
In Lift/Shift, you're a research agent documenting a strange apartment where objects constantly change. Use your specialized camera to stabilize reality across multiple floors.
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About
Lift/Shift is a horror puzzle game where you play as a research operative of a secret institution investigating a mysterious, ever-changing apartment. Armed with a specialized camera, you must document the transformations of objects across multiple floors of an anomalous building.
Be careful: any object can shift between realities, and making correct photos is the only way to stabilize the environment. Make mistakes, and you risk destabilizing not just the apartment, but potentially the entire fabric of reality.
Reality-shifting gameplay
Atmospheric, minimalist design
Increasing complexity with each floor
Genres
Stats
Languages: English, Russian
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"Lift/Shift" is a "me too" in the rather fringe but emerging format of amateur (often asset flipped) first person "Spot the differences" games. The idea with these games is that you run through an area, then you run through a second time but some things are slightly different so you have to identify what changed. Yeah... it's a concept that gets old fast. This is a poor copycat of better attempts at making this kind of game, and also it should be noted none of them have actually been successful on Steam Direct... it's just not that great of an idea from the perspective of gamers. But developers think it's a great idea, nobody knows why. I'm not sure if this is an asset flip, but it's one of those cases where the assets just look much better than the rest of the quality of the game... a glaring inconsistency. There's no evidence, but as always, the biggest problem with asset flips besides the plagiarism is the deplorably low quality of the other aspects of the game, and even if the game assets are genuinely created for the game, the quality of the rest of the game is indistinguishable from that of asset flips. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB shows this peaked at [b]only 5 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. There's no financial cost up-front, but you'd still be spending your time and a little hard drive space on a product that's far from the best. There's thousands of better alternatives on Steam.
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogo bem rápido e dahora de concluir, gostei.
Meh. J'ai quand même hésité à mettre cet avis positif. J'étais parti sur un négatif car je n'ai jamais réussi à avoir une autre fin que la Bad Ending (comment on le signale quand la map est à l'envers, hm ?). C'est un peu frustrant. Mais j'ai décidé d'encourager le ou les développeur(s) car il y a du potentiel ! Pour les curieux, voici la vidéo de mon let's plau commenté juste ici : https://youtu.be/PAcom9Mcha0
Experimental game from small indie dev. Expect rough edges, but overall solid 1-2 hour gameplay experience. And hey, it's free, what's more to ask for?
Lift/Shift is an enjoyable, relatively short, and free anomaly-spotting game which, given that it only has two small rooms and an outer area to check for anomalies, is surprisingly tricky (or, at least, it was for me - I don't usually play anomaly games). Each game run consists of a number of levels - the first is to see and remember the "base" scene (which changes randomly from game to game), followed by successive levels in each of which there are three anomalies to find and photograph. A level is won by finding three anomalies with at most one mistake, or lost if two mistakes are made. The game ends when either five levels have been won with no losses (best ending), three levels have been lost (bad ending), or four levels have been won with only one loss (good ending) - each ending gives an achievement. I thought that the game was well implemented, and I'm glad that I played it. Note that there is a bug with one particular anomaly - see the helpful guide for details of overcoming it.
bro im sorry but wtf is this do you even adecvating????
хз норм
нет
oh coisa ruim viu
Мда треш
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.