
A vast world awaits in the medieval, dark fantasy action-RPG, Lords of the Fallen. As a fabled Dark Crusader, embark on an epic quest to overthrow Adyr, the demon God. The final major update Version 2.5 is out now: features deadlier boss battles and all-new Veteran Mode.
Most likely between $16M and $45.4M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 68% | approximately $26.7M |
| PlayStation | $9.89 | 76% | — |
| Xbox | $29.99 | 64% | — |
| Epic | $29.99 | 86% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $5.46 on Xbox · Türkiye (−82%). Compare 17 prices in 14 markets →
Reviews
Themes across 2607 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Cheio de bug, mal otimizado, coop é uma merda e reciclagem de boss infinito
还说得过去,有点数值膨胀,boss太脆,堆小怪,但是总体还行
muito bom
Lords of the fallen is an excellent souls like game. The love and passion put into this game by the developers are felt throughout the adventure. They have continued to polish and tweak even to this day. Combat is fun and challenging while bosses have mostly been fun. I cant wait for the sequel to drop next year (2027).
historia legal coop top o 2 vai se muito melhor mais so ano que vem nao vajo a hora game bem feito
Мені не сподобалось. Пройшов більшу частку і втомився. Дуже душна гра.
스꼴라는 잘 만든 게임이다
this game is not worth its price. no moveset variations for light and heavy attacks, no combos. map & progression is extremely confusing and repetitive with tons of "doesn't open from this side" doors and pointless shortcuts leading to a frustrating and unsatisfactory exploring experience. the "mobile bonfires" you can place on certain ground make no sense and are pointless most of the time - sometimes there would be bonfires within short reach of an actual "bonfire" or you place a mobile bonfire and a couple rooms further you're able to place another one, wasting the previous one. boss movesets and attacks feel clunky, parry system provides very little reward on bosses and some regular enemies. enemies & bosses often don't provide a proper opening to make heavy attacks useful. performance is awful in certain areas despite me having an insane pc - had to download a mod to make it playable on 120fps with graphics set to medium the damage scaling does not make any sense - there is a certain area for example (where u meet the woman in the prison cell that lets u upgrade ur weapon) - if you go outside you'll see a couple enemies which will literally obliterate you + you don't get anything useful for exploring that tiny balcony and/or defeating those enemies. then, when you go back to the main path, enemies die within 2/3 hits again, makes it extremely frustrating. leveling your stats in this game doesn't feel meaningful + you need to increase a certain stat "radiance" in order to get information on items which is completely dumb unless you're playing with spells. the positives: - graphics are amazing (but not enjoyable due to terrible performance) - sound design is great - you can somewhat customize armor colors - hits and parries feel satisfying - in-built co-op - several game modifiers to make the game act differently i fear the sequel will not be any better..
I would like for the game to be better optimized, but honestly it is a great game. It is missing a lot of things to do in the Umbral, but all and all one of the best Soulslikes.
Para quem não ta inserido no meio Souls like esse é um dos melhores jeitos de ser apresentado principalmente com amigos e com ajuda do friend pass isso fica muito tranquilo