
Your only goal is to find a door and advance to the next level. Sounds simple enough, right? But in these endless, unsettling liminal spaces, nothing is as it seems. What could possibly go wrong?
Modeled estimate, not a reported figure. How we estimate →
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About

You have come to that parallel universe that tries to trap you with feelings of nostalgia and fear and peace. Be careful; you don't want to be part of it.
🌀 Explore the Unknown
You found yourself in an abnormal place, an abandoned store, abandoned places. Empty corridors, a maze, flickering lights,
🚪 Doors that emit a bright light are leading you somewhere… but where?
Each level is uniquely designed to evoke a sense of nostalgia, unease, and isolation. Some areas feel strangely comforting, while others are deeply unsettling.
👀 You are completely alone… or are you really?
As you explore places, you will feel lonely. All the empty aisles, empty supermarkets, empty spaces, empty streets, empty parking lots, but are you really alone?
🔑 Solve, Survive, Escape
Find and use objects to unlock new levels.
Interact with the environment—open drawers, cabinets, and doors to uncover hidden clues.
Follow (or ignore) the signs—sometimes, the only way out is through.
Experience immersive horror with VHS-style visuals, dynamic lighting, and spine-chilling sound design.
⚠️ Can You Find the Escape Route?
Can you survive all the levels and return to the real world? dangerous levels full of nostalgia that will keep you inside, I wish you success.
FAQ
1.How many levels does the game consist of?
> It is challenging to provide a definitive response to this question. Currently, the game comprises 24-25 distinct levels.
2. Will there be a demo of the game? Will it be free?
> In light of the current state of development, it is my assessment that a demo is not a necessary component of the game. The game will be released in its entirety and will subsequently undergo continuous updates. I am aware that other games of this nature are often perceived as tedious, and thus I have devised an alternative approach.
3. How many hours will it take to finish the game?
> It depends on how fast you find the doors.
4. There are better quality backrooms/liminal space games around than your game, so why should I buy your game?
> Unlike other backrooms/liminal space games I have developed, this game contains levels designed with original ideas and is not just a walking simulator. And only for 4.99 $
> Note: This game will no longer receive updates.
Despite there being no issues with the game’s optimization, low FPS problems will occur when playing on “Ultra” settings. This issue will persist even on the most powerful systems. This is not a problem or bug related to you or the game itself; it is related to the game engine. If you plan to purchase the game, it is recommended that you take this into consideration before buying.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
Great game, There are many different levels and labyrinths, and there are also a couple of surprises...! https://youtu.be/LSvT1d_FEWE
I played this game and was genuinely impressed. It’s an amazing experience, and I believe everyone should try it at least once. It’s definitely worth it.
The game's atmosphere is good; it's an original game that doesn't use level 0 like other backroom games do.
Nice little "realistic" backrooms game. Some nice looking areas some of which I wished lasted longer than other but none the less a good backrooms game to add to the collection.
арбуз
the movement in this game is awful and the camera makes me feel sick, also having no options is terrible for a game.
For a backrooms game: the two monsters are alright. I had to look up where a key was on the level after the main monster. The dev needs to lessen how much the camera moves when you run. For a liminal horror game: There are some cool levels in this. the level design is cramped and simplistic, but the last few levels were genuinely a fun liminal time. They start to really feel like a maze; but a maze that isnt just "place walls into a square place and call it a day". I love how they did the doors There was several rooms that i went "ok this is kinda cool" I hope this dev keeps working on games! if they keep trying to make more complex levels this dev has a lot of potential.
Before buying this game, remember this: The game has almost no settings, the settings only offer graphic settings, which are just 2 buttons where you switch between low and medium... the camera is unstable while playing, I felt like my sensitivity was changing, the doors in the game are buggy, if you are looking for backrooms game, I do not recommend it. The game has the potential to be a good backrooms game, but the developer would have to fix the camera, add more settings, allow you to change the sensitivity, so far this game is more unplayable than playable
It's just a massive maze full of nothing, and stamina runs out extremely fast. The screenshots are targeted, sharing the very few rooms that have something in them. Definitely not worth it for its price.
- I have 25 fps - camera delay is unbearable and sensitivity is cranked up to the max - find key, find gnome, ♥♥♥♥ your mother - open the drawer simulator - he didn't have a little drawer asset so he took the huge one and squashed it to make it thin, very goofy in game, but in the last levels he finally found another asset in white so idk - crazy monster recycling (only one with one mechanic, another one for a SINGLE level) - insane menu and buttons (the bare of the bare minimum) - the dev probably love the poolrooms for some reason - his business plan for making the game longer is to put long path that leads to dead ends, short stamina, and rooms full of drawers to open, and sometimes hiding the key in a random spot (don't ever release a game again) it's 2026, there's a gazillion backrooms games and you paid 100$ to post this, ♥♥♥♥♥♥♥ waste of steam datacenters
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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