
A vast world awaits in the medieval, dark fantasy action-RPG, Lords of the Fallen. As a fabled Dark Crusader, embark on an epic quest to overthrow Adyr, the demon God. The final major update Version 2.5 is out now: features deadlier boss battles and all-new Veteran Mode.
Most likely between $3.8M and $10.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $9.89 | 69% | approximately $6.4M |
| PlayStation | $9.89 | 76% | — |
| Xbox | $29.99 | 64% | — |
| Epic | $29.99 | 86% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $5.46 on Xbox · Türkiye (−45%). Compare 17 prices in 14 markets →
Reviews
Themes across 2617 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
peak
已通关,不想玩第二遍也不想全结局了。。。 看得出来制作组花了很多心思在游戏上,但游戏里真的是,能藏怪的地方必定藏怪,能阴玩家的地方必定要阴,不能阴玩家的地方也要强行藏起来也要阴,这阴人手段和怪物的雷霆搭配是真的的恶心程度宫崎英高来了都自愧不如。 讲道理,在敌人密集的攻击下摸爬滚打的去吸上BUFF的蓝色小怪真的不是什么好玩的机制。双世界、提灯机制等待亮眼的地方确实有,但游戏中恶心也确实恶心,实在是没什么欲望再打个全结局了,总算熬到通关了,得了,就这样吧。。。
Deutlich besser als sein Ruf, vor allem nach einigen Patches. Macht Spaß
Lords of the Fallen is a brilliantly crafted callback to the original Dark Souls formula. Tight, methodical combat, oppressive atmosphere, rewarding exploration, and that classic sense of hard earned progress, yet somehow improving on it. The dual-realm system (Axiom and Umbral) immediately reminded me of Soul Reaver and all the memories attached to it. Switching between the living world and the haunting realm of the dead isn’t just for show though, it literally changes the world around you, as it did in SR, including combat. What impresses most is how confidently the game improves on the classic formula. If you've played a Souls youll be able to pick this up easily, with the addition of a few more functions such as the lamp, sprint, walk and jump. Movement and combat feel sharper and more fluid, but doesnt lose the tension that makes Soulslike games special. The difficulty is challenging but fair. If you loved the pure, focused experience of the first two Dark Souls' and want something that builds on that foundation with smarter design and greater engagement, Lords of the Fallen delivers in spades. Wake the f*ck up, Lampbearer. We have a dark lord to burn.
В целом годный сосалик , мне понравился . Плюсы : офигенный визуал , под конец умрал только начал напрягать. хорошее ядро геймплеея , хоть и есть спорные решения , о них ниже . отличные анимации , не считая анимации бега , она прям говно. есть интересные босы . система открытия новых классов через закрытие разных концовок . Минусы : удлинение времени нахождения в игре за счет нечестного увеличения сложности , что я имею в виду , запихнули в каждый узкий проход кучу мобов со стунящами атаками , люто бесит . лор , я хоть и пытался вникнуть , ролики на ютубе даже смотрел , но не вдохновился . количество не нужных расходников , без них и так играть можно , они только инвентарь забивают . P.S. отдельный респект за количество и качество обновлений, видно что разраб не забил на игру . P.S.S. На второе прохождение возьму открытый секретный класс и друга в кооп.
Jogo muito bom. compensa de mais.
Good
A pesar de no ser el famoso conocido souls, Es un juego muy entretenido que te engancha por su mecanica de 2 realidades con algunos Bugs pero es muy entretenido, Lo recomiendo
Playing this game exclusively in co-op ps5/pc With 2 noobs playing in souls-like genre. This is a new spin on just dying and seeing the death screen it gives you a 2nd chance but, also can screw you over more often than not. 30 hrs deep and you can play the whole game seamlessly, only thing I wish 2nd player could do umbreyal puzzles/item retrieval. It doesn’t break the immersion for the game its sometimes 2nd player has hard time seeing objectives or doors/good items because they can not interact with umbreyal environments. But, so far on regular difficulty most bosses take 1-3 tries. But, there are some bosses that have gimmicks that have been hours going back to the vestige. This game can be difficult especially when mini bosses become regular enemies. But, just like other souls-likes you start dying less and learn attack patterns. Overall this game will be a one and done playthrough we probably won’t play veteran mode because next is Elden ring and that’s gonna sting after coming from this game and missing the hand holding and unique mechanics that just set this game apart from spirit crushing games in the souls genre.
game was so boring, there is nothing to do and its way to easy