
Light of Alariya is an open-world, third-person, exploration puzzle game in which you traverse ancient alien temples and ruins to restore the power of the stars and awaken your sleeping civilization.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
Languages: English*, Simplified Chinese, Spanish - Latin America*languages with full audio support
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 0reviews | 72% | — | $0 |
| Free | — | — | — | not modelled |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Neat little student made game. Worth you time. Had to run through it a second time to get a couple achievements that didn't trigger first go.
Well, I wanted to like this game. I liked the puzzles, I liked the exploration, I liked the style... BUT, the controls were janky, the game was glitchy, and at one point I fell into an invisible abyss with the entire game's field of play lingering above me just short of the constellations in the sky in some sort of Upside Down, and that inescapable quagmire served as a checkpoint in the game. Every time I reloaded the game I was in a prison of inadequate level design and poor game development. It sure killed the vibe.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sympathique, plutôt joli, les énigmes ne sont pas particulièrement difficiles et c'est plutôt simple de le terminer à 100%. Un jeu chill quand on ne veut pas se prendre la tête.
Pelo jogo ser de graça, até que vale a experiência, porém no meu PC travou muito, e minha configuração nem é ruim assim. Alguns bugs atrapalharam um pouco também mas nada alarmante. Nota: 5/10
The controls to this game are janky as heck. It's very easy to get stuck or miss jumps. At one point I got the camera stuck within the avatar without any way to change it other than go to the main menu and then back into the game. The problem with doing that is that the boat I was given, respawned all the way back where I got it in the first place, making me run all the way to get it back. You can spawn the boat, but not in this case as it acted as if I never got the boat in the first place. As for the boat travel it was pleasant when you got used to it as it was moving like a surfboard on a wave, however at one point I managed to sail up a vertical wall without being anywhere near it. So would I recommend the game. I can't do that with the current controls. Also, changing from Full Screen to Windowed mode did absolutely nothing.
Was a wonderful quick game great for a mellow relaxation away from the stress of the world. The scenery is beautiful and the game dynamics work great for what this game is. Would highly recommend for a peaceful afternoon.
The movement is really stiff, the grapplehook is clunky and the sand boat glitches out at every opportunity. Unless you're a big fan of light beams and easy collectibles, there's little else to offer.
Great game. Map was pretty jank throughout though, but the gameplay itself is great to ignore that. Speaking of jank, after I beat the game, I got stuck falling forever in an infinite loop pelkias peak. (however you spell it). I got stuck in a hole exploring. restarting just spawns me in the same hole. So if I want to 100% I would have to restart my whole game now to do so.....
The story seemed okay and the puzzles were decent, but if I fall through the bottom of the game three times in under 30 minutes and my character can't jump straight or grab a ledge to save her life... I just can't play the game.
Gra jest zepsuta!!! Chciałem tej grze dać szansę, lubię łamigłówki, choć już przy pierwszej widać, że nie ma żadnego wyzwania. Ale pomyślałem, że przynajmniej popływam sobie łódką po pustyni. I to faktycznie twórca się udało i jest przyjemne. Niestety problemy techniczne mi nie pozwoliły spróbować przejść. Wystarczy, że skieruje kamerę na coś lekko ciemniejszego to jasność nagle głupieje, rosnąć do maksymalnych ilości i już tak zostaje. W pewnym mówcie zrobiło mi się tak jasno że nic nie widziałem. Wszedłem w ustawienia myślać z może da się coś przestawić, ale nie da :( O dziwo gdy jesteś w meni, powoli jasność wraca do normy. Ale co z tego jak za chwilę ekran znów robi się cały biały. Do tego teren który zbadałem był zupełnie pusty, nie ma w nim nic ciekawego. Nasza pustynna elfka zwiedza jakieś puste przestrzenie, niby są tam jakieś wioski. Na pierwszy rzut oka wyglądają ładnie, ale nic w nich nie ma, nawet jak na relaksacyjną grę to nuda. Jedynie te kawałki kamiennych tabliczek które wyglądają jak prymitywna znajdźka. Widać tu fajny pomysł i potencjał, ale jest zupełnie zepsute i nie grywalne.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $792.4K | 2.3K | 93% | $11.24 | |
| $177 | 3 | 33% | $2.99 | |
| $238 | 7 | 100% | $1.99 | |
| $0 | 17 | 65% | Free | |
| $0 | 137 | 93% | Free | |
| $0 | 0 | 57% | Free |