
Lightless: The 21st Sacrifice is the first episode of an atmospheric horror game series set in 2018 Iran, Saqqez that tells the story of Navid, a writer who finally comes home, only to find himself strangled by a dark past that will not let go.
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Languages: English**languages with full audio support
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its a fun game even tho im not rlly a horror/creepy game person. I did need the walkthrough a few times because you cant always tell what to do next. Fun to play tho
I really like this game. The story was interesting and the puzzles were fun. Most of them made sense (save for one item combination that was completely out of left field) but I really enjoyed this game. The worst thing is probably the character models not matching the background but that was just a small annoyance. I was all excited to look for the full release, then I saw that there is none and its been over two years. Super disappointed as I wanted to see where the plot would go but this is a solid demo. It'll just leave you a bit of a sting if you wanted to see where the plot was going to end up.
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Modeled estimate over time.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really enjoyed this one! Refreshing changeup from whats become same ol same ol in the point and click genre. Most of the puzzles had good balance except for the last one. Ugh..come on now
Really good quality once you get past the 1000 yard stare of the mc. Bro was handed a powerpoint slide and the wicked dream to haunt a house, and made art.
Não é o estilo de jogo que gosto de jogar (click e walk), mas eu resolvi dar uma chance... E não me arrependi! Gráficos são bonitos, puzzles divertidos e a historia é muito boa! Recomendo darem uma chance pro jogo que não vão se arrepender! Aguardando os próximos episódios!
I've seen many supernatural horror games that touch upon religious aspects of far east Asian and Western side. I hardly see one that focused into middle East but that's only one little bit of it and the rest spans out much like a typical blood-sacrifice-going-right-but-it's-oh-so-wrong direction. Puzzles aren't too hard, just got stuck a little at the last part. It's not too scary though I did die like twice because I wasn't prepared. Overall an interesting game and willing to wait for the next episode.
Antes de mais nada, é bom saber que esse jogo não vai ter final. Esse é um projeto que até segunda ordem está abandonado. De acordo com relatos no próprio fórum de discussão dele aqui na Steam, tiveram pessoas que conversaram com o dev desse jogo e ele disse que está em pausa indefinidamente no desenvolvimento desse jogo. Mesmo assim acho que ele vale a pena pela experiência de jogar um point & click de terror. A história, apesar de não estar completa, te prende e te deixa curioso para descobrir o que está acontecendo.
Especially for a first project, this game has an interesting setup, and the the drawing of symbols was an interesting angle even if it was occasionally challenging to my (very meagre) artistic skills. The motion of the character was a little janky, but it went well with the retro feel of the game and would certainly be excusable anyway in a free to play game. Some of the puzzles are more obvious, but others are genuinely challenging, and it was nice to see those to give some character to this. The game did crash for me at one point, but the savepoints meant that it loaded up fine. I'm intrigued to see what the creator brings out next!
Bardzo zgrabnie opowiedziana historia, fakt faktem, że jest ti dopiero rozdział pierwszy daje nam nadzieję, że historia rozwinie się jeszcze bardziej. Gra jest darmowa i jak na free to play bawiłam się naprawdę dobrze.
Unique concept and premise, wonderfully executed and presented. Visuals were amazing, sound was very good. Any point and click lovers will enjoy, highly recommended.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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