
"Lost Castle 2" is a 2D Beat'em up Rogue-Lite game. Explore abundant treasures and items to enhance yourself, master various weapons to showcase your skills, and challenge powerful monsters to demonstrate your strength. A new adventure is calling for treasure hunters!
Most likely between $2.2M and $6.1M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $7.49 on Steam · Russia (−41%). Compare 15 prices in 15 markets →
Reviews
Themes across 1291 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
拉完了,先不说攻略少的要死,其次做的攻略也是乱七八糟,然后就是莫名其妙,看了别人视频才知道我没有三个共鸣,想去找游戏里面又不给提示,攻略更是绕来绕去
Gave it a try, and it plays like total ♥♥♥♥ compared to the first game. The controls are floaty and not tight at all, does not have a good "Gamefeel" like Lost Castle 1 did. You can't even use the d-pad to control your character, you have to use the analog stick, which imo is unacceptable for a 2D game like this. That would be tolerable if the controls weren't so slippery and bad. Only played for like 5m and had to stop since it just feels bad to play. Not sure why they had to ruin their game like that, but I guess if tight controls and gamefeel don't matter to you, then you may still enjoy it.
BUG太多了,更新速度赶不上BUG产生的速度,针对性的武器更新也没有,一个玩得爽就给你砍了,明明加强另外的就可以了。反正是个PVE游戏。
看的出来猛猛抄了哈迪斯,但是玩的还挺爽
Extremamente viciante! Adoro como você pode combinar diversas mecânicas para jogar do jeito que você quiser. Estou apaixonado na gameplay de lanterna XD
可玩性高。朋友一起玩挺有意思的。
游戏挺好玩的,多人联机还不错,就是武器设计师是nc吗?法杖L攻击是近战?饰品触发闪电攻击给暴击率?
这畜生服务器垃圾的要死,天天联机连不上,组队进下一图卡进度,队友分享的物品贴图一辈子留在你的屏幕上,天天发公告修复这个修复那个,我看是修复了个公告,里面一点不动,狗东西去做手游去了,steam捞完钱就美美撤离
你这b游戏能不能把踢人的操作删掉或者优化一下啊!!!!!刷半天商店买好装备准备出门被他妈的小团体故意踢掉,你懂那种感受吗,艹。能不能学学人家饥荒联机版,原本兴冲冲的想打穿魔王,傻逼小团体给我当日本人整是吧,你要是不想别人进来就他妈的开私人房间,开个公共房等人进去就踢是何意味,你们有几个马啊,这么会玩游戏。
Ignore the mixed reviews, and buy the game. If the art-style isn't for you (because it isn't for me), just look past it and buy the game. Lost Castle 2 is a surprisingly deep single-player/co-op roguelike. You'll read many reviews speaking about "builds". What's interesting about this game is that just when you think you've figured it out, another feature becomes apparent. This is the evolving concept of "builds" that everyone keeps yapping about. At first you will think its about your weapons. Then its the armour. Then you'll think its about your items. Then your starting enchantments. I reached Nightmare 3, thought that I understood the game, and then completely new layers of depth became present (this was about 15 hours in). I've also seen the devs fix bugs and add in some QOL features whilst I've been actively playing, so I'm happy about that. There is one component that this game handles terribly, and that is explaining things to you. There are also very few guides online, and I have no idea why. The game truly does feel as if the devs play it, and they want you to have fun playing it as well. Final score - 9.5/10 (Minus 0.5 because it was quite difficult to figure things out)