
"Lost Castle 2" is a 2D Beat'em up Rogue-Lite game. Explore abundant treasures and items to enhance yourself, master various weapons to showcase your skills, and challenge powerful monsters to demonstrate your strength. A new adventure is calling for treasure hunters!
Most likely between $2.2M and $6.1M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $7.49 on Steam · Russia (−41%). Compare 15 prices in 15 markets →
Reviews
Themes across 1291 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
更新就搁那调数值,这班真好上啊,拉完了
我的电脑玩这游戏会死机。 不知道为什么。 只有这一个游戏会导致死机。 不是卡顿闪退 是直接死机。只能长按电源键重启。 其他任何游戏都没有这个问题,所以不是我的电脑问题。
Очень много проблем в совместной игре: вылеты в каждой второй катке без возможности нормального переподключения (при попытке переподключиться игра в 99% случаев ломается). Вылеты могут быть как в начале игры, так и в самом конце, что очень обидно. При вылете не дают никакой награды. Очень большие проблемы с текстом — почти в каждой катке нахожу предметы с китайской ошибкой. Баги, из-за которых в совместной игре только хост может выполнить ачивку. Игра мне очень понравилась, не знаю как в одиночной, но в совместной игре слишком много багов и критических ошибок.
好好玩啊而且可以搞oc。
For the love of all that is holy get rid of having to analyze the memories to get past the stupid seal wall. I got to the end with a great build and was ready to move on and because I didn't click and hold A for several seconds on 11 memories and watch all 11 cut scenes and then listen to her talk about all 11 cut scenes without the ability to skip I have to run the whole game over again to get back to the seal and break it now. Talk about forced to sit here and do nothing for what feels like forever! I have truly enjoyed the game at every other turn except this crap, change it!
遊戲本身不差,但官方響應速度非常堪憂 9/4更新後產生的卡死問題,官方至今還未給出回應
联机做的也太烂了,能不能把钱还我啊?玩到一半掉了根本不可能重连成功的,直接这局没了重新来,这还怎么玩?对兴趣的打击是毁灭性的
This game feels extremely unbalanced. It almost punishes you for choosing any build where you wish to actually fight the monsters yourself and rewards you for choosing builds where you simply run around and passively allow summons/poison/rune bullets do all the fighting for you. Instead of difficult monsters and bosses that you have to learn the timing and attack patterns for and slowly get better and earn a sense of achievement for overcoming all the obstacles laid before you; you are instead left with a mess of monsters that seem to only telegraph half their moves with weird hit boxes and confusion and most of your trials are left up to luck and a reliance on what items you managed to find. The final release relies heavily on monsters and bosses that teleport and are never on screen so you spend more time in fights running around waiting for anything to fight. This stretches fights out to being way too long and rather boring and frustrating rather than fun. It also kills your desire to push replay and go another round when you know how long and tedious the next run is going to be. While I grinded it out to try to give it, a full chance, I wouldn't recommend this to anybody looking for a good roguelite to sink their teeth into.
很无聊。大概这就是最终感想。 和同学几个人首发一起入的,打的时候也是一起联机玩,开服以来大家的一个共识就是:无聊。 最初是没有终局玩法,肉鸽浓度低(没有通过搭配流派胡起来的爽感),boss没有设计感,一套技能循环复读,打boss的体验就像在对着金山打字重复按键一样。 听说更新了正式版,哥几个也是第一时间回来玩了,这次悬着的心是彻底似了。 终局玩法是有了,但最后一大关就那么两种新的小怪,靠堆量给你塞内容,打完怪a出来怪b,打完怪b出来怪a,打完怪a怪b一起出来。 新版本局内毕业难度大大降低(更高概率刷出当前流派的遗物),连续尝试了几种毕业流派之后,也是解释了之前感到肉鸽浓度低的原因——流派纯堆数值,没有机制。想到之前一个梗图的比喻方式:level1的时候用木棍打小龙虾,level10的时候用青铜剑打青铜小龙虾,level20的时候用铁剑打钢铁小龙虾……全程只有数值在变化,玩法操作上没什么变化。说的更直接一点,就是全程一直在aaaaaaaa到手麻。 哥几个回坑打完一遍终局,都如释重负的把游戏卸载了真的很失望,当年一起打一代的几人,在二代中完全找不回当年的快乐了。
这游戏我跟朋友玩快两个星期了,玩到后面开了老金都打不爽,绝了,优点缺点评论区里的长评大佬都有说了,半成品游戏不推荐购买