
A vast world awaits in the medieval, dark fantasy action-RPG, Lords of the Fallen. As a fabled Dark Crusader, embark on an epic quest to overthrow Adyr, the demon God. The final major update Version 2.5 is out now: features deadlier boss battles and all-new Veteran Mode.
Most likely between $3.8M and $10.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $9.89 | 69% | approximately $6.4M |
| PlayStation | $9.89 | 76% | — |
| Xbox | $29.99 | 64% | — |
| Epic | $29.99 | 86% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $5.46 on Xbox · Türkiye (−45%). Compare 17 prices in 14 markets →
Reviews
Themes across 2617 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great game. Really like the atmosphere of the game. Bosses were also great, if a bit easy. The umbral realm was fantastic and gave me chills when I stayed too long. Can't wait for Lords of the Fallen 2
Holy crap, this is actually pretty good. It's not as good as Sekiro, but it's about as good as any Dark Souls game. Whatever they did between 1.0 and 2.5, it was worth the effort.
it's not ok
At its best, Lords of the Fallen is aggressively mediocre and bland. At its worst, it a crap cashgrab on what soulslike offers (let's be real, its this. Just like the first game was). It takes everything it can from the successes in the genre and makes them boring or stupid. It really feels like as if the devs just made a bulleted list of keywords of what people like to see in games without a care in the world of how to implement them. Deflecting in Sekiro led to excellent combat flow and its iteration in Lies of P better fits a soulslike; too bad Lords wants you to be stunned on deflect too. Getting a dedicated jump button in Elden Ring was sick; too bad the jump is garbage in Lords and the button itself is tied to all other context dependent action (e.g., in a rush and want to climb a ladder? Too bad you're jumping now!). So on and so forth. The only standout feature is the dual world system, but it's lame. You think there's gonna be some kind of sick dual world navigation shenanigans like in Metroid Prime 2 or something. But what really happens is you're just in the Umbral the entire time. There's no real reason to be in Axiom other than to make runbacks easier because Umbral has all the items and platforms to navigate. Even then, because of the platform issue, the runback benefit might not even apply! So the devs put all this effort for a dual world system, only to have the players use 1 of them if they want to make any meaningful progress in the game. Brilliant. The cherry on top of all these poor implementations is the bugginess of it all. I often experience collision issues or the game not recognizing certain cues like the soulflay not working on the environment (i.e., getting progression blocked because the game can't game). I initially thought "must be me". Lo and Behold, exit and restart the game and the progression issues get fixed at that moment. I won't say this is a constant issue, but it happens frequently enough and in the worst places to create doubt as to what the game even wants. Is their a trick to this buffed enemy, or did the buffing parasite fail to load a body this time? Do I need to kill something to get this corpse loot, or did soulflay break again? IS THIS A LADDER A LADDER OR DID THE GAME FORGET HOW TO MOUNT LADDERS AGAIN. WHO KNOWS?!! This crap happening in the tutorial area is the most baffling thing and inexcusable. Playing the game of "is this a new mechanic, or is the game crapping out again" is no fun. By extension, playing this game in general is no fun. Too bad my mental illness compels me to get the most out of my money. EDIT: Just finished the radiant ending and here's the worst part: the game offers nothing worth seeing or doing. Nothing cool to be in awe at, nothing engaging to appreciate as an "addition to the genre", nothing. According to the boss rematch list, I'm missing 1 "actual" boss which I'm assuming is is on another ending route but I highly doubt 1 boss fight will redeem this game. So on top of everything else I said, the game is boring.
Le jeu est d'un ennui mortel. Level design vu et revu , bestiaire d'au moins 5 mobs avec boss réutilisé a l'extréme en tant qu'ennemis classique (c'est nul).Rien de satisfaisant , toutes les armes sont plus ou moins les mêmes donc vraiment top!!!! Mechanique de l'umbra médiocre, ca transforme le niveau en un niveau encore plus moche avec 0 avantages . Et merci à eux de nous laissés mettre nous même les feux !! C'est très utile quand tu peux en poser tout les 10 mettres mais qu'on puisse se tp à un seul d'entre eux (en sachant que les niveaux sont longs avec 40 raccourcis différents bien moisis)
Coop is super buggy, plaiying it in 2026.
No soy precisamente un gran jugador de juegos tipo souls, jugue en su dia un poco a dark souls y aproximadamente la mitad de bloodborne. Me gustan pero me llegan a abrumar en cierto sentido. Este teniendo un enfoque un pelin mas lineal con la linterna marcandote el camino a seguir, aunque sin quitar para nada la libertad de explorar y encontrar rutas secundarias (cosa que he hecho durante todo el juego) me ha encantado. Buen combate, buena musica, buena ambientacion y buen lore (hasta lo que he podido entender xD). No entiendo lo de las reseñas variadas, se que no es la octava maravilla pero para nada es para tener esas reseñas. Puede que fuera por el estado anterior del juego, cosa que desconozco ya que he jugado con la version mas actual (Junio-Julio 2026). En resumen, 8/10 Lo he disfrutado mucho.
我寻思我买的游戏,也没下好友通行证,怎么还不让我玩了?每次进去就告诉我是好友通行证,怎么。我旁边是有个阿飘吗?
Assim, o jogo até parece interessante, tem uma vibe Dark Souls e talz, mas eu e meu amigo não conseguimos passar literalmente do primeiro boss pq a droga da cutscene ficava ressurgindo e respawnando o boss constantemente. Reiniciamos a sessão algumas vezes pra ver se o problema parava, mas não adiantou. Um jogo de 3 anos atrás com bugs é bizarro. Antes de focarem em lançarem uma sequência deveriam ter focado no jogo anterior. Por conta de literalmente ter sido impedido de jogar com meu amigo, não recomendo o jogo.
Гру ще не пройшов але вже є що сказати. Проходжу саме в кооперативі, мінуси є але не варті особливої уваги. Якщо ви шукали гру в яку можна пограти в компанії, це доволі хороший варіант на проходження, і майте на увазі, кооператив максимум з двох людей, ви (хост) та один ваш друг. Буває весело, також буває і дупа підгорає, соулс як ніяк. За українську локалізацію окремий плюс. Рекомендую.