
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $2.8M — a different platform, not this one.
Being a Princess is not an easy job. Being a Queen is even harder. Especially when you're only fourteen years old, and the reason you've inherited the throne is that your royal mother has just met an untimely end. Now power is up for grabs. You may be the official heir, but much of the country's nobility would love to steal the throne for themselves. Aggressive neighbors will take advantage of any weakness to enlarge their borders at your expense. And that's not even mentioning the magical dangers which are lying in wait... Can you survive long enough to reach your coronation? Deceptively adorable graphics hide a deadly interior. Collect all the ways to die! Every decision unlocks further consequences down the line, allowing you to shape the future of your character and her country with the skills you choose to pursue. Uncover secret plots, outwit invasions, unlock mystical powers, dodge assassins, and get your enemies before they get you.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0/day in the week after.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $3.99−60% | 347ratings | 80% | — | not modelled |
| $9.99 | 7.2Kreviews | 95% | — | $2.8M | |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
| $3.99−60% |
| 64ratings |
| 77% |
| — |
| not modelled |
| $9.99 | 26ratings | 86% | — | not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 118 | 70% | $0.99 | |
| — | 18 | 68% | $12.49 | |
| — | 42 | 78% | $5.99 | |
| — | 6 | 86% | $23.99 | |
| $2.8M | 7.2K | 95% | $9.99 | |
| — | 27 | 72% | $1.29 |