A shame, it could have been more.
i liked shrine better but its cool the weird werewolf ♥♥♥♥ is kinda gay but i like the game
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