
Explore the infernal abyss of Luna in this action packed RPG Platformer. Confront your dark past and forge your own transformation from being a self-centered disaster to a hero that can change the world. As your party forms a courageous family of rejects you may even find love.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Управление не ок, анимации не ок, статуи в начале игры - ок! Фармишь бобы, крафтишь то, что от тебя просят и вы свободны. Конец.
Mediocre-bordering-on-terrible platforming with controls that are every bit as awful on gamepad as they are on keyboard, and neither can be rebound to anything even vaguely approximating 21st-century control layouts. Enemies take far too many hits to kill, to the point where you sincerely wonder if they're actually destructible, and your attack has a radius of about fifteen pixels. The artwork is hand-made, which is nice, but there's barely any animation so it ends up looking like a Mario Paint demo. The voice acting is bad and seemingly cannot be skipped. Somehow I doubt an "Episode 2" will ever come out.
I feel bad because the developer is a single guy and he seems dedicated to making this game work and is really working to try and fix the problems, but the game is just terrible right now. All the negative reviews are true. Combat is terrible. You will attack while running and it wont work. Jumping and controlling character feels off. The basic characters you fight early on take 10 hits just to kill 1, and they respawn. Attacking them from the back doesn't hurt them for some reason, and the hitboxes don't really make sense. In order to hit them from the front you have to get in range to get attack from them, and you have no knowledge of when they are going to attack, meaning you just sit right in from of them spamming attack while they attack you. Interacting is poorly done too, as the game doesn't explain how to talk to people. It also doesn't explain any systems of the game, but the guy did post a article explaining much of it. Some of the systems don't even seem to work. I got my love meter up and I got an achievement for being revived and was supposed to get revived but I never did. There are no checkpoints only saves, which I never saw. If you die the entire game is over, at least thats what happened to me 3 times in the game. Cutscenes aren't skippable. The attacking looks weird, and the special attack didnt seem to work. Basically none of the game seems right. Music is actually nice though. Glad I got it in a bundle. I'll take the steam cards though. 4/10.
Generic platformer with bad gameplay and weird art style. [h1]What I liked:[/h1] [list] [*]Nothing comes to mind [/list] [h1]What I didn't like:[/h1] [list] [*]Movement isn't responsive and combat doesn't have any impact [*]Quests are huge grindfests like collect 30 of something that is dropped by a specific enemy ~10% of the time [/list]
It seemed promising when under development and now I've finally gotten around to it I'm left with a bad taste of disappointment in every department. The most important flaws are rubbish controls--unresponsive with a non-variable jump height, so you will always be jumping the same height and the physics are terrible for it making it feel like some awful low-gravity moon jump. With the animations seeming to have missing frames and lack of good indicators, you're never sure how well you're doing against an enemy until it dies. Everything is so terrible in this department, it feels so sluggish you'd think the inputs were delayed and lagging. When it comes to sound, the only noticeable thing is the terrible voice acting with dialogue that can't be skipped so you're forced to listen to the stale, emotionless characters that don't even seem to try to get you to care about what's going on. Bad voice acting exists in a lot of things, yes, but when there are no means to skip or speed up the dialogue, it draws extra attention itself and it just seems to get worse each time it happens. If the controls weren't so rubbish, I might have given game more time, but the terrible voice-acting that I couldn't skip really put me off. There's quite a bit of dialogue in the beginning which I'd have to repeat each time I died because of not having a clear indication of whether or not the enemy I fought was near death. It's annoying how terrible it is. Don't even take a chance on this one. It's not a fun experience at all; it's a mess.
[Quote][h1][b]Per altre recensioni segui 👍 il nostro [url=https://store.steampowered.com/curator/40165899]Curatore in lingua italiana[/url].[/b][/h1][/Quote] Purtroppo non c'è nulla da fare: bisogna ammettere che il gioco è realizzato male. Dico 'purtroppo' perchè esso è opera di un singolo programmatore e dispiace per rispetto del suo lavoro che sia così. L'ispirazione è ottima, così come l'arte visiva e le tonalità sonore che il gioco sfoggia. E' molto originale anche l'idea della modalità di combattimento che introduce dei meccanismi che si basano sul legame di amore tra il personaggio giocante e colei che l'aiuta nel gioco: modalità che poi bisogna apprendere bene per riuscire a padroneggiare i combattimenti. Ma ci sono difetti disarmanti e che annullano il divertimento di gioco, e di seguito passo ad elencare quelli che mi hanno colpito. Le animazioni dei personaggi e dei nemici sono rozze, quasi un susseguirsi discreto, non continuo, dei frame di animazione. I salti sembrano non calibrati e non calibrabili. Nei combattimenti non c'è sensazione di impatto con i nemici, per cui non si capisce se stiamo colpendo o meno e con quale successo; di contro i nemici ci fanno danno senza che lo si capisca bene, per cui si muore rimanendo a bocca aperta per la sorpresa. L'impressione generale è che i movimenti nel gioco siano legnosi. Inoltre il gioco sembrerebbe anche monotono in quanto ci sono sempre le stesse locazioni: per esempio all'inizio, dovendo recuperare dei componenti per la costruzione di particolari oggetti, si devono affrontare continuamente combattimenti con gli stessi nemici che li rilasciano dopo morti, che avvengono sempre nelle stesse locazioni, ed estenuanti, data la modalità particolare di combattimento. Non ho capito bene la modalità di rigenerazione e di ciclo di vita dei mostri: per esempio, se si entra nel negozio, alcuni mostri sono resettati e si comincia da capo, come se fosse la schermata all'inizio del caricamento. Inoltre non prevedere un tasto di uscita dal gioco quando si gioca a tutto schermo è un errore elementare: il tasto esc è usato, in modo innaturale, per passare dalla modalità a tutto schermo a quella a finestra e viceversa. In definitiva, sembra che il gioco abbia bisogno di maggiore lavoro di raffinamento di parecchie delle sue caratteristiche.
Mam przyjętą zasadę, że gry typu Indie i robione przez pojedyncze osoby, lub malutkie studia traktuję ulgowo, nie zwracam uwagi na grafikę, częste glitch itd. Myślałem, że tak samo będzie z grą Luna: Shattered Hearts: Episode 1, niestety myliłem się i to bardzo. Gra w założeniu jest miksem platformera z RPG, ale zrobionym bardzo nieudolnie, owszem grafika nie jest najgorsza, ale cała mechanika rozgrywki woła o pomstę do nieba. Detekcja kolizji przypomina tą z gry Akane the Kunochi (którą również zrecenzowałem negatywnie), czyli praktycznie jej nie ma, gra jest trudna, ale w dość upierdliwy sposób, bo trudna niekoniecznie znaczy zła- tutaj niestety starcie z byle wrogiem kończy się utratą przynajmniej połowy paska życia: i rozumiem gdyby autorzy pokusili się o system bloków czy combosów (wtedy poziom trudności byłby uzasadniony!), niestety w tej produkcji tego nie uświadczymy. Dalej: fabuła jest totalnie nijaka, głosy postaci to również jakiś żart. Sama formuła gry i styl graficzny miał chyba przyciągnąć przed monitor osoby, które ślinią się na widok cycka- bo w grze tej pełno durnych aluzji i posągów roznegliżowanymi postaciami, mnóstwo serduszek i tak dalej, szczerze nie wiem czemu to miało służyć. Gra jest niby dozwolona od lat 17 „sexual content”, ale jeżeli tak ma wyglądać „sexual content” według twórców to ja wolę lecieć na Dagobah i oddawać się medytacji Jedi . Nie cieszy mnie fakt, że gra nie oferuje praktycznie nic ciekawego, próbując wzbudzić skandal/ sensację odwołując się do czynności z roznegliżowaniem i „seksami” związanymi. Mała dygresja- odpalcie tą grę komuś kto zaczyna dorastać, a go tak zniechęcicie ,że zostanie księdzem, lub ajatollahem w Iranie, czy sufickim pustelnikiem na Al-Arab Al-Khali :( Jednym słowem- nie polecam tej gry. Jedyną jej zaletą są karty, które statystycznie chodzą po 0.10 euro, więc jak macie tą grę z bundla, lub dostaliście ją za darmo to można sobie dorobić parę groszy. Jeszcze jedno- prawie 5 euro !? Serio? Za tą cenę mozna kupić dwa litry cydru a ileż radości więcej!
Maybe the dev knows how you're supposed to play this game, but I can't figure it out. The art is sort of decent, visual hierarchy is kinda bad and it can be hard to make out the floor from walls and the background. Battle is unbelievably slow and tedious. Oh and default key bindings are really weird. Couldn't push myself through it, and honestly seeing how obscure and seemingly unbalanced this game is I probably won't regret it.
Only needed to play a short amount of time to find too many glitches and bugs that ruined the game in general, and plus there is no exit button when trying to leave the game. Forcing you to end the process for the game in general.
Análise.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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