
Run, jump, and wall-grind through an infinitely-generated track in VR! Dodge deadly hazards and collect rings using natural physical movements, surrounded by a surreal pulsating neon world that reacts to whatever music you're listening to!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Smooth and precise locomotion using natural movements. Sprint, leap, and wall grind your way down the deadly track, and collect rings for the highest score at extreme speeds.
The infinite track increases in difficulty the deeper you progress. Modify its features, set its difficulty, and toggle more movement options for a further customized experience.
The environment reacts to your music. Run to the music in game or listen to your own music of choice from any source on your PC and the music reactive world will respond.
The stabilized second screen option is great for showcasing VR at parties or events.
The guided tutorial and practice mode can help with the fundamental controls.Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ludicrous Speed is a Free VR game that is an Endless runner game. It worked on my HTC Vive and Index system, looked ok, played ok, sounded ok. Hard to play. Has a tutorial. At one time, it was a paid product, now it is free to play. Warning; might cause motion sickness. Try this game, if you have iron stomach.
Ludicrous Speed...GOOO!
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Who in the world thinks its a good idea to make movement that gets guided by your hands instead of by your head
⠄⠄⠄⠄⣠⣴⣿⣿⣿⣷⣦⡠⣴⣶⣶⣶⣦⡀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄it's good ⠄⠄⠄⣴⣿⣿⣫⣭⣭⣭⣭⣥⢹⣟⣛⣛⣛⣃⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄Play it ⠄⣠⢸⣿⣿⣿⣿⢯⡓⢻⠿⠿⠷⡜⣯⠭⢽⠿⠯⠽⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄ ⣼⣿⣾⣿⣿⣿⣥⣝⠂⠐⠈⢸⠿⢆⠱⠯⠄⠈⠸⣛⡒⠄⠄⠄⠄⠄⠄⠄⠄⠄ ⣿⣿⣿⣿⣿⣿⣿⣶⣶⣭⡭⢟⣲⣶⡿⠿⠿⠿⠿⠋⠄⠄⣴⠶⠶⠶⠶⠶⢶⡀ ⣿⣿⣿⣿⣿⢟⣛⠿⢿⣷⣾⣿⣿⣿⣿⣿⣿⣿⣷⡄⠄⢰⠇⠄⠄⠄⠄⠄⠈⣧ ⣿⣿⣿⣿⣷⡹⣭⣛⠳⠶⠬⠭⢭⣝⣛⣛⣛⣫⣭⡥⠄⠸⡄⣶⣶⣾⣿⣿⢇⡟ ⠿⣿⣿⣿⣿⣿⣦⣭⣛⣛⡛⠳⠶⠶⠶⣶⣶⣶⠶⠄⠄⠄⠙⠮⣽⣛⣫⡵⠊⠁ ⣍⡲⠮⣍⣙⣛⣛⡻⠿⠿⠿⠿⠿⠿⠿⠖⠂⠄⠄⠄⠄⠄⠄⠄⠄⣸⠄⠄⠄⠄ ⣿⣿⣿⣶⣦⣬⣭⣭⣭⣝⣭⣭⣭⣴⣷⣦⡀⠄⠄⠄⠄⠄⠄⠠⠤⠿⠦⠤⠄⠄
i didn't play it for long but i will say that for a totally free game that actually gives a semi fast feel it's better than i expected. you could control with either controls or motion and it did work quite well. it would be nice if the environment order was possibly more random after the first lap or if the game was able to "get harder" after either reaching a certain number of laps or having a certain score or maybe even combining danger object types across the available worlds to create even more variation it would be cool. otherwise, for a free game that lets you test out vr with little hassle its worth at least a look. i hope who ever made this has been able to make more interesting things.
Interesująca gra. Mamy dwa typy sterowania, dżojstikiem lub rękami. Sterowanie rękami polega na naśladowaniu ruchu biegania, a zakręcamy pochylając swoje ciało lub/i kontrolery. Skaczemy wykonując ruch rękami jak przy skoku. Gra w tym trybie mi się podobała, jest ładna i przyjemna. Druga opcja to sterowanie dżojstikiem, które czyni grę niewartą włączenia. Niestety gra jest dla mnie za szybka, gdy macham rękami normalnie, nabieram ogromnych prędkości. Gdy macham nimi powoli, jest to dla mnie nieintuicyjne, i odbiera radość z zabawy. Próbowałem wyciągać baterie z jednego kontrolera, to mnie spowolniło, ale sterowanie utraciło swoją płynność. Jeżeli jesteś młodszy lub sprawniejszy, daj grze szansę, może ci się spodobać. Ja nie daję rady.
Played with the Valve Index. A pretty nifty infinite runner with controls that felt fairly easy to grasp after a few failed attempts. There isn't too much to it, but if you're looking for something new to try, you might find yourself having fun with this - and it's free!
"Ludicrous Speed" is a badly made VR tech demo, a very shallow endless runner with a shop description slapped together with AI slop and a technical implementation on par with that level of creativity... basically none. What do you do in the game? Wave your arms and head around to avoid obstacles and collect stuff in this very weak Temple Runner knockoff. The graphics aren't great, low poly neon garbage. That's understandably a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. It's VR exclusive, and that shows the developer failed to understand the most basic axiom of VR game design... if the only cool thing about your product is VR support, your product is not cool. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. Now on to pricing and value for gamers. There's no initial download price, but the developer was charging $7 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 8 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Given that this free title won't increase your game collector count, is it worth your time to add it to your library? I think you should give this one a miss. Although it's free, your time and storage are valuable resources, and the market is filled with superior options.
No reason to be VR
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.