
Take on the role of Six, a lone child lost in a massive metal vessel known as the Maw, surrounded by dangerous, distorted versions of adults. You’ll need to do your best to escape in one piece or your fate will be worse than you ever dared dream.
Most likely between $1.9M and $5.4M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $4.99 | 95% | approximately $3.2M |
| PlayStation | $19.99 | 90% | — |
| Xbox | $19.99 | 90% | — |
| GOG | $19.99 | 82% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1261 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
очень интересная концовка
.
имбушечка прост
Amazing game for people who like small adventures. I was able to buy it with a bundle pack of all dlcs for 7.49. Highly recommended
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да
재미있습니다
hayyy nha
本质横版闯关游戏,解谜和恐怖元素比预想中要少很多。但是操作门槛并不高,可以靠反复试错和背板逐步推进,并不苛求即时反应能力。 我并不打算过度解读游戏中那些抽象化的意象,但不可否认,它确实构建了一个极具象征色彩的奇幻世界。部分场景堪称美术奇观,适中的模型精度搭配舞台式的布景设计,让整体画面宛如莱卡工作室出品的定格动画,弥漫着一股诡异的精致感。 虽然背景音乐的存在感整体不高,却始终恰到好处地烘托着气氛,还贡献了一首极为出色的主题曲,为这场噩梦添上了令人回味的情感锚点。 利用各种环境元素怪物周旋是本作最有趣的核心玩法,脚本化追逐战制作精良、节奏紧凑,甚至还有最终BOSS战,游玩过程相当精彩。 不过我不太喜欢第二章。背板场景过于密集,长臂怪的机制设计异常强势,还带有吸附式的强制抓取判定,几乎没有闪避余地。初见此章时的反复失败增加了很多挫败感,也严重拖慢了整体节奏。 DLC虽然仅有三章,但由于比本体更侧重解谜,游戏节奏明显放缓,通关耗时比预期中要长,毕竟解谜这东西……初见卡多久都正常( 尽管与我最初想象中的面貌不尽相同,但其独树一帜的视觉风格和巧妙的游戏设计,终究让这场光怪陆离的噩梦之旅在我心中留下了深刻印记。 (就别计较游戏时长了,通关了一次之后才发现玩的是已经下架的强化版,之后也就这么一直玩下去了,具体哪个版本更好我不太清楚,但总之强化版是有全DLC和简体中文的)
虽然不支持简体中文,但繁体还是支持的,毕竟17年的游戏