
LOST INSIDE is a non-traditional, character-focused, action-adventure RPG about a human child who stumbles their way into the Spirit World.
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LOST INSIDE is a non-traditional, character-focused, action-adventure RPG about a human child who stumbles their way into the Spirit World. On their way home, the child comes to learn that this Spirit World is the home of countless friendly monsters who have been waiting for a prophesized hero to come and rescue them from a mysterious curse.
Filled with whacky adventures, this first entry in a 3-act episodic series, has the player track down the very first energy stone that has been scattered inside the Lost World.
You will get to explore a tower that's made out of chocolate?...
You will partake in a cooking segment where you'll get to bake chocolate?
Seriously, you actually get to bake chocolate...
And so much more!!
ENTERING / EXITING FULLSCREEN - Alt + ENTER keys
MOVEMENT - Arrow/WASD keys or Dpad or Joystick
INTERACTING - Z key or A button
SWING SPELL - X key or B button
OPENING A MENU - C key or START button
CLOSING A MENU - X key or X button

Thank you so much for finding the time to check out my game. I’ve poured a lot of time & energy into this act.
I hope that you enjoy it!
Genres
Stats
Languages: English
Engagement
Reviews
Incredibly charming, well written, concept that is a more than worthy entry into the 2D Monster-RPG space like Undertale. Takes about 15 minutes before the true game begins, it continues to add depth to the gameplay as you go and I am so far impressed with some of the puzzles, they are not as basic as they seem at first. The game does a very good job easing you into it. Packed full of detail and little secrets, conversations you wouldn't have unless you go looking for them. Make sure you interact with everything you can.
Ein Yume Nikki und Undertale inspiertes Spiel mit vielen Minigames und schrägen Charakteren.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 22 reviews with recorded playtime.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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