
LoliTower is a comfy roleplaying game featuring 120 layers of elaborately designed maps of ghost towers, in which players manipulate two distinct and equally powerful characters, the fallen hero and the talented girl.
Modeled estimate, not a reported figure. How we estimate →
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Languages: Simplified Chinese, English
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一开始还开了直播玩这个塔,结果玩了一小时,从头到尾莫名其妙。 吃东西无一姬莫名其妙掉血,我尝试了大半个小时都没找出掉血的原因。吃了个苹果,200滴血的无一姬当场去世。然后测试了几轮,经常莫名其妙吃一个道具然后就掉一大口血,而且很没规律,没看懂什么时候会掉。 按A切换人物,不知道是哪来的bug,不能随时切,要蹭一下打不过的怪或者吃一个道具之后或者切换一次场景之后才能切,切了以后杀一个怪又不能切了,要重复上述动作。 而且杀怪切换楼层会刷新,0伤怪可以用来无限刷EP。 开局剧情冗长且笔法神蠢。偏悲壮的剧情,用的却是一种谐谑的语气,通篇笔法极为出戏,毫无代入感,导致整个剧情给人一种不伦不类的感觉。 设定偏多,而说明制作无比愚蠢,使玩家上手的游戏体验极差,配合一堆bug,开局完全是心态全崩。 从10.24开始就盯着这个塔,结果放出来个这玩意 实在是离谱
为啥我用简体中文打开还是英文。。。
设定非常多,虽然说是打怪爬塔但是比起战斗类游戏更像是解密游戏,需要像解谜题一样考虑如何过关。 但是作为谜题而言120层实在是太多了,每一步对结局的影响都非常小,就没有什么兴趣去考虑路线了。 关于改进我只能说“数值成长+解密”是一个很糟糕的组合,更准确地说上一关的解密不能影响下一关的难度,更不能导致下一关直接过不了。 如果还想做一个战斗类游戏的话,那就弱化数值的决定性因素。 战斗不要回合制,而是要即时的,这代表着敌人的攻击是可以躲的,时间限制也可以直接计时。 (话说粉毛真的是萝莉吗,说她是女主亲妈我都觉得没问题。)
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 35 reviews with recorded playtime.
全屏按键在哪里啊
Ture end达成,无一:ATK2326(就是不多不少)DEF958 LV116.源一:ATK223 DEF0 LV18(这肯定不是能通关的最大等级)
捡东西莫名奇妙死亡 这是BUG么
说实话我根本不知道这是啥,但我买了
Ja
好玩!!! 剧情很好!!! 玩到100层没事件以为没做完半成品呢 要玩到108层!!!
Average story, not much to it. Character sprites/portraits are mostly boring and uninspiring, at times even change style (stolen sprites?). The dialog is kept simple and doesnt really add a whole lot or makes anything interesting and its very sluggish to read; I imagine this is much at the fault of the botched english translation. I'd have more fun trying to translate it from Chinese into English myself. The only thing that really causes me to have any fun is the (time-limited) gameplay. With some refining, it really could grow into a great puzzle/tactic game where you need to actually manage your ressources and carefully evaluate your actions for each floor that you ascend. Unfortunately, the current level design feels more random than anything, you dont need to put much thought into it, ascending floors is easy and the constant access to the shop is only a good idea on paper.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.