
A new type of RTS with elements from 4X, Wargame, and Real-Time Tactics. Draw commands and execute a superior strategy to defeat your opponent, focusing on high-level decisions rather than constant micromanagement.
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About
Inspired by classic RTS titles like Command & Conquer with a nod to famed board game Axis & Allies, Line War combines elements of 4X, wargame, and real-time tactics genres into a unique strategic experience for veterans and newcomers.
Line War’s versatile control system allows players to quickly and intuitively issue commands by drawing lines across the battlefield to move units, form defensive lines, engage enemies and conquer territories. Configure your command lines to filter out certain units to flank your enemies, dig-in or feed distant frontlines.

This game has a never-before-seen approach that lets you focus on drawing commands and executing a strategy rather than managing individual units. Chain commands and execute orchestrated operations for coordinated attacks against your opponent. This command system sets Line War apart from other strategy games.

Line War features a single traditional, recognizable army to ensure the game’s focus is on balance and strategy. Each unit plays a distinct and carefully balanced role.


Line War focuses on strategy. We've designed the game around the typical RTS problems to remove the steep learning curve and need for ultra-fast micro-management so you can focus on planning and executing a strategy.

Multiplayer. Play up to 8 players online in duel, team, ffa, and co-op modes. All multiplayer game modes and constellations support between 0 and 3 AI players.
Single-player. Play together with up to 3 AI opponents in duel, team or ffa modes.
Co-op. Team up and take on the AIs together.
Draw Commands. Create movement and attack commands by drawing directly onto the map, giving players flexible control over unit actions.
Replay Again & Again. Randomly generate asymmetrical worlds to ensure no match or strategy is ever the same.
Select Your Starting Location. Choose where to begin in each world in an innovative and fair "picking phase" to gain your initial territory.
Focus on Strategy. Plan and strategize to achieve success on the battlefield. Actions Per Minute (APM) aren't crucial for success in Line War - strategy and planning are.
Conquer Territory. Expand your influence and acquire resources through territory control. The more land you have, the more you’ll be able to build.
Manage Resources. Produce energy with refineries and power plants for sustained mobility of tanks, air force, and naval vessels.
Control One Army. Line War features a single traditional, recognizable army to ensure the game’s focus is on balance and strategy.
Build. Build. Build. From barracks to refineries, ports to power plants, choose from dozens of unique structures. Build towns, cities, industries, and trade routes to earn resources and expand your forces.
Handicap system. People with different skills can play against each other and asymmetric matches, like 2v1, are supported.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
okay hyggelig
LOVE THE GAME! the trains add a good flavor to things maybe wish a bit longer range on the train artillery and basically everything but also at the same time expanding the map to be bigger and make it more personal so owning lands mean something. the maps seem a bit small and warfare seems a bit to small .. when it has opportunity to make a GREAT GAME by giving the option the make the maps bigger. and units longer range as well. widen the field add snipers or flamers or something. cant wait to see more updates! :D GREAT JOB SO FAR KEEP IT GOING and i will recommend to friends! Kind Regards YAG Studios
мертая игра, катки либо по 10-15 мин, либо 2-3 часа. с ботами не интересно. Генератор карты слабый возможностях
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Languages: English*, Spanish - Spain, Russian, German, Slovak, Polish*languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An interesting and novel concept, but for a game that claims to not feature micro with units... it instead features an insane amount of micro with lines. Worth trying out for people wishing for a unique RTS experience, but maybe wait until it goes on sale.
lots of fun and a cool concept would love to see more things added to the game anyone complaining is bad at the game, just wish we had even more units and ways to play the game lol
noch besser nach update
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