
Welcome to Little Learning Machines—a simulation where you train your real AI companions to solve challenges together, across whimsical islands. Shape their abilities and personalities while leveling up your skills with the games’ no-code AI system.
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About
Welcome to Little Learning Machines—a simulation where you train your real AI companions to solve challenges together, across whimsical islands. Shape their abilities and personalities while leveling up your skills with the game’s no-code AI system.
Play with real AI companions: The AI robots in this game are real. How you choose to train them using the games’ no-code system directly shapes their abilities and personalities, making each AI companion as unique as your training style.
A live Simulation: Train your AI companions in real-time, making choices that directly influence how they evolve and their performance in challenges.
Progressive challenges: Encounter new challenges across diverse islands. As you progress, both your AI companions’ abilities and your AI training skills flourish, unlocking new possibilities.
Robot personalization:Customize your AI companions with unique cosmetics and names that you feel best suit them.
Vibrant, whimsical islands: Explore the world of Little Learning Machines as you uncover surprises and progress across its diverse islands.
Are you ready to meet your AI companions?

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Korean*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
Super cool and fun way to see in action deep learning :)
感觉挺无聊的。能训练神经网络又怎样,调参的空间太少了。而且,拿用户机器做训练,这点也很糟糕。做推理还能接受,但做训练这个就实在难绷,特别是安装Python和PyTorch这一环。。。为什么不用[b]C++[/b]呢?PyTorch也有C++版本啊!你开发者是省事了,但用户的时间和空间资源就可以不当回事吗?
I enjoyed it! It has a fun, playful vibe, as well as a charming graphic style. The entertaining Amino is joyful to play. The learning dynamic elements create a fantastic course into AI, although it does require a bit of patience. It feels like a unique and pioneering experience that I've never seen in other games before, and I hope to explore more of these types of games in the future.
Little Learning Machines is a unique game. It teaches you how to teach, which is a topic that I have never seen before in video games. Science of Machine Learning is pretty complex, but it explains it through play, in an accessible way. And on top of that it sounds and looks amazing!
Super cute art and world. Got past Dog Bone Island so far, but got a bit lost until I wandered to the main island again. Had a funny thing happen when I was trying to teach my robot to play fetch. I made it like picking up the ball too much and it would just pick up the ball, drop it, and pick it up again over and over. Had to wipe it's brain to get past that quest :(. Also, the big crystal thing is a bit of an oddball. Overall, it's a cute and bright game about teaching robots and it's really weird, but really cool
Little Learning Machines is like a cute crash course in the world of reinforcement learning. At first, getting the hang of training your Animo buddies feels like a little brain teaser, but once you crack it, the rest of the game feels like a cozy adventure. The graphics are STUNNING—like, 'screenshot and set as wallpaper' beautiful. The whole vibe is cozy and adorable, making it a joy to dive into the world. The soundtrack? Perfectly whimsical. The intro to reinforcement learning is a good balance without being too techy. Your machine pals make learning surprisingly fun as they adapt and grow based on your training tricks. Sure, there's a bit of a learning curve at the start, but once you're in the groove, it's a playful ride. At the end of the day, this game is a cozy little corner in the gaming world where education meets adorable entertainment. Those little robot faces and the charming graphics make it a must-try for anyone looking to dip their toes into the world of reinforcement learning.
As an avid gamer and all the AI hype buzzing around, I've been on the lookout for some sort of machine learning game. I was really happy to find this on steam. The cute aesthetic and calming soundtrack is right up my alley. It's wonderful finding a game like this that attempts to help newbies like me understand how AI learns and thinks. It's definitely a unique idea and the gameplay is very interesting as a result. I can't say I've ever played anything like it before. Even in early access with a few blips here and there, it's got an entertaining story line, good challenges and was an enjoyable experience overall. Hâte de voir une version en français!
great game with great artstyle. if youre a machine learning enthusiast or interested by AI this is the game for you.
This game needs a much better tutorial and needs to be more readable. I managed to complete a few quests, but most of the time I don't know what I'm doing or why the bots are behaving as they are. Feels very unsatisfying. I think the game would be great, but since I can't read it it's just frustrating.
I don't know if they forgot the game, or I just installed a cryptominer, or if this whole thing is an allegory on the uselessness of "AI" or what. Just some bullets and my experience summed up: - Fired up the game, and it sort of presents like a flash game, which wasn't awesome. - First thing it did before anything else... was download and install python stuff. This tracks I think, because to my understanding, a lot of ML/AI stuff tends to be python based. But also it's super weird that the first thing your game is doing is downloading external libraries/repos/etc. Like maybe bundle functional libraries with the game, and push out updates using the game update functionality as needed, through steam? I know devs often take this "just setup an external link and let it update whenever!" attitude, but it's weird for a game to do this. - I accidentally exit the game twice, because in the option menu, where the bottom option in like --- every other game for 30 years, would be the button to exit the options screen, they put a huge button to exit the game. I guess that's on me. - I check options as I notice when it ran, it did a bunch of screen rez changes on my system, usually a sign the game didn't run on my native rez. Find no graphics options at all, and move on. - Start a new game. An adorable crystal is stranded on an island? But a new thing/friend blows in! Through happenstance, that friend starts walking around. We want our friend to collect crystals on the beach! - Instead of collecting them on the beach though, we go to the "cloud".... there, our friend can collect crystals to their hearts content infinitely I guess. I'm not sure why they called this area the "cloud", but I assume they are being on the nose with it and trying to teach me about ML. - I'm guided to input some basic instructions for the new friend, using a metric called "Love" to encourage them to follow the instructions (it feels like a weighting system - like it will do things that award 10 love before it does things that award 1 love) - Using this, I make an instruction that rewards 1 love, for collecting an item, and that item is the crystals. It starts collecting crystals, haphazardly/randomly at first, and ever a minute or so, in a much more efficient and purposeful pattern. Each time the crystals are all collected, the magic of the cloud creates a new area with crystalls he can collect. That's it, that's the game. It's a screensaver. I let it run for about 10m and nothing happened. I cannot give new instructions or stop the current instructions or interact in any way with the screen, I can only bring up the menu and exit. I do so, I then wrote this review, and now I'm going to refund this and hope it wasn't malware.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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