
A vast world awaits in the medieval, dark fantasy action-RPG, Lords of the Fallen. As a fabled Dark Crusader, embark on an epic quest to overthrow Adyr, the demon God. The final major update Version 2.5 is out now: features deadlier boss battles and all-new Veteran Mode.
Most likely between $3.8M and $10.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $9.89 | 69% | approximately $6.4M |
| PlayStation | $9.89 | 76% | — |
| Xbox | $29.99 | 64% | — |
| Epic | $29.99 | 86% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $5.46 on Xbox · Türkiye (−45%). Compare 17 prices in 14 markets →
Reviews
Themes across 2617 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good game with boring weapons If you want to play dont pick Radiant its trash go with Fire
三星最多了,首先就是一款单机游戏想打成就需要全程挂加速器,而且不挂加速器没法用眼珠换影界残渣,boss魂兑换的武器装备根本攒不够。 再就是这个影界设计,讲真的完全可以把阳间删掉,到天空之桥后我就基本全程开影界探图了,阳间100%会漏一大堆东西 地图设计的确实比较好,从小地图里的各种捷径绕回篝火,一个篝火通行2-4条路到大地图之间互相的串联算是学到宫崎老贼的真传了,但是为什么boss打完之后连换皮都不换一下直接出现在我后面的流程上当精英怪了?整个影界特有的怪就那么几种,无限刷的僵尸,飞蛾,死神 希望第二部能舍得多投入点,最起码别把boss直接放在后面当精英怪
I was having an OKAY experience, combat is a bit clunky but as a lover for this genre, I wanted to give it a chance. But the next day I went in, only to discover that it deleted my progress, it kept taking me back to the start of the tutorial. Thank god I got this on sale NOT WORTH IT.
One of the best souls style games I've played. Pros: - Fast and well done movement. Lots of games in this genre feel so slow to me. This one doesn't. Camera is tight, fast, and very responsive. Doesn't feel like you need to use a slow controller on this one. - Combat feels great. Dodges, parrying, attack chains. All feel really good and timed properly. I never feel like the delay in a mob attack skill timing was cheap. - Graphics are great. Atmosphere is awesome. - Audio is very good. Running sounds, weapons sounds, all good. - No type a/b identity politics. So sick of politics making it's way into games. This was seriously refreshing. You can tell they focused on the game and not activism. Cons: - This is a me problem, not a game one really. It affects me in pretty much every souls game (and real life). I get lost all the time. Especially in the swamp. Couple that with the game problem of no compass or marker for your dropped vigor, AND worse yet, mobs can pick it up and move around with it. This has resulted in a lot of frustrating "where the heck did my xp go" moments for me. At one point it took me an hour to kill my way all the back to where I was and find the mob that stole my stuff. Again a me problem because I didn't use my seeds so I was really far away, lol. - Really long runs to bosses if you die.. this again is probably a me issue as I probably just missed the vestige seed area
At its best, Lords of the Fallen is aggressively mediocre and bland. At its worst, it a crap cashgrab on what soulslike offers (let's be real, its this. Just like the first game was). It takes everything it can from the successes in the genre and makes them boring or stupid. It really feels like as if the devs just made a bulleted list of keywords of what people like to see in games without a care in the world of how to implement them. Deflecting in Sekiro led to excellent combat flow and its iteration in Lies of P better fits a soulslike; too bad Lords wants you to be stunned on deflect too. Getting a dedicated jump button in Elden Ring was sick; too bad the jump is garbage in Lords and the button itself is tied to all other context dependent action (e.g., in a rush and want to climb a ladder? Too bad you're jumping now!). So on and so forth. The only standout feature is the dual world system, but it's lame. You think there's gonna be some kind of sick dual world navigation shenanigans like in Metroid Prime 2 or something. But what really happens is you're just in the Umbral the entire time. There's no real reason to be in Axiom other than to make runbacks easier because Umbral has all the items and platforms to navigate. Even then, because of the platform issue, the runback benefit might not even apply! So the devs put all this effort for a dual world system, only to have the players use 1 of them if they want to make any meaningful progress in the game. Brilliant. The cherry on top of all these poor implementations is the bugginess of it all. I often experience collision issues or the game not recognizing certain cues like the soulflay not working on the environment (i.e., getting progression blocked because the game can't game). I initially thought "must be me". Lo and Behold, exit and restart the game and the progression issues get fixed at that moment. I won't say this is a constant issue, but it happens frequently enough and in the worst places to create doubt as to what the game even wants. Is their a trick to this buffed enemy, or did the buffing parasite fail to load a body this time? Do I need to kill something to get this corpse loot, or did soulflay break again? IS THIS A LADDER A LADDER OR DID THE GAME FORGET HOW TO MOUNT LADDERS AGAIN. WHO KNOWS?!! This crap happening in the tutorial area is the most baffling thing and inexcusable. Playing the game of "is this a new mechanic, or is the game crapping out again" is no fun. By extension, playing this game in general is no fun. Too bad my mental illness compels me to get the most out of my money. EDIT: Just finished the radiant ending and here's the worst part: the game offers nothing worth seeing or doing. Nothing cool to be in awe at, nothing engaging to appreciate as an "addition to the genre", nothing. According to the boss rematch list, I'm missing 1 "actual" boss which I'm assuming is is on another ending route but I highly doubt 1 boss fight will redeem this game. So on top of everything else I said, the game is boring.
it's not ok
Assim, o jogo até parece interessante, tem uma vibe Dark Souls e talz, mas eu e meu amigo não conseguimos passar literalmente do primeiro boss pq a droga da cutscene ficava ressurgindo e respawnando o boss constantemente. Reiniciamos a sessão algumas vezes pra ver se o problema parava, mas não adiantou. Um jogo de 3 anos atrás com bugs é bizarro. Antes de focarem em lançarem uma sequência deveriam ter focado no jogo anterior. Por conta de literalmente ter sido impedido de jogar com meu amigo, não recomendo o jogo.
Coop is super buggy, plaiying it in 2026.
No soy precisamente un gran jugador de juegos tipo souls, jugue en su dia un poco a dark souls y aproximadamente la mitad de bloodborne. Me gustan pero me llegan a abrumar en cierto sentido. Este teniendo un enfoque un pelin mas lineal con la linterna marcandote el camino a seguir, aunque sin quitar para nada la libertad de explorar y encontrar rutas secundarias (cosa que he hecho durante todo el juego) me ha encantado. Buen combate, buena musica, buena ambientacion y buen lore (hasta lo que he podido entender xD). No entiendo lo de las reseñas variadas, se que no es la octava maravilla pero para nada es para tener esas reseñas. Puede que fuera por el estado anterior del juego, cosa que desconozco ya que he jugado con la version mas actual (Junio-Julio 2026). En resumen, 8/10 Lo he disfrutado mucho.
我寻思我买的游戏,也没下好友通行证,怎么还不让我玩了?每次进去就告诉我是好友通行证,怎么。我旁边是有个阿飘吗?