
Live/Wire is a competitive multiplayer arena FPS with a sci-fi edge. Players face off in intense 4v4 matches, wielding an arsenal of electricity-powered guns, and a recharging plug that doubles as a grappling hook. Swing around the city, call down the thunder, and then bolt before the cops show up.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dead game!
you can swing
FIRST IMPRESSIONS ((Have not actually played in multiplayer yet.)) PLAYERS: It's free. Check it out. You're gonna need friends though, since there's no matchmaking. Even if you get bored after 15 minutes, at least you spent that time having figured out whether or not this game is for you. However, I did like the concept and it does have potential. You guys should be proud of this one. Currently, I'm still in the process of finding enough friends with time to play it. In the meantime, I do need to give my thoughts. It's in desperate need of optimisation and a graphical update. The game markets itself as a fast paced shooter, however from what I've played, swinging around is incredibly slow, as is all movement. The game feels like it's on the brink of freezing sometimes and I only played 14 minutes. The grappling hook itself should be much faster and it's quite literally the hook of the game. As for the graphics, the colors are a bit much. It's hard to tell apart my own weapons from the background and, once again, since you're gunning for fast paced shooter, everything important needs to be distinguishable from one another. If the thrill is to be swinging around at high speeds, players will be annoyed after every double take. I hope this project is still a WIP, in part because it feels like one, in part because I want it to be complete.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing game concept, could be much better with some development, if it was changed up a bit, add some standardised formatting with the UI could be an awesome game
А Х У Е Т Ь Б Л Я Т Ь! П И З Д А Т А Я ИГРА!
it's Ok
Very fun game, needs more optimization, other than that very poggers
This game seems fun, but I don't have anyone to play it with. Idk why you can't play with random players, though. That's all it needs to get me to play.
controls are horrible.
ахуеная игра, прям вах вах, карамелька а не игра
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.