
Speak into the microphone to see, but be careful, for he can hear you...
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About
In this chilling first-person horror game, you are plunged into complete darkness. To navigate the eerie surroundings, you must speak into your microphone, using sound waves to create a temporary visual representation of your environment.
But beware, a terrifying creature lurks in the shadows, drawn to the sound of your voice.
Can you outsmart the monster and escape the deadly game of cat and mouse, or will you be left screaming in the darkness?
-Entertaining gameplay with exciting challenges and puzzles
-Original graphics and visual effects that create immersion in the world of the game
-Use of microphone for Unique “Sound Navigation” feature that allows players to navigate the environment using voice and sound waves to create a temporary visual representation of the surroundings
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Russian, Japanese
Reviews
Задумка неплохая, но реализация фигня. Перед нами "хоррор" игра, где мы находимся в полностью темном большом помещении, перед нами только кромешная тьма, невидно ничего. Но если издать какой либо звук (шаг, голос в микрофон), то в зависимости от громкости звука, окружение станет видимым и мы ненадолго сможем увидеть очертания предметов, стен и прочего. Также вместе с нами по зданию ходит монстр, который реагирует на звук, если он будет в пределах его слышимости. В общем, ходи по зданию, ищи ключи и прочие вещи, а затем ищи куда их применить и избегай монстра. К оптимизации, графике и прочему вопросов нет, всё окей. Почему же реализация фигня: - Плохая настройка чувствительности микрофона, я поставил самую высокую чувствительность и громкость в настройках, но игра улавливает звук микрофона только если чуть ли не закричать вплотную к нему или только если издать очень громкий хлопок рядом с микрофоном. - Игра не страшная, самое страшное, что есть в игре, это жуткие звуки, издаваемые монстром во время погони, всё, больше страшного в игре ничего нет - Нет никаких целей, объяснения и прочего, нас просто спавнит и делай что хочешь, никаких подсказок, пояснения, обучения и т.д - Если хочешь идти бесшумно, то нужно 823449 раз тыкать клавишу "w" и идти микро-шагами, это очень долго и неудобно, как будто бы в игре должна быть кнопка переключения ходьбы на микро ходьбу, а не вот этот костыль. - Главную механику игры можно тупо игнорировать, она сделано глупо и не работает правильно, в итоге я просто забивал на неё и бегал как угорелый по всей локации, постоянно убегая от монстра, попутно ища что-то полезное, потому что это тупо быстрее, проще и практичнее.... - Игра не учитывается в счетчике игр, аналогично с достижениями, а также в ней нет карточек, фонов и прочих прелестей стима Не знаю, цена раза в 3-4 завышена, за такую цену я ожидал получить намного больше, чем просто симулятор постоянного бега или тырканья в полной темноте без интересного контента. Игру не рекомендую к покупке, она явно требует как доработок, так и полных переработок для того, чтобы она стала играбельной, а главное, интересной
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Really wanted to try the game but it just won't pick up my mic well enough, I tried a bunch of different settings but no matter what it just won't pick up my mic unless I scream while eating it.
Cool concept, bad execution. The game is not built around the main feature of the game, which was the main draw for me. I feel like this game is based on an older game with a very similar colour pallete and system, however everything this other game did was better than how this one was made. Its actually pretty easy to make this game's main feature actually function as a fun gimmick. First of all, make more things make sound! Once of the biggest disadvantages about this sound gimmick is that once you are forced to go silent, you are blind, completely. This is a really big problem when the bad guy is nearby, since you don't know where it is or your surrounding terrain. Since you can hear the enemy move around, why not let it make noise with each footstep like you do? Also throwables like mugs or plates would make everything so much easier, especially since the enemy will target the latest sound made. An added bonus would be to make the single bad guy not lock onto you after you make too much noise nearby him, either make him sprint to the last heard sound, or keep him locked onto you as long as you make noise or when you are in his sound radius or something. Currently the gimmick of echolocation is a complete debilitation to the player. I cannot genuinely recommend this game until the issue of the gimmick being not fun at all is fixed
Limb is very scary but it definitely needs a tutorial level to tell you the main selling point. How to echo locate in the game. I eventually did figure out how to echolocate but i couldn't figure out what to do and kept dying to the monster. scary experience but hard to figure out what to do 6/10
While I do have some negative points regarding the game as of right now, I LOVE the concept. Once you get your mic calibrated (it's not as easy as one would think, but some trial and error goes a long way until a better mechanism is introduced) you can control your voice to either see down a whole hallway or all the way down to basically being invisible. The whole point, escape this... umm... building? So... onto the not so great stuff: -You have to find items to progress, but there's no way to figure out where they are and seemingly closets/drawers do not open. It makes the game quite monotonous as you hunt room by room, hallway by hallway, as the enemy stalks you. Perhaps make the items glow a little? At least have something in each hallway or so, that way you feel actual progression. -Instakill is pretty silly considering the enemy only has a torso and legs. Is it sweating on me? -Kinda mentioned before, but the microphone calibration is really bad. There's a slider for mic volume and "mic sensitivity" which neither were doing much for me until I restarted the game. I think it would be good to set up a tutorial where you can test out your voice looking down a hallway and a static enemy is at the end of it so you can fine tune. With some time, this game could be awesome!
Un bon jeu ! un gameplay fluide. À essayer absolument !
게임 기믹은 정말 좋지만 소리 한 번이라도 들리면 괴물이 그 자리에 애착이 생기는지 하루 종일 패트롤 찍고 왔다 갔다 함 중요기믹이 있는 곳에서 저러면 아무것도 못 함 게임이 겁나 질질 끌려서 1판에 40분씩 걸림 근데 죽으면 처음부터 괴물이 움직이는 동선 알고리즘도 뭔가 이상한 게 앞 앞 뒤 앞 앞 뒤 이러는데 가야 되는 방향으로 저러면서 가고 있으면 지나가지도 못하고 무시하고 앉아서 가면 암흑 시야 부분에서 유리 조각 밟을 위험 있고 따라가면 ㅈㄴ 오래 걸리고 그냥 화남, 무시하고 걷다가 나한테 오는 타이밍이면 달려옴 그리고 괴물 위치를 특정하기가 너무 힘듦 어쩔 땐 가만히 있는데 이때 없는 줄 알고 소리 내면 죽어야 됨 괴물이 가까이 있을 때 알림 같은 소리가 있는 거 같은데 가끔씩 버근지 가까이에 와있는데 고요한 때가 있음 그리고 마우스 민감도 조절 설정이 없음 (중요) 내가 원하는 민감도가 아니라서 공간적인 조작에 혼란이 엄청나게 오게 됨. 아이템 스폰이 랜덤이라 망치로 뚫고 지나갔는데 망치가 있음 결국 아이템을 발견할 때까지 파밍만 해야 됨 이렇게 한참 파밍 하다가 운 없게 버그 때문에 주변에 온 줄 모르고 소리 내면 달려오는 소리도 안 들리고 그냥 뒤에서 모가지 돌림 결론 -이 게임을 하면서 써야 하는 신경 리스트- 맵도 ㅈㄴ 넓은데 특정 아이템을 찾아야 되고 아이템은 랜덤 스폰이고 1개씩만 들고 다닐 수 있고 버린 아이템 위치를 외워야 하고 @항상 바닥에 있는 유리 조각을 조심해야 하고 @그 와중에 괴물이 오고 있는지 확인을 해야하고 괴물이 가끔씩 경고음 같은 소리 없이 올 때도 있어서 조심해야 되고 괴물이 안 움직이고 있으면 알 방법이 없고 괴물을 중요기믹에서 하루 종일 패트롤 찍혀서 지키고 있고 이 아이템을 어디에 써야 되는지 알 방법이 없어서 사용해 봤을 때 틀리던 맞던 소리가 크게 나서 괴물이 바로 와버리고 벽 반대쪽에 있는 소리도 감지해서 와서 모가지 따버리고 넓은 곳에 있지 않으면 괴물한테 도망칠 방법이 없고 마우스 민감도 조절이 없고 죽으면 처음부터라 40분 동안 한 게임 날아가고 일반 모드라도 깨고 접으려 했는데 그냥 꺾여서 포기
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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