
Set in the Black Hills of South Dakota, this interactive VR experience takes participants into the subterranean depths of Sanford Research Lab and Wind Cave as they unravel the cosmos from different angles.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Güney Dakota'nın Black Hills bölgesinde geçen bu etkileşimli VR deneyimi, katılımcıları Sanford Araştırma Laboratuvarı ve Rüzgar Mağarası'nın yeraltı derinliklerine götürerek evreni farklı açılardan ortaya çıkarıyor.
Очень красиво, жаль сабов нет.
watch it.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 37 reviews with recorded playtime.
Des ist eine kleine Höhlen Doku, bei der es auch einiges über dunkler Materie zu hören gibt. Es werden zwei Höhlen vorgestellt. Die Windcave ist eine spirituelle Höhle der Ureinwohner und die andere, die Stanford Cave ist eine Forschungseinrichtung in der zu dunkler Materie geforscht wird. Für meinen Geschmack zu textlastig. Aber ja in Höhlen ist es ja auch dunkel (deshalb auch der Titel Lux Sine – ohne Licht) und damit ohne Strahlung, die bei der Erforschung der dunklen Materie ja stören würde. Halbwegs gute Englischkenntnisse sind bei der Doku nötig, da keine anderen Sprachen zur Verfügung stehen. Alles in allem ganz nett gemacht, aber nichts weltbewegendes. Gratis kann man ja da nicht viel falsch machen. Wenn einem die Doku nicht taugt, hat man 'nur' Zeit verloren.
Super chill
my head still turning
"LUX SINE" is a small interactive VR presentation/tech demo that shows off the Sanford Research Lab and Wind Cave in South Dakota, exploring the cosmos from both scientific and spiritual perspectives. What's the point, you ask? Indeed. We're not here to watch glorified Youtube videos on Steam. It's VR exclusive, and that shows the developer failed to understand the most basic axiom of VR design... if the only cool thing about your product is VR support, your product is not cool. Some of the videos are very poor quality, too, which is like the one thing this is supposed to do properly, and it doesn't. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB shows this peaked at [b]only 4 concurrent users[/b]... this is a dismal public reception. This was so bad they couldn't even give it away.
Жена сказала если на этом обзоре будет 50 лайков и 5 наград , она купит ящик пива, мужики выручайте! My wife said if this review gets 50 likes and 5 awards, she will buy a case of beer, guys help me out
Красотища.
I would recommend this, however, on my Vive, I couldn't see the lab and Cave content as it was just a green screen.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.