
Zahhak has Sasha's body and is going to use it to claim the powers of the Immortals. Lilly has vowed to stop Zahhak at whatever cost, even if she has to kill her own sister to do it. Continue your journey from Curse of the Immortals with new puzzles, new skills, runes and trinkets, new characters and 10 new pets, two of which can join...
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2017 год на носу люди продолжают выпускать гавно
Скуууучна
At the beginning of the second volume of the Lilly and Sasha saga, Sasha has succumbed to the dark side and joined Zahhak. Lilly now races to try and defeat Zahhak and save her sister... even if she must kill her to do it. More fun puzzles, witty banter... and engaging plot. Will Lilly succeed?
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Modeled estimate over time.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It was ok...
Tags: Topdown - RPGMaker & PartyRPG Additional Tags: Delete Local Content & Remove from Library TLDR: Lilly and Sasha is a generic series of RPGMaker stock assets game featuring annoying puzzles. Not worth sinking time into.
nice game
Not Recommended
Can ye add Jack of all worlds game plz, I can only buy things on steam.. :P
Квест с элементами приключений, который привлекает вниманием своим необычным сюжетом и уникальными персонажами. Игра рассказывает о двух сестрах, которые оказались в мире, полном тайн, магии и монстров. На первый взгляд, игра выглядит как интересная смесь жанров, но по мере прохождения становится очевидно, что проект не так хорош, как хотелось бы. Геймплей включает элементы исследования, решения головоломок и сражений. Однако управление персонажами в какой-то момент начинает раздражать: несмотря на очевидный потенциал, оно не интуитивно понятно, а камера может мешать в некоторых ключевых моментах. Бои в игре не отличаются особой глубиной и являются достаточно стандартными для жанра, что в итоге приводит к однообразию и усталости от повторяющихся действий. Сюжет и диалоги в Lilly and Sasha: Nexus of Souls — это сильная сторона игры, но только в те моменты, когда она не увязает в клише. Персонажи, особенно главные героини, имеют потенциал, но их развитие ограничено, и многие сюжетные моменты не раскрыты должным образом. Плюс к этому, история порой становится запутанной, а диалоги местами кажутся излишне затянутыми и скучными. Плюсы ✅ Интригующий сюжет: Идея о двух сестрах, исследующих мистический мир, интригует. ✅ Персонажи с потенциалом: Главные героини имеют интересные характеры, которые могли бы быть более проработаны. ✅ Атмосфера: Мир игры наполнен магией и тайнами, что создаёт определённое ощущение погружения. Минусы ❌ Проблемы с управлением: Камера и контроль персонажей часто мешают нормальному геймплею. ❌ Однообразие боёв: Бои скучны и не предлагают сложной механики или тактики. ❌ Слабое развитие персонажей: Несмотря на потенциал, персонажи остаются достаточно поверхностными. ❌ Запутанный сюжет: История часто становится трудной для восприятия, и некоторые моменты остаются непонятыми. Итоговая оценка: ⭐ 4 из 10 Lilly and Sasha: Nexus of Souls — это игра с интересным потенциалом, но с рядом недостатков. Слабое управление и однообразие боёв могут оттолкнуть многих игроков
Lilly and Sasha: Nexus of Souls is part 2 of an adventure RPG trilogy made in RPG Maker, with puzzles as a main feature. The story continues where it left off, with Sasha absent from the party. Some of the other party members leave throughout the course of the adventure, and new ones are acquired. There is well over 20 hours of gameplay. ***Warning: this game has serious lag when played through Steam. It is suggested that you play it offline.*** The story is entirely plot-based. The characters' backgrounds are never explored beyond simple introductions, and they are used mostly for quest-related discussions, and occasional humor. Cutscenes provide ample entertainment throughout your progress, and often include comedy as well as drama. Puzzles are a primary feature of the game, and travelling through an area usually means completing one puzzle after another. There is enormous variety in these puzzles, and they are satisfying, without being difficult. There seems to be an improvement over part 1 in this area. Side quests sometimes contain more difficult puzzles, if you are interested. Enemies are visible on the map, and are easily avoided, but you must fight most of them anyway, to level up so you can beat the bosses. Battles are the same as in part 1. Each character has a basic move, a strong move, a status-type move, and a team move with each of the other party members. Each of the two main moves may have a rune attached, and each character may carry two trinkets which enhance their abilities. Pets are acquired throughout your travels, and you may choose two of these to help you during battles. Each pet will have its own way to assist the party. Although you might have up to five party members, you may choose only three to fight in battles. Weapons are equipped automatically, and upgrades for each character are found in treasure chests along the way. The game is mostly linear, but sometimes you might have more than one quest in the log book. Side quests are not documented here, and although they seemed to be scarce, my progress meter showed that I completed only 75% of the game. Towns have shops where you can buy a lot of items, but runes are the only thing worth buying. You'll acquire more gold than you'll ever need, and you can use it to buy various houses in different towns, and upgrade them, but after buying two houses, I didn't discover anything useful about having them. The flow of the game is very nice. I was never bored, always knew what to do next (except for the one time I couldn't find Quenera), and the battles are quick and painless. Overall, this game is quite good, and the constant puzzles give it an even greater edge over other similar titles. It is slightly better than part 1 of the same series.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.