
A vast world awaits in the medieval, dark fantasy action-RPG, Lords of the Fallen. As a fabled Dark Crusader, embark on an epic quest to overthrow Adyr, the demon God. The final major update Version 2.5 is out now: features deadlier boss battles and all-new Veteran Mode.
Most likely between $5.2M and $14.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $9.89 | 68% | approximately $8.7M |
| PlayStation | $9.89 | 76% | — |
| Xbox | $29.99 | 64% | — |
| Epic | $29.99 | 86% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $5.46 on Xbox · Türkiye (−45%). Compare 17 prices in 14 markets →
Reviews
Themes across 2607 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
So I am unsure why there is a friends edition at all, but my friends save got completely wiped. We had played and had a good time, we quit and wanted to play again, gone. Despite retrieving the correct save file from steam cloud, and 2 hours of trying to get it to work, it just would not. How a developer can implement such a critical feature so poorly is beyond me. Game itself is fun, but I cannot recommend it for a co op play. Maybe if you buy the game it works better, but why even have the option for friends pass if it does not work?
LORDS OF THE FALLEN Lords of the Fallen est un jeu qui m'a attiré dans un premier temps, mais je suis tombé de très haut quand j'ai réalisé, avec un ami, que le jeu est… ------------------------------------------------------------ POSITIF ----------------------------------------------------- -Le jeu est beau. -Un vrai mode coop directement intégré, sans mod. -Une vraie personnalisation des armures, surtout en termes de couleurs. -Possibilité qu'un seul joueur achète le jeu pour jouer à deux : super idée. ------------------------------------------------------------ NÉGATIF ---------------------------------------------------- -Les boss sont à chier en tout temps, que ce soit mécaniquement ou en termes de difficulté. Mon ami et moi foncions BÊTEMENT sur le boss en le tapant comme des singes en espérant que ça passe. Est-ce normal pour un Souls-like ? -Les morceaux de carte pour nous indiquer le chemin, pourquoi pas. Mais pourquoi ne pas avoir fait une carte comme, par exemple, Elden Ring ? -Le nombre de fois où on a tourné en rond pour rien, où on a essayé de comprendre OÙ et COMMENT on devait aller… Bref, pas intuitif et chiant. -Le lore, comme dans les Souls, est très discret : il faut vraiment avoir envie de chercher pour connaître le lore. Or, ce jeu ne me donne AUCUNE envie de connaître son lore. OSEF. Les vendeurs et les mécaniques annexes : RAF (rien à foutre). Ils sont là, ils sont beaux, mais tout le monde s'en branle, moi le premier. -La map en général est trop BORDELIQUE et verticale. Aucune indication à certains moments de l'histoire sur où aller et comment y aller. Traduction : prends ta boussole et calcule ton azimut, connard. -La lanterne, on pourrait se dire que c'est un élément de gameplay sympathique, voire intéressant, mais ça dure le temps d'une Pasta Box. En effet, on se rend vite compte que dans ce monde, il y a plus d'ennemis — des ennemis VRAIMENT CHIANTS, dédicace au PUTAIN DE GOLEM DE MERDE — que les fioles rendent moins de soins que la normale. Traduction : plus de mobs, moins de soins, super. -Certains ennemis, particulièrement les mages, sont OVERBROKEN et te one-shot comme ça parce que « MAGIC ». Certains de ces mobs sont plus forts que des boss, je ne rigole absolument pas. -Des boss absolument pas mémorables. Pour vous dire, je n'ai retenu aucun nom, tellement ils n'avaient ni prestance ni charisme. Des boss en mousse, sans rien de particulier. Surtout le boss de fin : je n'ai rien ressenti, juste une sensation de libération pour avoir fini ce jeu cardio. -OST franchement mauvaise. Rien qui m'a marqué, rien qui me dit : « C'était quoi l'OST du boss de fin ? » Pas mémorable, ni ouf. Système de revive DÉBILE. Ton ami meurt, tu le revives avec une potion, il revient à la vie avec toutes ses potions. On faisait ça à l'infini pour passer les boss du premier coup et, bien sûr, on était UNDERLEVEL. -Malgré toute les mise jours le jeux à des sacrés baisses de framerate et des bugs pour l'ami qui joue avec l'hôte ce qui était TRES CHIANT -Lorsque l'hôte est trop loin de l'invité/ami il se fait téléporté avec un écran de chargement bien casse couille ----------------------------------------------------------- CONCLUSION ------------------------------------------------ LORDS OF THE FALLEN est un jeu OK TIER / OSEF TIER. Si vous n'avez jamais joué à des Dark Souls, ou très peu, ça peut être un bon début pour découvrir le genre. MAIS si vous avez poncé le genre avec Dark Souls, Sekiro, Bloodborne, Elden Ring, etc., vous aurez l'impression de jouer à une version WISH de Dark Souls. Et sans mauvais jeu de mots, un jeu sans âme et sans identité forte. À moins de 30 € : WHY NOT. Moi, personnellement, je l'ai payé 10 € quand il était en réduction, donc si vous voulez vraiment le faire, ne le payez pas 30 €. En résumé : gros potentiel avec de bonnes choses, mais absolument pas maîtrisé, voire douteux et idiot.
The hard part is to run the game. Please fromsoftware, a game (not a switch exclusive) I degraded myself too much playing those games.
Game has performance issues, stutters a lot. Film Grain and sharpness is forced on also
Good game with boring weapons If you want to play dont pick Radiant its trash go with Fire
三星最多了,首先就是一款单机游戏想打成就需要全程挂加速器,而且不挂加速器没法用眼珠换影界残渣,boss魂兑换的武器装备根本攒不够。 再就是这个影界设计,讲真的完全可以把阳间删掉,到天空之桥后我就基本全程开影界探图了,阳间100%会漏一大堆东西 地图设计的确实比较好,从小地图里的各种捷径绕回篝火,一个篝火通行2-4条路到大地图之间互相的串联算是学到宫崎老贼的真传了,但是为什么boss打完之后连换皮都不换一下直接出现在我后面的流程上当精英怪了?整个影界特有的怪就那么几种,无限刷的僵尸,飞蛾,死神 希望第二部能舍得多投入点,最起码别把boss直接放在后面当精英怪
At its best, Lords of the Fallen is aggressively mediocre and bland. At its worst, it a crap cashgrab on what soulslike offers (let's be real, its this. Just like the first game was). It takes everything it can from the successes in the genre and makes them boring or stupid. It really feels like as if the devs just made a bulleted list of keywords of what people like to see in games without a care in the world of how to implement them. Deflecting in Sekiro led to excellent combat flow and its iteration in Lies of P better fits a soulslike; too bad Lords wants you to be stunned on deflect too. Getting a dedicated jump button in Elden Ring was sick; too bad the jump is garbage in Lords and the button itself is tied to all other context dependent action (e.g., in a rush and want to climb a ladder? Too bad you're jumping now!). So on and so forth. The only standout feature is the dual world system, but it's lame. You think there's gonna be some kind of sick dual world navigation shenanigans like in Metroid Prime 2 or something. But what really happens is you're just in the Umbral the entire time. There's no real reason to be in Axiom other than to make runbacks easier because Umbral has all the items and platforms to navigate. Even then, because of the platform issue, the runback benefit might not even apply! So the devs put all this effort for a dual world system, only to have the players use 1 of them if they want to make any meaningful progress in the game. Brilliant. The cherry on top of all these poor implementations is the bugginess of it all. I often experience collision issues or the game not recognizing certain cues like the soulflay not working on the environment (i.e., getting progression blocked because the game can't game). I initially thought "must be me". Lo and Behold, exit and restart the game and the progression issues get fixed at that moment. I won't say this is a constant issue, but it happens frequently enough and in the worst places to create doubt as to what the game even wants. Is their a trick to this buffed enemy, or did the buffing parasite fail to load a body this time? Do I need to kill something to get this corpse loot, or did soulflay break again? IS THIS A LADDER A LADDER OR DID THE GAME FORGET HOW TO MOUNT LADDERS AGAIN. WHO KNOWS?!! This crap happening in the tutorial area is the most baffling thing and inexcusable. Playing the game of "is this a new mechanic, or is the game crapping out again" is no fun. By extension, playing this game in general is no fun. Too bad my mental illness compels me to get the most out of my money. EDIT: Just finished the radiant ending and here's the worst part: the game offers nothing worth seeing or doing. Nothing cool to be in awe at, nothing engaging to appreciate as an "addition to the genre", nothing. According to the boss rematch list, I'm missing 1 "actual" boss which I'm assuming is is on another ending route but I highly doubt 1 boss fight will redeem this game. So on top of everything else I said, the game is boring.
Coop is a nightmare to get started. Was able to connect the first time and played for 2 hrs before having to get off with no issues. Second time we tried doing the same thing and we're unable to connect. Nothing was changed and none of us played/progressed further. Spent over 45 minutes trying different things and still nothing. Even let the game search (with a password) for 10 mins with no response. The gameplay itself is lackluster. Decent, but there's no impact behind the hits or parrying. Personally not a fan of how sluggish everything feels, but I understand that's just preference and getting used to, which would be fine if I could even join my friend's game. If you're playing solo it's fine. If you're playing coop, move on tbh. If you like to gamble, do your thing.
Assim, o jogo até parece interessante, tem uma vibe Dark Souls e talz, mas eu e meu amigo não conseguimos passar literalmente do primeiro boss pq a droga da cutscene ficava ressurgindo e respawnando o boss constantemente. Reiniciamos a sessão algumas vezes pra ver se o problema parava, mas não adiantou. Um jogo de 3 anos atrás com bugs é bizarro. Antes de focarem em lançarem uma sequência deveriam ter focado no jogo anterior. Por conta de literalmente ter sido impedido de jogar com meu amigo, não recomendo o jogo.
I was having an OKAY experience, combat is a bit clunky but as a lover for this genre, I wanted to give it a chance. But the next day I went in, only to discover that it deleted my progress, it kept taking me back to the start of the tutorial. Thank god I got this on sale NOT WORTH IT.