
Your only goal is to find a door and advance to the next level. Sounds simple enough, right? But in these endless, unsettling liminal spaces, nothing is as it seems. What could possibly go wrong?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

You have come to that parallel universe that tries to trap you with feelings of nostalgia and fear and peace. Be careful; you don't want to be part of it.
🌀 Explore the Unknown
You found yourself in an abnormal place, an abandoned store, abandoned places. Empty corridors, a maze, flickering lights,
🚪 Doors that emit a bright light are leading you somewhere… but where?
Each level is uniquely designed to evoke a sense of nostalgia, unease, and isolation. Some areas feel strangely comforting, while others are deeply unsettling.
👀 You are completely alone… or are you really?
As you explore places, you will feel lonely. All the empty aisles, empty supermarkets, empty spaces, empty streets, empty parking lots, but are you really alone?
🔑 Solve, Survive, Escape
Find and use objects to unlock new levels.
Interact with the environment—open drawers, cabinets, and doors to uncover hidden clues.
Follow (or ignore) the signs—sometimes, the only way out is through.
Experience immersive horror with VHS-style visuals, dynamic lighting, and spine-chilling sound design.
⚠️ Can You Find the Escape Route?
Can you survive all the levels and return to the real world? dangerous levels full of nostalgia that will keep you inside, I wish you success.
FAQ
1.How many levels does the game consist of?
> It is challenging to provide a definitive response to this question. Currently, the game comprises 24-25 distinct levels.
2. Will there be a demo of the game? Will it be free?
> In light of the current state of development, it is my assessment that a demo is not a necessary component of the game. The game will be released in its entirety and will subsequently undergo continuous updates. I am aware that other games of this nature are often perceived as tedious, and thus I have devised an alternative approach.
3. How many hours will it take to finish the game?
> It depends on how fast you find the doors.
4. There are better quality backrooms/liminal space games around than your game, so why should I buy your game?
> Unlike other backrooms/liminal space games I have developed, this game contains levels designed with original ideas and is not just a walking simulator. And only for 4.99 $
> Note: This game will no longer receive updates.
Despite there being no issues with the game’s optimization, low FPS problems will occur when playing on “Ultra” settings. This issue will persist even on the most powerful systems. This is not a problem or bug related to you or the game itself; it is related to the game engine. If you plan to purchase the game, it is recommended that you take this into consideration before buying.
Engagement
Reviews
For a backrooms game: the two monsters are alright. I had to look up where a key was on the level after the main monster. The dev needs to lessen how much the camera moves when you run. For a liminal horror game: There are some cool levels in this. the level design is cramped and simplistic, but the last few levels were genuinely a fun liminal time. They start to really feel like a maze; but a maze that isnt just "place walls into a square place and call it a day". I love how they did the doors There was several rooms that i went "ok this is kinda cool" I hope this dev keeps working on games! if they keep trying to make more complex levels this dev has a lot of potential.
플레이타임은 운이 좋으면 40분 정도 나오네요 근데 분량이 조금 아쉬워요ㅠㅠ 최근에 했던 리미널스페이스류 게임중에 제일 무서웠던거같네요 ↓↓↓↓공략 스포↓↓↓↓↓↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ ↓ 두번째 맵인 수영장 조심하세요 개무서운 괴물 나옵니다 ※※※주의※※※
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 20 reviews with recorded playtime.
I played this game and was genuinely impressed. It’s an amazing experience, and I believe everyone should try it at least once. It’s definitely worth it.
Great game, There are many different levels and labyrinths, and there are also a couple of surprises...! https://youtu.be/LSvT1d_FEWE
the movement in this game is awful and the camera makes me feel sick, also having no options is terrible for a game.
Nice little "realistic" backrooms game. Some nice looking areas some of which I wished lasted longer than other but none the less a good backrooms game to add to the collection.
The game's atmosphere is good; it's an original game that doesn't use level 0 like other backroom games do.
Before buying this game, remember this: The game has almost no settings, the settings only offer graphic settings, which are just 2 buttons where you switch between low and medium... the camera is unstable while playing, I felt like my sensitivity was changing, the doors in the game are buggy, if you are looking for backrooms game, I do not recommend it. The game has the potential to be a good backrooms game, but the developer would have to fix the camera, add more settings, allow you to change the sensitivity, so far this game is more unplayable than playable
- I have 25 fps - camera delay is unbearable and sensitivity is cranked up to the max - find key, find gnome, ♥♥♥♥ your mother - open the drawer simulator - he didn't have a little drawer asset so he took the huge one and squashed it to make it thin, very goofy in game, but in the last levels he finally found another asset in white so idk - crazy monster recycling (only one with one mechanic, another one for a SINGLE level) - insane menu and buttons (the bare of the bare minimum) - the dev probably love the poolrooms for some reason - his business plan for making the game longer is to put long path that leads to dead ends, short stamina, and rooms full of drawers to open, and sometimes hiding the key in a random spot (don't ever release a game again) it's 2026, there's a gazillion backrooms games and you paid 100$ to post this, ♥♥♥♥♥♥♥ waste of steam datacenters
It's just a massive maze full of nothing, and stamina runs out extremely fast. The screenshots are targeted, sharing the very few rooms that have something in them. Definitely not worth it for its price.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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