
This is a story about a traveler and a girl born in the iron age. Machinery and steam technology have changed people's lives, but also, this was an era of hope, that "magic" is recognized as "Curse". The story of the "Iron Age" has begun——
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
《Lust&Magic -花篮中的琪莎拉-》是由Eugor Evol制作,OTAKU Plan发行的一款解密&叙事向RPG黄油。 整体游玩下来,游戏的解密探索玩法要素还是比较丰富的,蒸汽朋克的世界观塑造也相当引人入胜,剧情主打王道,缺点是体量稍小,体验进程略显空乏,只过主线剧情的话一个半小时就可以通关,光是解密探索内容就占了一半多,唯二特色的读心玩法更是聊胜于无。 核心解密玩法上,就是各种简单的机关触发交互,拾取相应元素并用魔法枪射击对应魔法石,并以此推进场景,除此以外第三个场景还有一个推箱子小游戏,整体设计的话感觉就挺平平无奇的;探索方面,就是捡捡场景的遗迹宝物,实际也没什么价值,就是解锁各种梗成就,主要还是为了满足成就党和收集党的,做支线委托则可以得到各种工具,工具交互所得材料可用于修缮旅馆。 虽然游戏可玩性一般,但画面演出还是非常精致的,即便差分数量也少但胜在精益求精,立绘和CG质量都不低(精灵菈菈一眼娜娜奇)。未获取CG也可以在通关后自动解锁回想查看,虽然触发前提这时候也直接告诉你了,但我估计大部分玩家可能不会为了再过一遍剧情开二周目了吧。 总之希望未来能有后续情节作吧,最后抱得美人归收尾的实在太猝不及防了。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
说实话,这游戏在我看来并不算是一个好游戏,不管是剧情还是其它什么方面 故事有点没头没脑以至于打完以后我都还是懵逼的,CG说实话做的也很一般,但是考虑到价格也说得过去 一部不需要战斗的游戏,全程以解密和收集为主 流程很短而且CG量也非常少,可以趁着打折入手吧
[h1] 《Lust&Magic -花篮中的琪莎拉-》简评[/h1] 游戏名:Lust&Magic 花かごのキサラ 发售日期:2021年7月30日 [h1] 探索解谜类型[/h1] 《Lust&Magic -花篮中的琪莎拉-》是一款探索地下城的解迷类型RPG游戏。 玩家操作主角阿修,利用魔力枪,解决迷宫废墟中的机关,游戏不包含战斗环节,全篇为收集、剧情、解谜内容。 [h1] 蒸汽取代了魔法[/h1] 游戏的背景是一个机械和蒸汽技术开始改变人们生活的时代,一个科技与魔法兼具的世界。 拥有读心能力的主角阿修为了找寻一个奇怪魔石的来由,进入一座废墟遗迹,却通过魔石,收到了自称“丰收之精灵菈菈”的请求,希望主角启动这座遗迹:能够净化空气、土壤、水源的净化装置。 [h1] 内容过少,且不够完整(包含剧透)[/h1] 游戏的内容很少,只有4张地图,一个迷宫,一个由水之层、风之层、地之层够成的迷宫。总共大约3h就能完成全部内容。 游戏背景其实蛮宏大的,科技带来魔法的衰落,同时还有四大精灵的设定。 故事中丰收精灵的力量衰落可以看做是科技带来的污染的锅,同时也使得人们将带来希望的“魔法”称为“诅咒”,造成原本是拥有“预知未来”能力的琪莎拉被视为“诅咒他人”的巫女,从而被带去教会,受到诅咒。本作就是在这一背景下,启动遗迹,恢复丰收之精灵菈菈的力量,借助少女琪莎拉。 但是!本作启动了这座遗迹,恢复了丰收精灵的力量,然后告诉我们,琪莎拉的诅咒只是减缓了,没有根治,之后还要去找死亡精灵解决,之后告诉我们睡一觉进入结局画面。结局画面是啥呢?收获女主感谢,和女主papa后,然后基本就是主角踏上旅程,故事结束。就很突兀,明明四大精灵都设定出来了,游戏时长也不算长,这救人救一半,告诉大家下一部接着救,游戏不算完整。 [h1] CG也挺少[/h1] 内容少同时也指游戏的CG。游戏整体画风还行,但游戏CG只有10个左右,其中算得上Hcg的就3个,都是与女主琪莎拉的,其余则是轻微裸露,例如旅店老板娘陪睡,没特殊含义,字面意思那种陪睡。 [h1] 评价[/h1] 1.内容少,CG少,虽然具有解迷玩法与49个收集物品,但是游戏只有一座迷宫,剧情也是戛然而止。 2.具有回忆室,结局就解锁,并且没触发的CG也能观看。(例如旅店老板娘陪睡的我就没触发) [h1] 总结[/h1] 《Lust&Magic -花篮中的琪莎拉-》是一款探索地下城的解迷类型的RPG游戏。由Eugor Evol 社团制作,OTAKU Plan代理发行。 具有地下城探索解迷玩法与宝物收集玩法,无战斗内容,解迷玩法也很简单。 游戏具有一定Hcg,但实在内容过少,剧情结束的也有些突兀,我都不想说这是黄油。感兴趣的玩家可以入手尝试。 [quote] 加入[url=https://steamcommunity.com/groups/GHYX]干货游戏[/url]&关注[url=https://store.steampowered.com/curator/35106417/]我的鉴赏家[/url],不定期为大家带来诚意满满的游戏体验干货。 [/quote]
打了補丁後黑屏無法進入遊戲,改了約10分鐘的附檔名才能開始遊戲
《花篮中的琪莎拉》是一款优缺点都相当明显的解密类小黄油,讲述主角一边探索遗迹一边寻找魔石的奥秘。本作的游戏性不错,画风精致耐看,且价格相对低廉,但同时H事件数量过少、流程短且结局仓促,像一款半成品,难以带来足够良好的游戏体验。 [h1]剧情,这就完了?[/h1] 本作的玩法即操控主角在遗迹中通过用魔法枪射击水晶完成各种解密,进行收集和破关,总体难度不高,操作手感也算流畅,在一个小时的流程内体验不错,然而伴随着流程的进行,缺陷也逐渐暴露,剧情结束得很仓促,显得像一款半成品,许多内容都没有讲清楚,也很难有重复游玩的动力。 [h1]CG,好但太少[/h1] 本作的画风还算得上是精致养眼,立绘和CG都有很不错的表现,但作为一款小黄油,不管是常规CG还是H事件的数量都显得过少了,导致当做剧情还是拿来冲都很不合适,且无CV和动态,虽说价格也不高,但考虑六块钱的游戏也能看大量的动态CG,性价比也就一般。 [h1]总结[/h1] 褒贬不一并不亏,虽然价格不高,但同样的实用性也不高,只适合简单打发个把钟头的时间。 以上测评仅供参考,只代表个人意见 [code]欢迎加入我们Steam组: [url=https://steamcommunity.com/groups/SB_Master]社保大师[/url]←点击加入,一起分享游戏的乐趣 欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/33626473]社保大师鉴赏家[/url] ←点击加入,查看精彩评测 喜欢这篇评论,可顺便点个赞,让更多人能够看到![/code]
Ни водки ни блядей, бегаешь как мудак активируешь кристаллы и читаешь диалоги
Lust & Magic – Chisalla in a Flower Basket, developed by Eugor Evol and published by OTAKU Plan, is a compact fantasy adventure that blends light puzzle-solving, exploratory gameplay, and visual novel-style storytelling within a steampunk-inspired world. Set in a society where industrial progress and steam-powered machinery are gradually overtaking the old traditions of magic, the game builds its premise around the tension between these two forces. At the center of the story is Chisalla, a mysterious girl whose connection to magic places her at odds with a changing world that increasingly views sorcery not as a gift, but as something dangerous and cursed. Rather than adopting the structure of a traditional role-playing game with combat systems and character progression, Lust & Magic focuses primarily on exploration and environmental interaction. Players move through ruins and confined locations, solving puzzles that block their path forward. The inclusion of magical firearms is more thematic than combative; these tools are used to activate mechanisms or unlock passageways rather than to engage in sustained battles. This design choice shifts the emphasis from action to observation. Success often depends on noticing environmental details and experimenting with available tools, creating a rhythm that feels closer to an adventure puzzle game than a standard RPG. The narrative unfolds in a linear manner, guiding players from one scenario to the next without branching paths or alternate endings. Dialogue sequences provide context and gradually reveal the world’s lore, as well as Chisalla’s role within it. The pacing is measured and direct, ensuring that players are rarely uncertain about what to do next. While the structure keeps the experience accessible, it also limits narrative depth. The story remains focused on its central themes and does not expand into a larger, sprawling world. Translation quality, as with many smaller localized titles, is serviceable but occasionally awkward, which can disrupt immersion during key dialogue moments. Visually, the game’s strongest asset lies in its character artwork and stylized environments. The anime-inspired portraits are expressive and detailed, helping convey emotion even when the text delivery feels uneven. Backgrounds reflect the steampunk-fantasy blend, combining industrial machinery with mystical elements to reinforce the setting’s identity. Although the exploration areas are not expansive, the art direction gives them personality and a sense of atmosphere. The presentation balances its modest production scope with appealing visual design that helps sustain engagement. Gameplay length is relatively short, making Lust & Magic feel more like a focused vignette than a full-length adventure. Additional collectibles and achievements offer minor incentives to explore thoroughly, but they do not significantly alter the core experience. The adult content, clearly labeled on its store page, appears intermittently and is presented as part of the broader aesthetic rather than as the primary focus. For some players, these scenes may enhance the thematic tone; for others, they may feel unnecessary or distracting from the narrative. Community reception reflects this divide in expectations. Players who approach the game as a short, atmospheric adventure often appreciate its art style, straightforward puzzles, and accessible pacing. Those seeking deeper mechanics, branching storytelling, or extended playtime may find it limited. The simplicity that makes it approachable also restricts its replay value and mechanical complexity. Ultimately, Lust & Magic – Chisalla in a Flower Basket is best understood as a small-scale fantasy exploration game with visual novel elements. Its strengths lie in its distinctive art, coherent thematic backdrop, and gentle puzzle integration. While it does not attempt to innovate or expand beyond its concise scope, it offers a contained and stylistically charming journey for players interested in light adventure gameplay wrapped in a steampunk-magic setting. Rating: 6/10
+1 有中文 没成就
小品純愛解謎向....***但不適合有處女情結者*** 嗯,黃油屬性很薄弱,而且CG品質不太穩定,畫師習慣畫靜態人物(這方面畫得不錯),並不習慣畫動作,對H的事也不太熟, 因此黃油部份-不能用! 劇情不長,如果有攻略速度會更快,但大體上來說,應該不用3個小時. 劇情本身還OK,沒有驚喜,因此可以安心服用. 提示: 一輪回就能取得所有成就.因此有些細節要注意. H事件沒回收無所謂,反正不怎麼能用,而且回想屋內會自動打開(即便沒觸發). 水樓層一進去左側就是回想屋,一開始是???,要玩到大地樓層時,回水樓層二樓找新出現的水晶解鎖才能進入. 風樓層的蝴蝶標本拿法是,先不要被風往下吹走,而是停在風道旁由下往上打那個[箭頭]就會出現水晶,解鎖後掉落. 那個水晶有時限,沒解開就會自己不見,我卡了好一陣子.... 地樓層的平滑硬幣最後會再用到,解開地樓層所有謎題後,記得先去取回. 地樓層有一個水晶譯錯了,它要用風解鎖,而不是火.(注意看顏色可知) 救情報商人. 救出菈菈後,不要結束遊戲,去找利特(在她家外頭上面)領最後一個支線任務, 完成後,把最後一件物品繳回博物館,再去睡覺. 然後會自動跳到回想屋再碰水晶拿到最後一個成就. 總結, 還算OK的解謎小品,也不貴,適合打發時間,打不打折都能買. 但如一開始所提,不適合有處女情結者,不要玩了以後才再那裡莫名其妙的破防. 坦白說,本作其實就不應該做成黃油,而是更適合做成打擦邊球,露兩點的CG搭配文本描述即可, 這更能配合畫師的屬性,事件的安排也能更開放.
日本語版外部パッチに不具合がありデータ適用できない(ファイルチェックで適用済みと言われ適用できない)ため、アッチ系のイベントが全部真っ黒です DLsiteで買いましょう
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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