
A new type of RTS with elements from 4X, Wargame, and Real-Time Tactics. Draw commands and execute a superior strategy to defeat your opponent, focusing on high-level decisions rather than constant micromanagement.
Modeled estimate, not a reported figure. How we estimate →
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About
Inspired by classic RTS titles like Command & Conquer with a nod to famed board game Axis & Allies, Line War combines elements of 4X, wargame, and real-time tactics genres into a unique strategic experience for veterans and newcomers.
Line War’s versatile control system allows players to quickly and intuitively issue commands by drawing lines across the battlefield to move units, form defensive lines, engage enemies and conquer territories. Configure your command lines to filter out certain units to flank your enemies, dig-in or feed distant frontlines.

This game has a never-before-seen approach that lets you focus on drawing commands and executing a strategy rather than managing individual units. Chain commands and execute orchestrated operations for coordinated attacks against your opponent. This command system sets Line War apart from other strategy games.

Line War features a single traditional, recognizable army to ensure the game’s focus is on balance and strategy. Each unit plays a distinct and carefully balanced role.


Line War focuses on strategy. We've designed the game around the typical RTS problems to remove the steep learning curve and need for ultra-fast micro-management so you can focus on planning and executing a strategy.

Multiplayer. Play up to 8 players online in duel, team, ffa, and co-op modes. All multiplayer game modes and constellations support between 0 and 3 AI players.
Single-player. Play together with up to 3 AI opponents in duel, team or ffa modes.
Co-op. Team up and take on the AIs together.
Draw Commands. Create movement and attack commands by drawing directly onto the map, giving players flexible control over unit actions.
Replay Again & Again. Randomly generate asymmetrical worlds to ensure no match or strategy is ever the same.
Select Your Starting Location. Choose where to begin in each world in an innovative and fair "picking phase" to gain your initial territory.
Focus on Strategy. Plan and strategize to achieve success on the battlefield. Actions Per Minute (APM) aren't crucial for success in Line War - strategy and planning are.
Conquer Territory. Expand your influence and acquire resources through territory control. The more land you have, the more you’ll be able to build.
Manage Resources. Produce energy with refineries and power plants for sustained mobility of tanks, air force, and naval vessels.
Control One Army. Line War features a single traditional, recognizable army to ensure the game’s focus is on balance and strategy.
Build. Build. Build. From barracks to refineries, ports to power plants, choose from dozens of unique structures. Build towns, cities, industries, and trade routes to earn resources and expand your forces.
Handicap system. People with different skills can play against each other and asymmetric matches, like 2v1, are supported.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Russian, German, Slovak, Polish*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is definitely hit or miss... the controls are extremely weird, but honestly the main issue me and my coop partner had with it was really the fact that you can't just give normal RTS movement orders. Sometimes, you just really really really need to give an order to these three particular units, and the movement arrow thing is a lot more finnicky than what you really need Besides that, the execution is pretty good for what they're trying to do. It's not a great game, it kinda lacks soul since it's trying so hard to be PvP ultra competitive that it lacks the wow factor of a game like Starcraft (1 and 2). The units do what they're supposed to do, the graphics do what they're supposed to do, but there's really nothing particularly interesting anywhere, no super fun and unique units (big bertha being the exception, though what an exception she is). A game that is purely skill is great for the competitive crowd, but the janky and cool stuff is how you get the casual crowd, who can then become competitive as they learn the game more The one exception to "everything just works" is the railroad system, which feels extremely janky, with a lot of limitations on what you can and can't do; each line has to be completely cut off from all other lines and in fact can't get too close to another line. Even with those issues though, the railroad system elevates this game from a 5/10 to a 6/10 in its current state for me Kinda worth it if you get a big sale and can play with a friend; I'd never want to play this game solo though and my friend isn't really interested in this game anymore; again, lack of wow/cool factor that would drag him back into it. I hope the game gets good enough to where it'll stop being a 6/10 and might become an 8/10 Also, the game feels too slow; a speed option would be nice
its good
good game but my friend keeps kicking my ass
im so lonely serouisly though solo play in this game is abysmal like they so badly want it to be the next sc2 esports scene but you can barely find a lobby, your only able to have 3 ai at a time even though you can have 8 players. that and the ai always pick the worst locations. if you can actually get into a game with real people it is so much fun and i love the railway artillery very few games even have it in them let alone allow you to maneuver it however you want.
1. lagging badly 2. for some reason a bunch of google docs opened up by itself in my chrome 3. it won't stop running once i exited the game
Camera controls are ridiculous and can't be changed. Can't even get through a sandbox session.
Unique experience. Incredibly robust. Lots of big ballsy design. My one singular criticism is the new player onboarding (although for a player with the slightest hint of curiosity can find everything on the website and the game). I applaud this kind of risk. And it's okay if the game isn't SC2-like in the player base. For the right kind of player, someone looking for something new and unique with a high skill ceiling (edit: tree changed to ceiling), this game is perfect. It is on its own shelf in the whole of gaming.
저장기능 추가됨.
Just get it! Underrated Game!
Fun if youre a rts autist
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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