
Take on the role of Six, a lone child lost in a massive metal vessel known as the Maw, surrounded by dangerous, distorted versions of adults. You’ll need to do your best to escape in one piece or your fate will be worse than you ever dared dream.
Most likely between $1.9M and $5.4M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $4.99 | 95% | approximately $3.2M |
| PlayStation | $19.99 | 90% | — |
| Xbox | $19.99 | 90% | — |
| GOG | $19.99 | 82% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1261 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ОЧЕНЬ ПРИКОЛДЕСНО , хотя на кухне было чуть скучновато , игра хорошая , стоила 6.4 часов прохождения
很经典的横版3D恐怖IP,虽然是继INSIDE之后才了解到的,但无疑是更加吸引我的。奈何当时年纪尚小,没有设备,直到小小梦魇2都已问世才得以接触(因此我是先玩的2代再给1代补的票,刚好卡着白嫖到了强化版)。 老早前便过完了一周目,如今打完强化版回来补全成就,还是意犹未尽(可怜我蓝衣男孩,三个周目看他被吃了3次)。相较于强化版,原版画质自然是落后的,不过模糊的质感倒感觉更符合贪鄂号的氛围,不过在一些黑暗的地方(比如箱子里、桌子下),人物似乎比强化版更清晰;没有一句台词,但怪诞的形象和环境却把绝望和压抑展现的淋漓尽致;虽然世界观并不明确,但却在游玩过程中慢慢淡化了这一点,转而注重小六与小男孩的冒险与结局,这种沉浸感不错。 然后,操作的话,其实不好说吧,虽然我不讨厌这种3D横版的形式,但小小梦魇的一些抓取判定和视角差真的怪异,甚至可能让你在一些紧要关头突然卡脚、断触(DLC里的手电筒用PC也是难受完了,不过好在黑影的攻击比较蠢笨,好躲)
QUE JOGO BOM!! Da uma sensação que a qualquer momento vc vai tomar um susto, o cenário é bem feito puzzles bem pensados, e creativos! Comprem!! Não me arrependo ( e olha que só joguei em torno de 1 hora e ja to adorando esse jogo)
muito bom
good game
是个好游戏,最先是在EPIC玩的,后面在steam又补票了
정말 잘 만든 게임
I love Little Nightmares because of its dark atmosphere and unique world. Everything feels huge and oppressive, like the walls and rooms are closing in on you. It makes you feel small, trapped, and constantly unsafe. The atmosphere is what makes this game so special.
тупая
First bought and played this game on a PC that I should not have been playing games on and beat it. This was a breath of fresh air when it released. It was a time where publishers were willing to still explore new IP and smaller game development to great success... for the most part. It was a single player game released showing hope for single player gaming with the darkness that we know as Live Service Games or Games as a Service looming in the horizon. Now it has two sequels I want to play... at some point. And I need to come back and replay this game in the near future.