
A first-person psychological horror game where you throw glowing orbs to navigate a collapsing mine — and uncover the dark truth behind your missing father.
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About
Lightless is a first-person psychological horror game set in the depths of an abandoned mine. You descend into the darkness to search for your missing father — but what you find is something far more disturbing.
The mine swallows light, leaving you vulnerable. Your only means of navigating the void are glowing orbs of light that you can throw into the darkness, illuminating the path ahead and revealing what lurks in the shadows.
Through exploration, scattered notes, and fleeting encounters, the story unfolds — a slow descent into memory, guilt, and the fragile line between reality and delusion.
Throw Light into Darkness – Use orbs to illuminate your surroundings and guide your path.
Atmospheric Horror – Tension-driven experience built on dread, silence, and sudden terror rather than jump scares alone.
Psychological Storytelling – A narrative that blurs the line between reality and delusion, told through notes, environments, and symbolic encounters.
Immersive First-Person Perspective – Navigate claustrophobic tunnels and oppressive spaces where every sound and shadow matters.
Exploration & Discovery – Uncover hidden notes, environmental details, and clues that piece together the protagonist’s haunting truth.
Self-Contained Experience – Designed to be completed in one or two sittings for maximum immersion.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Russian*, Simplified Chinese*, Portuguese - Brazil**languages with full audio support
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
Nice short (30-40 mins) atmospheric horror game. The graphics are great too.
Enjoyable psychological horror game. Throwing glowing orbs as your flashlight mechanic is extremely unique and not something that I have personally seen done in another horror game before. A couple solid jump scares throughout its short playthrough and none of them feel cheap. You do not have a map so as long as you are good about remembering the layout you will do fine navigating the tunnels. Well priced for the experience and would recommend it to any fan of horror games. Looking forward to the next title from this developer.
THE GAME IS REALLY GOD: BUT 4,24 is a little bit to much maybe 3,99 But its okay for an Hour Game. Thank you for the Game.
great game from my dear friend sakis. MAKE SURE YOU PLAY IT!!!
하하 재미있어요 굳굳
Cool game and scary😃🤌
https://youtu.be/mhERwUkJ2AU Today! We found the corpse of Lightless! Flesh (Visuals): Looks Good! Its set in the dark, in a mine but loved the light orbs and how the mine looked Dismemberment (Difficulty): It's difficult but not difficult, its almost a walking simulator with some danger, if you are good at remembering your steps, its less difficult, if you are good at throwing the light orbs and dealing with the random bounces, then even less difficult, I personally did not find it hard but I can see where the light system to light your way vs a standard crappy flashlight can be troublesome but I loved the light orbs Infestation (Bugs): I did not encounter any bugs that I noticed, every time I thought I got a light orb jammed, it was fine Corpse Integrity (Story): Story is kind of sad but interesting, enjoyed trying to figure it out and seeing what the next event or clue was, so I enjoyed it! Do not want to give any spoilers. Something Off About It? (Ambience): As I jokingly said while playing, who needs the demon guy? The mine and the darkness is terrifying enough! In a cave or mine game, its always pitch black without a light source, so having a flashlight to light your way, barely, is something, but having a light source that you toss, bounces and sometimes just lights enough, with a limited amount too toss, added more to the uneasy feeling of not knowing whats in the dark or what is around the corner was you toss sucked and bounced to the wrong side. Like I said, I loved the light orbs, the mine and with darkness and stillness plus the sounds and environment, was very well done! Kept me with that feeling of "Nah, not going down that way" feeling or wanting to toss all my light orbs because I was feeling too uneasy about something in the darkness. How Long To Dismember (Playtime): Took me about 45minutes to 1 hour roughly, but I took my time, looked around and tried a few random ideas out, feel probably about 30-45 minutes maybe Value Of Meat (Price): Currently priced at $3.99 on steam which I feel is pretty good for what I enjoyed and played through. Post Mortem Thoughts: Lightless was a unique experience with its lighting system which I really enjoyed. Still want a free mode of going through a cave or mine and tossing the orbs around. Story was sad and interesting, liked learning it as it progress. That damn mine keeps the chills going for me. Overall, really enjoyed playing through and thank you Studio Nychta for reaching out!
INSANE GUT! Die Mechanik hat mich ja mal richtig abgeholt, man ist eigentlich dauerhaft unter Strom. Die Map ist gut strukturiert und man findet sich trotz unfassbarer dunkelheit gut zurecht. Die Story war irgendwie wie so oft zweitrangig. Aber das ist echt ne absolute Perle! Geiles Game! Chat sagt: 8,05/10 und die sind echt anspruchsvoll geworden! SPIELT DIESES SPIEL!
흠... 게임은 플레이 방식이 제법 신선하게 다가와서 좋았는데... 하다 보면 신선은 하다만.. 불편함이 크고 그리고 게임 시작하고 설정 보시면 밝기 올리는 옵션 있는데 그냥 올리고 하시는 거 추천드려요. 그래야 그나마 편하게 게임 플레이 가능합니다. 그리고 마지막 부분 내용인데 [spoiler] 판자 부시고 들어가다 보면 괴물이 입구 쪽에서 나오는데 괴물한테 두 번 맞으면 게임 진행이 멈추는 버그가 있는 거 같아요.. 그냥 판자 부시고 들어가시면 시선은 문쪽 보시면서 뒷걸음치다가 괴물 나오면 그냥 달려가서 한대 맞으시고 나가시면 됩니다. 그리고 여기저기 돌아다니다 보면 누군가한테 맞는데 그게 스토리 진행이 되고 있는 겁니다. [/spoiler] 점프 스케어도 나쁘지 않았고 게임 방식도 신선해서 좋았지만.. 엔딩이 뭔가 싶고 게임 플레이는 새로운 느낌이긴 하다만 역시 원래 하던 게임 방식이라 다르다 보니 불편함은 어쩔 수 없던 거 같아요.. 그래도 불편하긴 해도 뭔가 새롭게 플레이해서 재미있었습니다.
Πολύ ωραίο Horror game με μια πολύ φρέσκια και πρωτότυπη ιδέα, η φάση με τα Orbs που τα χρησιμοποιούμε για να φωτίσουμε το χώρο λειτουργεί πάρα πολύ καλά. Ωραία γραφικά και πολύ creepy και αγχωτική ατμόσφαιρα και σε συνδυασμό με τον ήχο και τα jumpscare δημιουργείται μία μοναδική εμπειρία.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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