
The popular dice game for the whole family! This classic game par excellence has brought young and old together for generations. The much-loved original, with its child-friendly rules and thrilling luck of the dice is now finally available for PC.
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
Enter drücken Simulator.
Ludo XXL, developed by Korion Interactive and published by familyplay, is a digital recreation of one of the most recognizable board games in the world, aiming to bring the familiar dice-driven experience of Ludo into a modern 3D format. It stays closely aligned with its tabletop origins, preserving the simple rules and unpredictable nature that have made the game a staple in casual and family settings for generations. While this faithfulness ensures accessibility, it also highlights the limitations of translating such a straightforward concept into a digital environment without significant enhancements. The core gameplay remains unchanged from the traditional format. Players take turns rolling dice, moving their pieces around the board, and attempting to guide all of them safely to the finish area before their opponents. The entire experience is driven by chance, with strategy playing only a minor role in deciding when to move certain pieces or how to react to opponents’ positions. This reliance on randomness creates moments of tension and excitement, especially when a single roll can dramatically alter the course of a match. However, it also means that players have limited control over outcomes, which can lead to frustration, particularly during longer sessions. To add some variation, the game includes alternative rule sets and minor gameplay twists, such as event-based tiles that introduce small changes to the standard formula. These additions provide a bit of variety and can make matches feel less predictable, but they do not fundamentally transform the experience. The core loop remains largely unchanged, and the sense of repetition becomes more noticeable over time, especially for players who are already familiar with the traditional board game. Where Ludo XXL performs best is in its multiplayer component. Designed to accommodate multiple players on a shared screen, it captures the social aspect that is central to the original game. Playing with friends or family enhances the experience significantly, as the unpredictable nature of dice rolls becomes a source of humor and friendly competition. In these moments, the game succeeds in recreating the atmosphere of a physical board game session, where the enjoyment comes as much from interaction as from the gameplay itself. However, the absence of a robust online multiplayer option limits its accessibility, making it less appealing for those who cannot play locally. Visually, the game adopts a bright and colorful 3D style intended to modernize the classic board. The rotating perspective and animated elements add a sense of movement, but they can also feel unnecessary and occasionally distracting. While the presentation is functional and easy to understand, it lacks the polish and refinement needed to elevate the experience. The interface can feel clunky at times, and the overall design does little to distinguish the game from other digital adaptations of similar board games. The pacing is consistent with the nature of Ludo itself—slow and methodical, with progress determined by dice rolls rather than player input. This can be relaxing in short sessions, but it also means that matches can feel drawn out, particularly when playing alone. The single-player experience, in particular, highlights the limitations of the design, as the lack of meaningful interaction or strategic depth makes it difficult to stay engaged over time. Ultimately, Ludo XXL is a straightforward adaptation that succeeds in preserving the essence of the original game but does little to expand upon it. Its simplicity makes it easy to pick up and play, and its multiplayer mode can provide enjoyable moments in the right setting. However, the lack of innovation, limited features, and uneven presentation prevent it from standing out as a compelling digital version of a classic. For players looking for a casual, shared-screen experience with friends or family, it can serve as a functional option. For those seeking a more refined or feature-rich adaptation, it may feel too basic to hold their attention for long. Rating: 5/10
Bon petit jeu juste dommage qu'il y ait pas plus d'options dans les règles de la partie... EDIT : Aussi, pas de multi en ligne sauf en passant par le remote play, pas ouf.
Wunderschönen guten Tag, Ersten mal vielen dank für das Spiel sehr toll gemacht, jedoch lässt es doch ein kleinwenig zu wünschen übrig. - Multiplayer Modus - Spielstand Speichern (wenn man zb lokal gegen computer spielt und es letsplayt das man auch zwischen durch das spiel mal beenden kann und später weiter spielen und aufnehmen kann) - Auswahl zwischen Blau und schwarz beim Klassischen Spielbrett - Mehr ausgegelichenheit, das man auch den ersten Platz erreichen kann, den dies scheint unmöglich zu sein.
V roce 2022 to nemá online PVP .hned vráceno .trochu to nechápu ,když je to společenská hra .
To chyba jakiś żart. Cena i brak możliwości co-op'a.
Ich habe 3 Spielstunden in dem game weil die eine Runde so lange gedauert hat bevor wir aufgegeben haben weil immer noch niemand gewonnen hat, was ein Zufall, dass man meist genau die Zahl bekommt die man brauch um jemanden raus zu schmeißen - Dreck
Klawiszologia może krótka, to i tak wygodniej myszką. Niestety to i tak opornie działa. A najgorsze jest to, że dwukrotnie próbowałem zagrać i gra się zawieszała i nie reagowała. Może to zabezpieczenie przed wygraną, czy posiadaniem przewagi?
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Für Leute die gerne gegen sich selbst spielen möchten...
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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