
Lost Artifacts: Time Machine is an exciting strategy game about time traveling. Fix time paradoxes!
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
[h1][i]Неплохой тайм-менеджер в виде убивалки времени… По-моему, звучит забавно?![/i][/h1] [h1][b]На что похоже?[/b][/h1] Помните была такая игрушка «12 Подвигов Геракла» - вот абсолютно тот самый движок. Если Вам понравилась та серия игр, то данная игра прийдется Вам по вкусу. [h1][b]Что делать будем?[/b][/h1] Строить, собирать урожай, совершенствовать постройки, прогонять кракенов, чинить древние постройки и гнаться по каждому уровню за главным злодеем! [h1][b]Много уровней?[/b][/h1] 50 уровней разделенных на 4 зоны с разными по своему оформлению локациями. После прохождения основного сюжета будут еще 10 дополнительных уровней, где нам прийдется привести в порядок негативные последствия действий главного злодея. [h1][b]Сюжет:[/b][/h1] Мы гонимся за злодеем портящим время и вещи… Весь сюжет преподносится в виде текста с малым количеством картинок и видеовставок. На каждом уровне нас встречает табличка с целью и пара предложений, что происходит по сюжету. [h1][b]На что похоже?[/b][/h1] Еще раз решил задать этот вопрос… Похоже на книжку, сказку, приключение… Читаем, фантазируем и продвигаемся дальше по сюжету. [h1][b]А что с ачивками?[/b][/h1] На первых взгляд кажется, что все просто, но есть тут пара уровней где прийдется проявить изобретательность, смекалку, скорость… Хотя с другой стороны, в игре есть подсказки для идеального прохождения уровня. [h1][b]Недостатки?[/b][/h1] - надо поморочиться с ачивками; - на части уровней можно попасть в проса… тупик (прийдется перезапускать уровень и не наступать снова на те же грабли); - нет возможности сохранить прохождение в облаке Steam; - последняя видеовставка как буд-то пропала - все было расплывчато, как во сне… [h1][b]Итог:[/b][/h1] Для любителей такого жанра игр - хороший повод скоротать пару вечерков за Lost Artifacts: Time Machine. [h1][b]Рекомендую?[/b][/h1] Любителям аркад и тайм-менеджеров - рекомендую! Любителям XXX… ой, AAA-проектов - проходим стороной… все же пару вечерков можно тут скоротать и Вам… [h1][b]Из похожего рекомендую:[/b][/h1] https://store.steampowered.com/app/342580/ [code]► [url=https://store.steampowered.com/curator/34056851/]Куратор для пользователей macOS в Steam. А игры для macOS всегда работают в Windows! ;)[/url][/code]
If you like time management games and are looking for some more games of the genre and you have played out all the good games from the 12 Labours, Gnomes Garden, Rescue Team, Lost Artifacts series, then fine go ahead, it's a perfectly serviceable game, with some minor annoyances... 1. Yes, it's a mobile game, but please if you're going to port the game to PC at least code in the use of the ESC key for PC users, it's not hard. I know it's a small thing, but here in PC land we're used to hitting ESC to pause, bring up the menu, back out and exit the game, even to the very end I keep hitting it to no avail, it's just intuitive. 2. The mouse over tooltips in this game are a MASSIVE PITA. Mouse over a building, resource or an obstruction and it tells you what resources you need to upgrade a building or to remove an obstruction and what you will get in return if anything. The problem is the scroll popups containing the tips/info are about 3 times larger than they need be, which is rather obstructive to the surrounding area on the map. What's worse, and I mean much, much worse, is when you move the cursor away from the building or obstruction, the tool tip doesn't always immediately clear from the screen, it can linger for a second or two and as noted earlier they are rather obstructive and in a game where speed is everything, it can needlessly slow you down. As you play through the game you begin to instinctively take care with your mouse movements as not to mouse over anything unessaceraly otherwise you could end up with a string of tool tips popping blocking large swathes of the map. Again, another instance of this being a mobile game with touch controls where cursor movement across the screen was not given due thought. 3. Poor resource placement in some levels. There are multiple levels where resources are placed on the edge of the screen and are 50% or less visible on the screen, which makes them easy to miss and sometimes difficult to click quickly... which is the aim of the game Even worse, on one level a resource is placed so close to a building, that even when clicking directly in the middle of the resource you end up clicking on the building, which can lead to wasted resources and time if you accidentally upgrade the building. In fact, the only way to collect the resource was to click on the edge of the resource on the furthest edge away from the building. 4. Sound effects. These are by and large low quality, the sound effects that play when you click on a resource to collect it, when a potion spawns, when a power is recharged or when it is used are just terrible. As the game is intended to be played at a speed you can have multiple sound effects playing in quick succession and it just sounds like a 3 year old hammering down randomly on a cheap electric keyboard.... and don't get me started on the level that requires 2 builders hammering away in sequence for 21 seconds. 5. RNG. To be fair this isn't the only time management guilty of this offence, but having a level where the only way to obtain a resource is through a random spawner just isn't cricket as we Brits would say, it takes away the reward for playing with skill and speed to dumbing it down to just pure random luck. The only solution is such cases is to build the spawner asap and cross your fingers. I bought this at 90% off and given the quality of the competition, that's pretty much what it's worth, just make sure to play with the sound effect volume turned down if you do bite.
我们的所在就是宇宙的中心。 而在我们世界之外,则只有野蛮和混乱。 "从大地诞生,来到我跟前,给我以恩赐。 使粮仓盈满,使宝库充实。 我为你演奏,为你唱赞歌……" [strike]时间[/strike]资源管理类 制作方给的游戏优点是"Simple controls"和"easy to understand" 唔, 控制简单,易于理解 只有随手玩玩的二星胜利 和 认认真真的三星胜利两种选择了...
Alles super 60 Level, machen durchweg Spaß. Wie gewohnt leicht. Nur TROPHY MASTER wird in Steam nicht getriggert. Ich glaube der Fehler war in einem der anderen Teilen vom Hersteller auch schon drin. Für 2 Euro im Angebot ne Empfehlung.
Lost Artifacts - Time Machine is a mobile app that's been dumped on Steam as if it was a real PC game (it's not)... it's a cash grab from greedy mobile devs. This mobile app is a pointless "12 Labours of Hercules" screen tapper/clicker mobile app. There's no gameplay, just tapping on the screen. The mobile app is made to look like you're making interesting decisions as you're presented with a map of a town/village/pathway that has you clicking on various things to collect things which are then consumed when you click on an obstacle, which unlocks more things to click on. This is so lame and shallow, you could write a script to randomly click the screen and given enough time, it would beat the game. The shady developer behind this valueless shovelware has proven to be a persistent nuisance abusing Steam Direct... they've dumped over a hundred valueless mobile app tier asset flips onto Steam, many featuring plagiarised/stolen stock art and other unethical, shady behaviours. The developer, Creobit/8Floor, has copy + pasted this particular game, with minor reskins, an insane THIRTY TWO TIMES onto Steam with minor reskins... why cash in on one asset if you can cash in on multiple copies of the same game? Asset flipping begins at home! Here's a list of 8Floors's copy + pastes of this asset: [list] [*] Argonauts Agency: Captive of Circe [*] Argonauts Agency: Chair of Hephaestus [*] Argonauts Agency: Glove of Midas [*] Argonauts Agency: Golden Fleece [*] Argonauts Agency: Missing Daughter [*] Argonauts Agency: Pandora's Box [*] Elven Rivers 2: New Horizons Collector's Edition [*] Elven Rivers: The Forgotten Lands Collector's Edition [*] Emergency Crew 2 Global Warming [*] Emergency Crew Perfect Getaway Collector's Edition [*] Emergency Crew Volcano Eruption [*] Garden City [*] Gnomes Garden [*] Gnomes Garden 2 [*] Gnomes Garden 3: The thief of castles [*] Gnomes Garden Lifeseeds Collector's Edition [*] Gnomes Garden Lost King [*] Gnomes Garden New Home [*] Gnomes Garden: Christmas Story [*] Gnomes Garden: Halloween [*] Gnomes Garden: Return Of The Queen [*] Lost Artifacts [*] Lost Artifacts Mysterious Book Collector's Edition [*] Lost Artifacts: Golden Island [*] Lost Artifacts: Soulstone [*] Lost Artifacts: Time Machine [*] New Lands [*] New Lands 2 Collector's Edition [*] New Lands Paradise Island Collector's Edition [*] Royal Roads [*] Royal Roads 2 The Magic Box [*] Royal Roads 3 Portal [/list] [i]These are all reskins of exactly the same game![/i] What value is there in this spam/pollution glutting the Steam store for gamers? This valueless copy + paste garbage is taking up marketing space for genuine indie developers who are doing the right thing. It's harmful to the industry and to gamers. From a technical perspective, as a mobile app, this doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no options to change the resolution for the mobile app or customise the graphics settings. There's no way for gamers to ensure this mobile app is running at the native resolution of their displays... there's no guarantee this mobile app will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality mobile phone graphics. The mobile app only displays in mobile phone style ultra-pillarboxed aspect ratio unless you switch to Windowed mode. While it's possible this could be due to hamfisted attempts from the developer to tell me without any doubt that he knows the native resolution of my monitor better than I do (he is wrong), this is just one of many indications this was developed to be a mobile app and not a serious PC game. It's not acceptable for developers to dump garbage like this on Steam when it's not even formatted or designed to run properly on modern PC gaming displays, to the point that this could be considered insulting. The mobile app features simple, cartoony 2D graphics, of the type you normally expect to see in low effort mobile apps. 3D graphics programming does require a degree of skill and competence and unfortunately not all developers have the budget or talent to deliver this, despite 3D graphics cards hitting the mainstream in the 1990's. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just iPhone screen tapping stuff. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. Because this is a mobile app, it carries a number of deliberate design deficiencies. Compromises were made to cater to the iPhones that the mobile app was designed for. These are unfortunate handicaps and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was an afterthought for the iPhone developers who are to blame for this. The mobile app is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for mobile phones forces upon a game. Once more, mobile devs have made gaming worse for everyone. I didn't spend thousands on building a gaming rig just so I could pretend it's an iPhone. These technical defects push this mobile app below acceptable standards for any modern PC game. The poor quality of this mobile app is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 9 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality mobile app is to be expected. Once more we see greedy mobile devs trying to scam PC gamers. On Steam, this is $5 USD, on the Play Store, it's free. Mobile devs must learn PC gamers are not here to be gouged, and can't be expected to pay FIVE BUCKS FOR A FREE MOBILE APP just because it's been lazily dumped on Steam. This is unacceptable disrespect for PC gamers. Because this can be played free elsewhere, and because of the other defects, it's impossible to recommend. Who do they think we are?
Genau wie die anderen Lost Artifacts Teile aufgebaut - nur war es aus irgendeinem Grund hier etwas schwieriger ständig auf 3 Sterne zu kommen (beim 1. Run xD). Die Story war auch oke. + Erfolge + Bonus Level
bad level design...
[i]18 - 100 GAMES BUNDLE[/i] https://store.steampowered.com/bundle/22325/100_GAMES_BUNDLE/ ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, [url=https://steamcommunity.com/id/raul_avlis/recommended/708150/]Lost Artifacts[/url]: Time Machine
Well – it’s different form the other games in the series. Graphics seems poorer as they didn’t want to make it look good. You can’t always find the tasks. It is much more difficult to complete the tasks. Somehow I found it idiotic to collect food that is soda and fries – in the other games it is fruit. Naah – if you get it on sale it is ok, otherwise don’t bother…
[h1]Einstieg[/h1] „Lost Artifacts: Time Machine“ ist ein klassisches Time-Management-Spiel von 8Floor Games, erschienen 2018. Man steuert ein kleines Team, sammelt Ressourcen, repariert Gebäude und räumt Hindernisse weg - alles unter Zeitdruck. Das Setting dreht sich um Zeitreisen und antike Orte, bleibt aber eher Beiwerk. Genretypisch geht es weniger um Story, sondern ums effiziente Abarbeiten von Levels. [h1]Handlung / Story[/h1] Die Story ist simpel gehalten: Eine Zeitmaschine ist außer Kontrolle geraten und man springt durch verschiedene Epochen, um Chaos zu beseitigen. Dialoge gibt es nur sehr rudimentär in Textform zwischen den Levels. Die Handlung dient klar nur als Rahmen, um neue Karten und Settings zu rechtfertigen. Emotional oder tiefgehend ist hier nichts - braucht es aber auch nicht zwingend. [h1]Gameplay[/h1] Das Gameplay ist 100 % klassisches Klick-Management: Rohstoffe sammeln, Wege freiräumen, Gebäude reparieren und Produktionsketten optimieren. Anfangs läuft alles entspannt, später wird das Multitasking deutlich stressiger. Besonders auf Gold-Zeit wird es schnell zur Klick-Hölle, wenn man sich einmal verkalkuliert. Wer das Genre kennt, weiß genau, was ihn erwartet - Innovationen gibt es kaum. [h1]Steuerung[/h1] Die Steuerung erfolgt komplett mit der Maus und funktioniert sauber. Klicks werden zuverlässig erkannt, Wege klar angezeigt. Allerdings kann es in hektischen Momenten passieren, dass man sich verklickt und wertvolle Sekunden verliert - gerade bei engen Zeitlimits ziemlich pain. Technisch aber solide umgesetzt. [h1]Schwierigkeit[/h1] Der Schwierigkeitsgrad steigt kontinuierlich an. Während die ersten Levels noch locker machbar sind, verlangen spätere Maps eine ziemlich exakte Reihenfolge der Aktionen. Gold-Medaillen sind teilweise echt knackig und verzeihen kaum Fehler. Frustpotenzial ist definitiv vorhanden, vor allem für Completionist*innen. [h1]Grafik[/h1] Die Grafik ist bunt, sauber und zweckmäßig, aber absoluter Standard für 8Floor-Games. Hübsch gezeichnete Karten, klare Icons, gut lesbare Wege. Wirklich beeindruckend ist nichts, aber es erfüllt seinen Zweck. Nach ein paar Stunden sieht man allerdings alles schon zigmal. [h1]Sound[/h1] Der Sound ist unauffällig. Sanfte Hintergrundmusik, ein paar Klick- und Baugeräusche - mehr nicht. Die Musik kann man gut nebenbei laufen lassen, nervt aber auch nicht. Persönlich habe ich sie nach einer Weile stumm geschaltet und YouTube nebenbei laufen lassen 🎧. [h1]Technik / Bugs[/h1] Technisch läuft das Spiel stabil. Keine Abstürze, keine Gamebreaker, keine auffälligen Bugs. Ladezeiten sind kurz, Performance durchgehend gut. In dieser Hinsicht gibt es nichts zu meckern. [h1]Grind[/h1] Der Grind ist moderat. Die Levels sind klar strukturiert, aber wer alle Medaillen und Erfolge will, muss einige Karten mehrfach spielen. Gerade das Optimieren für Gold kann repetitiv werden. Spaßig, solange man im Flow bleibt - zäh, wenn man festhängt. [h1]Spielzeit / Umfang[/h1] Für die Kampagne kann man mit ca. 6 bis 8 Stunden rechnen. Wer alle Levels auf Gold abschließen möchte, landet eher bei 10 bis 12 Stunden. Das Spiel zieht sich nicht unnötig, bietet aber auch keinen riesigen Umfang. [h1]Errungenschaften / Achievements[/h1] Die Achievements sind klassisch: Level abschließen, Goldmedaillen sammeln, bestimmte Aktionen ausführen. Nichts Kreatives, aber ok. 100 % sind machbar, verlangen aber Geduld und sauberes Spielen. Es gab 3 Levels, die ich mehrmals durchspielen musste, um 3 Goldmedaillen zu erhalten. Level 11 war richtig frustrierend; das hat mich trotz Guide und mehrerer YouTube-Videos zahlreiche Anläufe und Lebenszeit gekostet. 100 % sind eher für Achievement-Jäger*innen mit Frustrationstoleranz. [h1]Preis[/h1] Ich habe „Lost Artifacts: Time Machine“ am 31.03.2021 für 1,24 € gekauft. [h1]Fazit[/h1] „Lost Artifacts: Time Machine“ ist solides, aber sehr formelhaftes Time-Management-Futter. Wer das Genre mag, bekommt genau das, was erwartet wird - nicht mehr, nicht weniger. Keine großen Überraschungen, keine Highlights, aber ein sauber spielbares Gesamtpaket. Ideal für entspannte Sessions zwischendurch, solange man mit Zeitdruck und Wiederholungen klarkommt ⏳✨. [hr]Die Rezension spiegelt [u]meine ganz persönliche Meinung[/u] zu „Lost Artifacts: Time Machine“ wider. Habt ihr inhaltliche, grammatikalische oder Rechtschreibfehler bemerkt oder habe ich etwas übersehen, bin ich euch für einen Hinweis dankbar.[/hr]
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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