
Lead 4 auto-running heroes through dungeon runs, open chests, survive the curse, and spend your loot on permanent upgrades.
Modeled estimate, not a reported figure. How we estimate →
About
This is our very first commercial game.
We’re just two developers who wanted to challenge ourselves not only to start a game, but to actually finish and publish one.
Your time, feedback, and support truly mean a lot to us :)
Long Rest is a fantasy run game built around a simple tension: your party pushes into a dungeon tier, chests keep appearing, and your heroes move to claim them.
But the curse deepens over time, dealing mounting damage until the tier ends in victory when the curse fully settles or in defeat if the party falls first.
Between runs, return to camp to pick a dungeon tier (higher tiers trade tougher curse pressure for richer rewards), open the skill tree, and spend multiple currencies on chest-focused and global upgrades so the next expedition comes back stronger.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Here is a problem with this game. It is a full idler game. Yes, you can open chest yourself, but it's not only tedious, but also it is already done by the characters. And that is full gameplay you will get, just looking at the screen during the run. Next problem is the skill tree. You are missing some good QoL features like showing which upgrades are available to be upgrades compared to the ones you can't afford. It takes time to check what you can buy vs what you can not and end up just trying to click instead of looking at the pop up to see the price. The pop up somehow feels bad too which I can not describe what it is about. This could be loading time, size, font. Something was off. Another small issue, you are messing with your game screen when entering menu. If you full screen the game, it will revert back to smaller version of it after a run. It's probably because you are returning back to your main game screen resetting everything and just leaving the progress behind the scenes. I would encourage to separate your main game screens and your gameplay screen (never return to game menu until users want to specifically and allow upgrades in the gameplay system). It's a good first game for devs to try something out. It is still rough around the edges and good luck with your next game.
Zero gameplay as far as I played it. Slow and boring skill tree. Exits fullscreen each time you finish a level. No thanks.
Media

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Hours played at review time, across 32 reviews with recorded playtime.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| $3.2K | 43 | 63% | $3.99 | |
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