
A vast world awaits in the medieval, dark fantasy action-RPG, Lords of the Fallen. As a fabled Dark Crusader, embark on an epic quest to overthrow Adyr, the demon God. The final major update Version 2.5 is out now: features deadlier boss battles and all-new Veteran Mode.
Most likely between $16M and $45.4M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 68% | approximately $26.7M |
| PlayStation | $9.89 | 76% | — |
| Xbox | $29.99 | 64% | — |
| Epic | $29.99 | 86% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2607 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The Umbral mechanic is the reason to play this: every area is really two areas stacked on top of each other, and lifting the lamp doesn't just recolor the world, it builds it: a dead end becomes a bridge, a sheer drop becomes a staircase of grasping hands, and once you cross over you're committed until you find a way back. The level design is genuinely vertical and interconnected in a way I haven't seen outside of FromSoft, and it quietly solves the "hopelessly lost" problem too: hold up the lamp and a little butterfly drifts off toward where you're supposed to go, nudging without ever handing you a waypoint. Leveling is classic soulslike done right, with meaningful scaling at vestiges, enough build variety that strength and radiance feel like different games, and a respec option so experimenting isn't punished. Combat is weighty and readable, parries feel great once they click, and using the lamp offensively to soulflay enemies adds a nice twist to the usual moveset. My complaints are all about NPC questlines: characters relocate after story beats with no indication of where they went, and with no journal or dialogue log I ended up with a wiki tab permanently open just to learn someone had wandered to a zone I'd cleared hours earlier. The bosses also blur together more than I expected, with a lot of big armored humanoids swinging big weapons and few fights that stuck with me the way the world design did. Still an easy recommend: keep a wiki open for the NPCs and enjoy one of the most inventive worlds in the genre
Game is overall great for the price i paid (10€, far from initial price tho) The level design is the shiny part of it, with great ideas and a smooth pathing for whoever dares to explore however, enemies are lacking some critical movements and attack diversity, which results in a lower difficulty, which was counterbalanced by wierd ♥♥♥♥♥ like a lot of gank fights, "snapping" attacks and others bad design choices that i would really not accept from a AAA, as it's not one, it's bearable, but i'd expect better if i had paid full price
Its fun, unique, interesting, and works great and the devs actually listen to players. Winning strategy. Too bad the industry and the anti-beauty mafia(the ones trying to demoralize everyone by destroying beauty) cant read the writing on the walls. CI Games has proved that we will support those who understand what is important. Ill get the next one day 1 just to prove the point further. We wont lose the culture war to ugly dishonest freaks who hate anything that reminds them that whats inside often shows on the outside as well. Sometimes i wish i had a lantern in real life to expose these demons.
oyun gayet güzel ama bir sekiro veya lise of p değil maalesef deflect sıkıntı kalkan boş fazla bir işe yaramıyor bunlar gelişirse dahada güzel olur.
lixo
+优秀的地图设计,整体是围绕天空之桥(火鸡厂)设计的大地图,通过各种捷径连接起来,地图设计个人感觉大于魂一,探索从头到尾都有惊喜感,有提灯指引不容易迷路 +上乘的手感,动作不僵硬,打击反馈好 +物理、炼狱、光辉和暗影四种流派,除了暗影每种流派开荒都不错,相对平衡 +魂系的碎片化叙事,但是因为有影界印记剧情更容易理解,剧情本身也不差 +提灯设计是点睛之笔,探索、战斗以及剧情完美融合在一起 +自带多周目玩法mod,不容易枯燥 ++更新勤快,制作组听劝 --表里世界新颖且和表世界地图和里世界地图配合的相当好,但是如果想不漏物品的探索大部分时间在里世界里,里世界的设计千篇一律,没有和表世界优秀的环境设计融合,非常容易枯燥且视觉疲劳,并且里世界源源不断的小怪会出现,很干扰人 -怪物种类太少了,来来回回就几种,后期全是前期boss的换皮小怪 -有四种流派但是每种都没什么深度 -物理壮汉因为加点问题看不到物品介绍就很... -支线的触发关键节点比魂一还迷,不看攻略非常容易断支线,设计的不好 -游戏需要在线才能获取成就,而且还有只有在线才能使用的商店,对于离线玩家非常不友好 总体是一部非常优秀的类魂作品,瑕不掩瑜,优点很突出,游玩过程虽然也能明显感觉到一些缺点,但没有特别恶劣的缺陷影响到你玩不下去。 游玩过程可以感受到制作组的用心打磨,并且制作组听劝,能够接受玩家的负面意见并作出修改,难能可贵。明年二代就要来了,据说制作组已经根据玩家意见抛弃了DEI内容,并且修改一代玩家诟病的点,比如里世界的美术风格、堆怪以及小怪换皮的问题,我真的非常期待第二部作品
É bao
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Dark souls II 2
Still crashes.