
This is a turn-based casual game. Players can attack or restore blood volume according to the value of the sieve, and pass the level by defeating the boss.
Modeled estimate, not a reported figure. How we estimate →
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This is a turn-based casual game. Players can attack or restore blood volume according to the value of the sieve, and pass the level by defeating the boss.
Different combinations of sieves will produce different skills, and random values can be generated by rolling again. The sieve can also be replaced.
Pay attention to the skills of the boss in each round, formulate the corresponding strategy, you can quickly pass the level.
Click on the developer name DSGame to open the developer page to see more games, welcome to follow our developer account.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese**languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
H做的太普通了,剧情抄薇薇萤石眼之歌的,游戏部分做的又无聊又浪费时间,这些sb小游戏和成就是哪个狗屎想出来的,总之是一坨,玩的难受
(记得弄dlc)去年10月份开始玩的,中间断断续续玩了一段时间,最近又想到这款“桌宠”游戏了,今天全成就了,非常非常不错的游戏,即可以当桌宠(功能还是比较完善的,很不错),还可以玩小游戏(欧洲,解密,有些关卡比较难;美洲,骰子组合打boss,还是挺简单的;亚洲,挂机放置塔防,挂机一段时间就ok了),而且瑟瑟还是可以的,完全值得一玩,真的物超所值,建议兄弟们史低无脑入,我的评价是满分,甚至可以和mirror坐一桌了,一并称为国产之光
Уебище пофикси игру как играть когда ты не можешь войти на уровень
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lost: Find presents a refreshing take on turn-based strategy by building its entire gameplay loop around dice rolls, tactical planning, and resource management. Instead of relying on fast-paced action or complicated mechanics, the game focuses on calculated decisions where every turn matters. Although luck naturally plays a role due to its dice-based foundation, the design gives players enough strategic control to ensure that success depends more on thoughtful planning than random fortune. This combination makes the experience approachable for newcomers while still offering enough depth to satisfy players who enjoy experimenting with different strategies. Combat revolves around rolling dice to determine offensive and defensive actions, creating a system where every decision carries weight. Players can use their rolls to attack enemies, recover health, or activate special abilities depending on the dice combinations they assemble. The ability to reroll and replace dice significantly reduces the frustration often associated with chance-based mechanics, allowing players to shape their builds as they progress. Discovering effective combinations becomes one of the game's strongest incentives, as different dice arrangements unlock unique skills that can dramatically alter how battles unfold. Boss encounters serve as the centerpiece of the experience, introducing opponents with distinct attack patterns and abilities that demand more than simply dealing as much damage as possible. Every major battle encourages players to observe enemy behavior, conserve resources, and adapt their tactics instead of relying on a single winning formula. Because each boss presents different challenges, the gameplay remains engaging throughout the adventure, rewarding careful preparation and smart decision-making rather than repetitive routines. One of Lost: Find's greatest strengths is its accessibility. The mechanics are easy to grasp, allowing players to jump into battles without spending hours learning complicated systems. Despite this simplicity, the game still offers meaningful choices through its customizable dice mechanics and strategic encounters. This balance between ease of entry and tactical depth makes it an appealing option for casual players while providing enough variety to keep strategy enthusiasts interested over multiple play sessions. The visual presentation adopts a colorful anime-inspired style that complements the game's lighthearted atmosphere. Character artwork is attractive, menus are easy to navigate, and combat remains visually clear even during more intense encounters. While the graphics are relatively modest compared to larger productions, they successfully support the gameplay without unnecessary distractions. The soundtrack and sound effects perform a similar role, delivering pleasant background music and satisfying audio cues that reinforce each action without becoming repetitive. Replayability comes primarily from experimenting with different dice builds and refining strategies against increasingly difficult opponents. Trying new combinations can significantly change how battles play out, encouraging players to revisit earlier encounters with fresh approaches. Although the overall content is more compact than that of larger strategy titles, the variety created by different dice configurations helps maintain player interest. Those who enjoy optimizing builds and discovering efficient tactics will likely appreciate the game's replay value. The game is not without limitations. Players seeking a deep narrative, extensive world-building, or complex progression systems may find the experience somewhat lightweight. Its focus remains firmly on gameplay mechanics rather than storytelling, and the relatively straightforward structure means seasoned strategy veterans may eventually exhaust its available content. Nevertheless, the game succeeds because it remains committed to delivering a focused and polished tactical experience instead of overextending its ambitions. Overall, Lost: Find delivers an enjoyable blend of strategy and controlled randomness that makes every battle feel engaging. Its dice-based mechanics provide enough unpredictability to keep encounters exciting while offering sufficient player agency through rerolls, customizable dice, and skill combinations. Combined with accessible gameplay, entertaining boss fights, and a clean visual presentation, the game offers a satisfying experience for anyone looking for a casual yet rewarding turn-based strategy title. While it may not redefine the genre or provide the depth of larger tactical RPGs, it accomplishes its design goals with confidence and delivers a consistently enjoyable gameplay loop. Rating: 8/10
小游戏太麻烦了
不错不错
没看剧情,HCG做的挺不做的,都有日语CV配音,推荐给好基友,让基友飞起来!
遊戲本身意外的有趣
не работает
不错呢,小游戏不错呢
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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