
A vast world awaits in the medieval, dark fantasy action-RPG, Lords of the Fallen. As a fabled Dark Crusader, embark on an epic quest to overthrow Adyr, the demon God. The final major update Version 2.5 is out now: features deadlier boss battles and all-new Veteran Mode.
Most likely between $5.2M and $14.8M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 68% | approximately $26.7M |
| PlayStation | $9.89 | 76% | — |
| Xbox | $29.99 | 64% | — |
| Epic | $29.99 | 86% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $5.46 on Xbox · Türkiye (−82%). Compare 17 prices in 14 markets →
Reviews
Themes across 2607 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'm torn. This game has such a cool style to it. The umbral lamp which can be used to see into two different worlds of the same level is genuinely an amazing mechanic, but its all just so mediocre. The enemy variety is lacking that you'll have seen 90% of the enemies before you're a quarter of a way into the game. Any boss that isn't designated as a remembrance boss, is reused. Any enemy that is slightly harder than the other enemies, is later used as a boss. Some animations look pretty good and readable and others are snappier than early star wars the clone wars animation. Weapons look awesome but have 0 variety. Every single weapon in category feels the same as the others. You have your pure radiant holy damage weapons, or your split physical holy weapons, two of those in each category. So sure you'll find a weapon for your build in every category, you won't feel any different. Boss weapons mostly feel the same as basic weapons due to their special attacks being locked behind a +10 upgrade, or a quest that is somehow more hidden than average souls NPC quests. With all of that being said, there is genuinely good ideas here, I love the lamp, I love soulflaying tougher enemies, I love being able to use shields to parry giving more interaction for players who would prefer to block. Armor designs, and tincts had me trying so many different outfits. Being able to powerstance any weapon is a good idea but with bad execution, because dual-wielding will always have the same animation, with only a few execptions. This game has its own 2-life system that I think most souls games benefit from having. And after reviving you have a very different play style due to healing being reduced and rather focusing on getting recoverable health back by attacking. Ranged attacks being limited in a similar way to magic is a cool idea, and I prefer how it is done here much more than it is done in Souls or Elden Ring where you have to craft or buy your ammo. Build variety is good, on the ranged side only. I think that the melee weapons are all a bit too similar, and expensive to invest into, but ranged options is not the same. Three different spell builds. and a matching ranged builds for agility strength or quality builds using either crossbows, bows, or even throwing weapons, my favorite being the lump hammer. The game looks great, and it ran great with only a few hitches or areas with bad performance. Audio is good but would pretty often bug out, and sometimes just stop working entirely. The menus will typically bug out and you'll have to reopen them to get them to work. While I did say that the levels look cool, and playing them can be fun, there is also way too many varying paths, which normally I wouldn't say is a bad thing, but imagine if every area was like firelink shrine in DS1, but 3x the size, and that was every area. You can be in one area, and go 3 different ways, and end up with 3 different paths that lead to their own areas with bosses, that each have those same sprawling ends. It is hard to navigate through the map, and I was constantly loss, even while using the lamp to show me where to go, because typically it'd just go to a vestige I already discovered. Posture damage felt useless in multiplayer, it only triggered a few times and I just decided to ignore going for it as a gameplay strategy, I'm sure this is better in singleplayer from the little experience I've had. I am excited for the next game if they improve on what is here. I recommend it for people who enjoy Dark Souls 2 specifically and have a friend. Anyone else probably won't have as much enjoyment. Also go play lies of P
เกมส์ไม่มีเนื้อมีเเต่น้ำ มอนเยอะจนหน้าเบื่อเจอมอนตั้งเเต่ออกจากจุดเช็คพอยท์จนถึงหน้าห้องบอสไม่เคยเจอเกมส์เเนวนี้ที่พยายามยัดเยียด ความยากได้มากขนาดนี้ คือเกมส์สามารถเล่นไปได้จนจบได้ เเต่ไม่สนุกเลยสักนิดดฝีนให้ผู้เล่น เล่นยากเกินไปเเค่นั้น เกมส์ยากกับเกมส์สนุกมันคนละเรื่องเลยเเต่สำหรับใครที่ชอบเกมส์ยากเเบบไม่ต้องการเหตุผลก็จัดไป
Hermoso juego, pero el rendimiento es preocupante, ojala cambie en la segunda entrega
de los souls like fuera de fromsoft, este es mi top 1 desde lejos, ni lies of p, ni nioh, ni ningun otro, este es un souls like como los dark souls, sin mecanicas a medio terminar o que se quedan cortas como otros juegos, ademas que buena ambientacion de fantasia oscura heretica, increible
Гра точно хороша, краса рівнів вражає, є цікавий сюжет. Але чорт, хто робить такі дурні квести.. Без десяти людей які пишуть гайди, не пройдеш гру, сюжетна задумка чому тебе не ведуть за руку є, але не знаю, чи доцільна, бо поки ти зрозумієш чому, багато людей вже дропнуть гру.
Combat is unique and cool but like its kinda clunky fr. Buy it if its on sale.
wweno
Cavallo cavallo
Terrivelmente entediante. Nunca imaginei que um souls-like poderia ser tão desinteressante assim.
首发就买的完整版游戏变好友通行证了,垃圾